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NAME
'''Class:''' Warlock | Levels 4<br>
Class: Warlock | Levels 4
'''Race:''' Human<br>
 
Racial Abilities: Bonus Feat + Human Bonus Skill Points<br>
Race: Human
XP: 6200 | Next XP: 10,000<br>
 
'''Alignment:''' Chaotic Good | Size: M | Type:Human<br>
Racial Abilities: Bonus Feat + Human Bonus Skill Points
Male | Height: 5' 10" | Weight: 170 | Hair: White | Eyes: Gray<br>
 
Patron Deity: Warlock powers tied to Velsharoon, prayed to Meilikki while a farmer<br>
XP: 6200 | Next XP: 10,000
'''Abilities''' Str 10 +0 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 12 +1 | Cha 16 +3<br>
 
----
Alignment: Chaotic Good | Size: M | Type:Human
'''AC 17''', touch 12, flat-footed 15 | (+2 Dex, +4 Armor, +1 Shield.)<br>
 
'''HP 28''' (HD: 4)<br>
Sex Male | Height: 5' 10" | Weight: 170 | Hair: White | Eyes: Gray
Init +2<br>
 
Speed 30<br>
Patron Deity: Warlock powers tied to Velsharoon, prayed to Meilikki while a farmer
Fort 3, Ref 3, Will 5<br>
 
----
Abilities Str 10 +0 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 12 +1 | Cha 16 +3
 
AC 17, touch 12, flat-footed 15 | (+2 Dex, +4 Armor, +1 Shield.)
HP 28 (HD: 4)
Init 2
Speed 30
Fort 3, Ref 3, Will 5,
 
Attacks
Attacks
 
*'''Eldritch Blast +5/+6''' (melee/ranged) | 2d6 (+1 till 30ft) | 20x2 | Range: 60' or 250' | Magic<br>
    * Eldritch Blast +5 or +6 | 2d6 (+1 till 30ft) | Crit? | Range: 60' or 250' | Magic | 0 lbs.
*'''Morningstar +4''' | 1d8 | x2 | Range: Melee' | P/B | 6 lbs.<br>
      Special: Other weapon details
    * Morningstar +4 | 1d8 | x2 | Range: Melee' | P/B | 6 lbs.
      Special: Other weapon details
   
 
Base Attack +3 | Grapple +3 (+3 BAB)
Base Attack +3 | Grapple +3 (+3 BAB)
 
---
Feats
Feats
 
* 1st: Point Blank Shot
    * 1st: Point Blank Shot
* Human: Precise Shot
    * Human: Precise Shot
* 3rd: Skill Focus (UMD)  
    * 2nd: Skill Focus (UMD)  
----
 
Skills
Skills
 
* Appraise +0 (0 ranks)
    * Appraise +0 (0 ranks)
* Balance +0 (0 ranks)
    * Balance +0 (0 ranks)
* Bluff +0 (0 ranks)
    * Bluff +0 (0 ranks)
* Climb +0 (0 ranks)
    * Climb +0 (0 ranks)
** Concentration +6 (4 ranks)
    ** Concentration +6 (4 ranks)
* Craft +0 (0 ranks)
    * Craft +0 (0 ranks)
* Decipher Script +0 (0 ranks)
    * Decipher Script +0 (0 ranks)
* Diplomacy +0 (0 ranks)
    * Diplomacy +0 (0 ranks)
* Disable Device +0 (0 ranks)
    * Disable Device +0 (0 ranks)
* Disguise +0 (0 ranks)
    * Disguise +0 (0 ranks)
* Escape Artist +0 (0 ranks)
    * Escape Artist +0 (0 ranks)
* Forgery +0 (0 ranks)
    * Forgery +0 (0 ranks)
* Gather Information +0 (0 ranks)
    * Gather Information +0 (0 ranks)
* Handle Animal +0 (0 ranks)
    * Handle Animal +0 (0 ranks)
* Heal +0 (0 ranks)
    * Heal +0 (0 ranks)
* Hide +0 (0 ranks)
    * Hide +0 (0 ranks)
* Intimidate +0 (0 ranks)
    * Intimidate +0 (0 ranks)
* Jump +0 (0 ranks)
    * Jump +0 (0 ranks)
** Knowledge Arcana +6 (5 ranks)
    ** Knowledge Arcana +6 (5 ranks)
* Listen +0 (0 ranks)
    * Listen +0 (0 ranks)
* Move Silently +0 (0 ranks)
    * Move Silently +0 (0 ranks)
* Open Lock +0 (0 ranks)
    * Open Lock +0 (0 ranks)
* Perform +0 (0 ranks)
    * Perform +0 (0 ranks)
* Profession +0 (0 ranks)
    * Profession +0 (0 ranks)
* Ride +0 (0 ranks)
    * Ride +0 (0 ranks)
* Search +0 (0 ranks)
    * Search +0 (0 ranks)
** Sense Motive +7 (6 ranks)
    ** Sense Motive +7 (6 ranks)
* Sleight Of Hand +0 (0 ranks)
    * Sleight Of Hand +0 (0 ranks)
* Speak Language +0 (0 ranks)
    * Speak Language +0 (0 ranks)
** Spellcraft +7 (6 ranks)
    ** Spellcraft +7 (6 ranks)
* Spot +0 (0 ranks)
    * Spot +0 (0 ranks)
* Survival +0 (0 ranks)
    * Survival +0 (0 ranks)
* Swim +0 (0 ranks)
    * Swim +0 (0 ranks)
* Tumble +0 (0 ranks)
    * Tumble +0 (0 ranks)
** Use Magic Device +15 (7 ranks +3 feat +2 synergy, extra +2 for scrolls )
    ** Use Magic Device +15 (7 ranks +3 feat +2 synergy, extra +2 for scrolls )
* Use Rope +0 (0 ranks)  
    * Use Rope +0 (0 ranks)  
 
