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IK talk:On The Road Again

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Caitlyn's Tactical Analysis of the Guards

  • Front Gate Guards
    • Scale Mail (+4 armor bonus, max dex +3, 20' move)
    • Ransuer + pick/shield (1 guard)
      • AC 14-17 with Ransuer, AC 16-19 with pick and shield
      • Ransuer (2d4 dmg, x3 crit); Pick (1d6 dmg, x4); and likely at least +2 for Str
    • Double Axes (3 guards)
      • AC 14-17
      • Double axe (1d8 dmg, x3), they'll be taking two-weapon fighting penalties; and likely at least +2 for Str
  • Inside Gate Guards
    • Scale Mail
    • Ransuer + pick/shield (1 guard)
      • AC 14-17 with Ransuer, AC 16-19 with pick and shield
      • Ransuer (2d4 dmg, x3 crit); Pick (1d6 dmg, x4); and likely at least +2 for Str
    • Warhammers and Tower shields (3 guards)
      • AC 18-20 (Tower shield +4, max Dex +2)
      • Warhammer (1d8, x3) and likely at least +2 for Str

Tolmek: I know we can manage this. From range, we can take out the guard in each group that uses a ranseur. That eliminates the melee reach threat, and puts us more on "even" terms. We have the luxury of increased battlefield mobility, and should use that to our advantage. The group isn't likely to leave a defensible position at the front gate if it doesn't have to. The gate provides them a means of fortification and retreat. If we're able to assist them in believing that the gate isn't the optimal place to stand, we're that much closer to our way inside.
We're dealing with humans here. At night, darkness is a weakness of theirs that can be exploited by three of us. Perhaps a concerted effort by Dook and Tirotin to take our the ranseur guard and create darkness in the area cause enough confusion to make our advance. I'm open to suggestion.

Jamison: Raiding a Khadoran outpost. Not an easy task. But, between the seven of us, I think we can manage. Silence plus a night raid seems like a good start.