Drinking & Dragons

Difference between revisions of "LRC:Delirium"

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[[Category:PC]]
[[Category:PC]]
[[Category:Harpell School of Wizardry]]
[[Category:Harpell School of Wizardry]]
'''Delirium Harpell'''<br>  
'''Delirium Harpell''', Court Arcanist<br>  
'''Wilder/Fighter''' | 1/2<br>
'''[[srd:psionic/classes/psychicWarrior.htm |Psychic Warrior]]/[[srd:classes/fighter.htm |Fighter]]''' | 2/1<br>
''Taking 2 more levels of fighter, then a level of Exotic Weapon Master, then the rest of the levels in Pryo. She's designed for frontline combat.''<br>
''Eventually she will be Psychic Warrior 3/Fighter 2/Exotic Weapon Master 1/Pyrokineticist X''<br>
'''Race:''' Human<br>
'''Race:''' Human<br>
Chaotic (Good or Nuetral) | Size: M | Type:Human<br>
Chaotic (Good or Nuetral?) | Size: M | Type:Human<br>
Female | Height: --- | Weight: --- | Hair and eyes: Every color of the rainbow, naturally<br>
Female | Height: --- | Weight: --- | Hair and eyes: Every color of the rainbow, naturally<br>
Patron Deity: --- <br>
Patron Deity: ---, family god is [http://en.wikipedia.org/wiki/Mystra_%28goddess%29 Mystra] <br>
'''Abilities'''  
'''Abilities'''  
Str 14 +2 |  
Str 14 +2 |  
Dex 14 +2 |  
Dex 14 +2 |  
Con 14 +2 |  
Con 14 +2 |  
Int 14 +2 |  
Int 12 +1 |  
Wis 10 +0 |  
Wis 12 +1 |  
Cha 14 +2<br>
Cha 14 +2<br>
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-----
'''AC''' 15, touch 12, flat-footed 13, Mobility 19 | ''(+2 Dex, +3 Armor, etc.)''<br>
'''AC''' 19, touch 12, flat-footed 17, Mobility 23 | ''(+2 Dex, +5 Armor, +2 Shield)''<br>
''The Dodge feat adds +1 AC against a single foe''<br>
''The Dodge feat adds +1 AC against a single foe''<br>
'''HP''' 26 (HD: 1d6+2d10+6)<br>
'''HP''' 26 (HD: 2d8+1d10+6)<br>
'''Init''' +2<br>
'''Init''' +2<br>
'''Speed''' 30'<br>
'''Speed''' 20' (normally 30')<br>
'''Fort''' +5, '''Ref''' +2, '''Will''' +2<br>
'''Fort''' +8, '''Ref''' +2, '''Will''' +1<br>
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-----
'''Attacks'''
'''Attacks'''
*'''Whip +5''' | '''1d3+2 nonlethal''' | 20x2 | Range: 0' | S <br>
*'''Whip Dagger [mighty +2] +5''' | '''1d6+2''' | 19-20x2 | Range: 15' | S <br>Special: ''The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon. ''<br>
Special: ''It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon. ''<br>
*'''Weapon +0''' | '''damage''' | Crit | Range: 0' | P/S/B/other | 0 lbs.<br>Special: ''Other weapon details''<br>
*'''Weapon +0''' | '''damage''' | Crit | Range: 0' | P/S/B/other | 0 lbs.<br>Special: ''Other weapon details''<br>
*'''Weapon +0''' | '''damage''' | Crit | Range: 0' | P/S/B/other | 0 lbs.<br>Special: ''Other weapon details''<br>
*'''Weapon +0''' | '''damage''' | Crit | Range: 0' | P/S/B/other | 0 lbs.<br>Special: ''Other weapon details''<br>
''Please choose a melee and ranged weapon to use. Record the purchase in equipment below''<br>
''Please choose a melee and ranged weapon to use. Record the purchase in equipment below''<br>
'''Base Attack''' +2 | '''Grapple''' +0 (+2 BAB, +2 Str)<br>
'''Base Attack''' +2 | '''Grapple''' +4 (+2 BAB, +2 Str)<br>
-----
-----
'''Feats'''<br>
'''Feats'''<br>
*1st: Combat Expertise
*1st: Combat Expertise
*Human: Dodge
*Human: [[Feat:Gentry | Gentry]]
*F1: Exotic Weapon (Whip)
*1 PW1: Exotic Weapon (Whip)
*F2: Mobility
*2 PW2: Dodge
*3rd: Weapon Focus (Whip)
*3rd: Weapon Focus (Whip)
''Eventually getting Spring attack and then Whirlwind Attack and able to hit all foes within 15' with the Pyro's fire lash!!''
*3 F1:Mobility
<strike>*5 F2: Spring Attck
*6th: WW</strike>
''Eventually getting Spring attack and then Whirlwind Attack and able to hit all foes within 15' with the Pyro's fire lash! Striked feats Delirium has not yeat gained.''
-----
-----
'''Skills'''<br>
'''Skills'''<br>
* [[srd:skills/bluff.htm | Bluff]] +6 (4 ranks)
PW: 25 | F: 5
* [[srd:skills/climb.htm | Climb]] +3 (1 ranks)
* [[srd:skills/concentration.htm | Concentration]] +8 (6 ranks)
* [[srd:skills/concentration.htm | Concentration]] +8 (6 ranks)
* [[srd:skills/craft.htm | Craft Alchemy]] +3 (1 ranks)
* [[srd:skills/craft.htm | Craft Alchemy]] +4 (2 ranks)
* [[srd:skills/craft.htm | Craft Weaponsmithing]] +5 (3 ranks)
* [[srd:skills/craft.htm | Craft Weaponsmithing]] +5 (3 ranks)
* [[srd:skills/intimidate.htm | Intimidate]] +3 (1 ranks)
* [[srd:skills/diplomacy.htm | Diplomacy]] +9 (6 ranks, +1 gentry feat)
* [[srd:skills/knowledge.htm | Knowledge Psionics]] +3 (2 ranks)
* [[srd:skills/knowledge.htm | Knowledge Arcana]] +7 (5 ranks)
* [[srd:skills/knowledge.htm | Knowledge Local (LRC)]] +6 (4 ranks)
* [[srd:skills/search.htm | Search]] +7 (5 ranks)
* [[srd:skills/listen.htm | Listen]] +6 (4 ranks)
* [[srd:skills/spellcraft.htm | Spellcraft]] +3 (1 ranks)
* [[srd:skills/ride.htm | Ride]] +3 (1 ranks)
* [[srd:skills/senseMotive.htm | Sense Motive]] +6 (4 ranks)
* [[srd:skills/spot.htm | Spot]] +6 (4 ranks)
* [[srd:skills/swim.htm | Swim]] +3 (1 ranks)
'''Languages:''' Common, Draconic (Harpell family language), and another language <br>
'''Languages:''' Common, Draconic (Harpell family language), and another language <br>
''Note the high Diplomacy.''
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'''Psionic Powers Known'''
'''Psionic Powers Known'''
#Vigor: PP cost 1 <br>''You suffuse yourself with power, gaining 5 temporary hit points. Using this power again when an earlier manifestation has not expired merely replaces the older temporary hit points (if any remain) with the newer ones. Augment: For every additional power point you spend, the number of temporary hit points you gain increases by 5.''
'''1st:'''
#[[srd:psionic/powerList.htm#firstLevelPsychicWarriorPowers | Click here to see a list of powers]]
#[[srd:psionic/powerList.htm#firstLevelPsychicWarriorPowers | Click here to see a list of powers]]
''Vigor is highly recommended. It gives bonus HP.''


