Drinking & Dragons

Difference between revisions of "IK:Lorna"

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[[Category:IK]][[Category:IK:NPC]]
Seems to be a very sweet and homespun sort of woman.
*Has an imaginary rabbit
*Lost her husband, Chander
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Lorna Fullet.  Caspian Spirit Shaman 2.
Lorna Fullet.  Caspian Spirit Shaman 2.
36 year old 5'0, 170# female.  CG, follower of Asc. Gordenn.
36 year old 5'0, 170# female.  CG, follower of Asc. Gordenn. (22 pts)


Str 10, Dex 8, Con 12, Int 8, Wis 16, Cha 14.
Str 10, Dex 8, Con 12, Int 8, Wis 16, Cha 14.
HP 15.  AC 9.  Init -1.  Speed 30'
<br>HP 15.  AC 9.  Init -1.  Speed 30'
F/R/W:  4/-1/6
<br>F/R/W:  4/-1/6
BAB 1, Grapple 1
<br>BAB 1, Grapple 1
Quarterstaff +1 (1d6, x2)
<br>Quarterstaff +1 (1d6, x2)


Skills:  Concentration +4, Craft (Talisman) +2, Heal +8, Knowledge (Geography, History, Local, Nature) each +0 trained, Profession (Farmer) +5, Survival +6.
Skills:  Concentration +4, Craft (Talisman) +2, Heal +8, Knowledge (Geography, History, Local, Nature) each +0 trained, Profession (Farmer) +5, Survival +6.
Line 15: Line 22:


Spellcasting:
Spellcasting:
Fetch per day:  3 0th, 2 first.  (Commonly Faerie Fire, Summon Nature's Ally I)
<br>Fetch per day:  3 0th, 2 first.  (Commonly Resistance, Guidance, Mending, Faerie Fire, Summon Nature's Ally I)
Slots per day:  4 0th, 4 1st.
<br>Slots per day:  4 0th, 4 1st.
DC:  12 0th, 13 1st.
<br>DC:  12 0th, 13 1st.
 
Posessions:
Quarterstaff (walking stick)
Talismans:
Wards:  swamp shambler (DC 13, 50'), wurm-ite (DC 12, 5'), menite (DC 18, 5').
Deterants:  falling (+2 refl), drowning (+5 swim), burning (+2 refl), pocketpicking (+5 spot), starving (+5 survival), being lost (+5 survival)
Proofs:  compulsion (SR 18)

Latest revision as of 14:50, 20 May 2007

Seems to be a very sweet and homespun sort of woman.

  • Has an imaginary rabbit
  • Lost her husband, Chander



Lorna Fullet. Caspian Spirit Shaman 2. 36 year old 5'0, 170# female. CG, follower of Asc. Gordenn. (22 pts)

Str 10, Dex 8, Con 12, Int 8, Wis 16, Cha 14.
HP 15. AC 9. Init -1. Speed 30'
F/R/W: 4/-1/6
BAB 1, Grapple 1
Quarterstaff +1 (1d6, x2)

Skills: Concentration +4, Craft (Talisman) +2, Heal +8, Knowledge (Geography, History, Local, Nature) each +0 trained, Profession (Farmer) +5, Survival +6.

Feats: Craft Talisman. Faithcasting (CLW, Goodberry, Magic Stone).

Class Abilities: Spirit Guide (Rabbit), Wild Empathy, Chastise Spirits.

Spellcasting:
Fetch per day: 3 0th, 2 first. (Commonly Resistance, Guidance, Mending, Faerie Fire, Summon Nature's Ally I)
Slots per day: 4 0th, 4 1st.
DC: 12 0th, 13 1st.

Posessions: Quarterstaff (walking stick) Talismans: Wards: swamp shambler (DC 13, 50'), wurm-ite (DC 12, 5'), menite (DC 18, 5'). Deterants: falling (+2 refl), drowning (+5 swim), burning (+2 refl), pocketpicking (+5 spot), starving (+5 survival), being lost (+5 survival) Proofs: compulsion (SR 18)