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LRC:Ist'Vaech

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Revision as of 12:15, 30 November 2007 by >Arz (→‎Skills)


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Barbarian1/Sorcorer6/RageMage3
Race:Human(Dragonblood) Damaran{Moonsea}
Racial Abilities: +1 skill point/level; bonus feat
Alignment: CG | Size: M | Type:Human(Dragonblood)
Sex: Female | Height: 5'5" | Weight: 133# | Hair: Brassy blonde with white highlights | Eyes: Blue-White/Brown-Brass
Patron Deity: Draconic[Bahamut]
Abilities Str 14 +2 | Dex 14 {18} +4 | Con 14 {16} +3 | Int 12 +1 | Wis 10 +0 | Cha 17 {21} +5

Defense

AC 19, touch 13, flat-footed 17 | (+2 Dex, +6 mithral breastplate [+1], deflection +1)
HP 72 (HD:1d12(12)barb +6d4(18)sor +2d8(12)rm +18con +12 draconic toughness)
Init +2
Speed 40'
Fort +9, Ref +5, Will +6

+2 morale bonus to will during rage
+6 vs cold, paralysis, sleep
Resistance 5 fire, 18 cold

Attacks

  • Claws +8 | 1d6+2 | Crit 20/*2 | P/S | 0 lbs.
  • Composite Longbow +11 | 1d8+2 | 20/*3 | Range: 130' | P | 3 lbs.
    Special: Mighty+2, Masterwork, Dragonbone

Base Attack +6/+1 | Grapple +8 (+6 BAB, +2 Str)

Feats

Total Draconic Feats (DF): 6

  • 1st: Dragon Totem {Brass} [DRACONIC], EB p52
    Gain resistance 5 fire.
  • Human: Skill Focus(Concentration)
  • Sor1: Draconic Heritage {White} [DRACONIC], DragonMagic p17
    Gain bonus of +6 against magical sleep, paralysis, and against spells and abilities with the cold energy descriptor. Balance is always considered a class skill.
  • Sor2: Draconic Claws [DRACONIC] CA p77
    Gain Claws, 1d6 dmg. When you cast a spell with a casting time of at least one standard action, you may use a swift action to attack an opponent you threaten.
  • 3rd: Draconic Toughness [DRACONIC] CA p78
    Gain 12 hp.
  • 6th: Draconic Resistance [DRACONIC] CA p78
    Gain cold resistance 18.
  • 9th: Dragon Rage [DRACONIC] EB p52
    Improve natural armor by 2 and fire resistance by 10 during rage/frenzy.

Skills

Languages: Common, Draconic

Spells

Spell-like ability 3/day: Burning Rage (PHBII p105)

Spells: Caster Level 7

  • 3rd: 5
    • Ferocity of the Sanguine Rage (DM:67)
    • Shivering Touch (FB p104)
  • 2nd: 6
    • Alter Self
    • Dimension Hop (PHBII:110)
    • Electric Loop* (SpC)
    • Heroics
  • 1st: 7
    • Chill Touch
    • Critical Strike
    • Hoard Gullet (DragMagic p68)
    • Shocking Grasp*
    • Spell Flower (SpC p198)
  • 0th: 6
    • Detect Magic
    • Electric Jolt* (SpC)
    • Light
    • Mending
    • Message
    • Prestidigitation
    • Ray of Frost
    • Read magic

*Bonus spell granted by Anhur

Special Abilities

  • Rage 1/day
    +4 Str, +4 Con, -2 AC. Dur = 3+con{7r}
  • Fast Movement +10'
  • Arcane Insight +4 RoD p107
  • Spell-like ability RoD p107
  • Spell Rage 1/day CW p72
    Cast abj, conj, evoc, necro, and trans at character lvl. Make Concentration checks but no cha, dex, or int skills except balance, escape artist, intimidate, and ride. Dur = 3+con.
  • Overcome spell failure CW p72
    Reduce spell failure chance by 10%
  • Anhur's Shield: As an immediate action, you may completely negate any electrical damage from a single source. This is usable only once.
  • Strength of Thunder: 1/day as a swift action after casting a spell with the electricity descriptor, Ist'Vaech may gain a +4 enhancement bonus to Str for a number of rounds equal to the level of the spell cast.

Alter Self forms that Ist would use

Kobold
Small; Spd 30'; +1 natural armor, +2 to craft(trapmaking), profession(miner), and search

Poison Dusk Lizardfolk
Small; +3 natural armor; 2 claws 1d3 & bite 1d3; +4 to balance, jump, and swim; +5 to hide; Track; hold breath

Avariel Elf
Medium; Flight 50'(avg); +4 to spot & jump, +2 to listen & search

Troglodyte
Medium; +6 natural armor; 2 claws 1d4 & bite 1d4; +4/8 to hide; Multiattack

Dracotaur MMIII
Large; Spd 50'; +5 natural armor; bite 1d8 & tail slap 1d8; +4 to balance, jump, and swim; quadruped

  • I'm not sure I can Alter Self into this but they are wicked cool. I don't think dragonblood subtype counts as dragon type in this instance.