'''Power Points per day:''' 3 (2 base, +1 bonus)
'''Power Points per day:''' 3 (1 base, +2 bonus for Wisdom)
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----
'''Possessions'''
'''Possessions'''
*Studded leather | 25 gp | 20#
*Breastplate (+5 AC) | 200 gp | 30# | Armor check penalty -4 | Move 20'
*Whip | 1 gp | 2#
*Shield, Heavy Wooden (+2 AC) | 7gp | 10#
*Whip dagger [mighty +2] | 325 gp | 5#


'''Total Load:''' <add up equipment weight> | '''Load:''' 58 | 116 | 175<br>
'''Total Load:''' <add up equipment weight> | '''Load:''' 58 | 116 | 175<br>
'''GP: 134 left to spend ''' --<br>
'''GP:''' 108 total <br>
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'''Notes:'''<br>
'''Notes:'''<br>
'''Wild Surge (Su)'''<br> A wilder can let her passion and emotion rise to the surface in a wild surge when she manifests a power. During a wild surge, a wilder gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see Psychic Enervation, below).
Delirium is one of the twin daughters of Lori Harpell, and as a noble in the lands of Lone Rock City. As such, for minor magic items she does not require a permit. She is a minor noble in the city and holds little sway, but sometimes that can be enough. She has been to Court only a few times and only for minor events. Delirium has a room at Scarletstone that she shares with her sister, Meriae. As a member of the Harpell family, she enjoys a discount on magic items that her family will craft for her and her friends. Heh.


A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge.
[[Delirium Harpell:Logsheet]]


Level-dependent power effects are also improved, depending on the power a wilder manifests with her wild surge.
----
 
'''What Matt needs to decide:'''
In all cases, the wild surge effectively pays the extra power point cost that is normally required to augment the power; only the unaugmented power point cost is subtracted from the wilder’s power point reserve.
*Alignment: Chaotic Good or Chaotic Neutral.
 
*Spend 108 gp on equipment. I've already purchased your main weapon (Whip dagger), armor and a shield. I suggest a secondary weapon of some sort and supplies. You don't have to spend it all.
'''Psychic Enervation (Ex)'''<br>
*Select two 1st level Psychic Warrior powers
Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per manifester level added with the wild surge.
*Select a [[srd:skills/speakLanguage.htm | language]]
 
A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level.
 
[[Delirium Harpell:Logsheet]]

Revision as of 17:57, 4 October 2005

Delirium Harpell, Court Arcanist
Psychic Warrior/Fighter | 2/1
Eventually she will be Psychic Warrior 3/Fighter 2/Exotic Weapon Master 1/Pyrokineticist X
Race: Human
Chaotic (Good or Nuetral?) | Size: M | Type:Human
Female | Height: --- | Weight: --- | Hair and eyes: Every color of the rainbow, naturally
Patron Deity: ---, family god is Mystra
Abilities Str 14 +2 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 12 +1 | Cha 14 +2


AC 19, touch 12, flat-footed 17, Mobility 23 | (+2 Dex, +5 Armor, +2 Shield)
The Dodge feat adds +1 AC against a single foe
HP 26 (HD: 2d8+1d10+6)
Init +2
Speed 20' (normally 30')
Fort +8, Ref +2, Will +1


Attacks

  • Whip Dagger [mighty +2] +5 | 1d6+2 | 19-20x2 | Range: 15' | S
    Special: The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.
  • Weapon +0 | damage | Crit | Range: 0' | P/S/B/other | 0 lbs.
    Special: Other weapon details
  • Weapon +0 | damage | Crit | Range: 0' | P/S/B/other | 0 lbs.
    Special: Other weapon details

Please choose a melee and ranged weapon to use. Record the purchase in equipment below
Base Attack +2 | Grapple +4 (+2 BAB, +2 Str)


Feats

  • 1st: Combat Expertise
  • Human: Gentry
  • 1 PW1: Exotic Weapon (Whip)
  • 2 PW2: Dodge
  • 3rd: Weapon Focus (Whip)
  • 3 F1:Mobility

*5 F2: Spring Attck

  • 6th: WW

Eventually getting Spring attack and then Whirlwind Attack and able to hit all foes within 15' with the Pyro's fire lash! Striked feats Delirium has not yeat gained.


Skills
PW: 25 | F: 5

Languages: Common, Draconic (Harpell family language), and another language
Note the high Diplomacy.


Psionic Powers Known 1st:

  1. Click here to see a list of powers
  2. Click here to see a list of powers

Vigor is highly recommended. It gives bonus HP.

Power Points per day: 3 (1 base, +2 bonus for Wisdom)


Possessions

  • Breastplate (+5 AC) | 200 gp | 30# | Armor check penalty -4 | Move 20'
  • Shield, Heavy Wooden (+2 AC) | 7gp | 10#
  • Whip dagger [mighty +2] | 325 gp | 5#

Total Load: <add up equipment weight> | Load: 58 | 116 | 175
GP: 108 total


Notes:
Delirium is one of the twin daughters of Lori Harpell, and as a noble in the lands of Lone Rock City. As such, for minor magic items she does not require a permit. She is a minor noble in the city and holds little sway, but sometimes that can be enough. She has been to Court only a few times and only for minor events. Delirium has a room at Scarletstone that she shares with her sister, Meriae. As a member of the Harpell family, she enjoys a discount on magic items that her family will craft for her and her friends. Heh.

Delirium Harpell:Logsheet


What Matt needs to decide:

  • Alignment: Chaotic Good or Chaotic Neutral.
  • Spend 108 gp on equipment. I've already purchased your main weapon (Whip dagger), armor and a shield. I suggest a secondary weapon of some sort and supplies. You don't have to spend it all.
  • Select two 1st level Psychic Warrior powers
  • Select a language