Languages: Common, Damaran, Dwarf
Languages: Common, Damaran, Dwarf
----
'''Special Abilities'''<br>
Eldritch Blast 2d6<br>
Invocations: Eldritch Spear, Frightful Blast, See the Unseen<br>


Special Abilities
'''Possessions'''
 
* Morningstar; 6#;  
Eldritch Blast 2d6
* Mithral Shirt; 10#
 
* Darkwood Buckler; 2.5#;
Invocations: Eldritch Spear, Frightful Blast, See the Unseen
* Scroll Case; .5#
 
** 2 Read Magic, 1 Shield, 1 Detect Secret Doors, 1 mage hand, 1 light, 1 cause fear, 1 charm person, 2 cure light wounds
Equipment and Notes
*Watch Uniform
 
*Gala Invitation
Possessions
* Backpack; 2#
 
** 3 days trail rations, 3#
    * Morningstar; 6#;  
** Lantern (Bullseye) 3#
    * Mithral Shirt; 10#
** Flint & Steel
    * Darkwood Buckler; 2.5#;
** Oil (2 Pints)
    * Scroll Case; .5#
    ** 2 Read Magic, 1 Shield, 1 Detect Secret Doors, 1 mage hand, 1 light, 1 cause fear, 1 charm person, 2 cure light wounds
    *Watch Uniform
    *Gala Invitation
    * Backpack; 2#
    ** 3 days trail rations, 3#
    ** Lantern (Bullseye) 3#
    ** Flint & Steel
    ** Oil (2 Pints)
 


Total Load: <29> | Load: 33 | 34-66 | 67-100
'''Total Load: 29''' | Load: 33 | 34-66 | 67-100
GP: 190
GP: 190
 
----
 
• Full name:  Lukas Aran
• Full name:  Lukas Aran



Revision as of 09:01, 30 September 2005

Template:DMwiki

Class: Warlock | Levels 4
Race: Human
Racial Abilities: Bonus Feat + Human Bonus Skill Points
XP: 6200 | Next XP: 10,000
Alignment: Chaotic Good | Size: M | Type:Human
Male | Height: 5' 10" | Weight: 170 | Hair: White | Eyes: Gray
Patron Deity: Warlock powers tied to Velsharoon, prayed to Meilikki while a farmer
Abilities Str 10 +0 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 12 +1 | Cha 16 +3


AC 17, touch 12, flat-footed 15 | (+2 Dex, +4 Armor, +1 Shield.)
HP 28 (HD: 4)
Init +2
Speed 30
Fort 3, Ref 3, Will 5


Attacks

  • Eldritch Blast +5/+6 (melee/ranged) | 2d6 (+1 till 30ft) | 20x2 | Range: 60' or 250' | Magic
  • Morningstar +4 | 1d8 | x2 | Range: Melee' | P/B | 6 lbs.

Base Attack +3 | Grapple +3 (+3 BAB) --- Feats

  • 1st: Point Blank Shot
  • Human: Precise Shot
  • 3rd: Skill Focus (UMD)

Skills

  • Appraise +0 (0 ranks)
  • Balance +0 (0 ranks)
  • Bluff +0 (0 ranks)
  • Climb +0 (0 ranks)
    • Concentration +6 (4 ranks)
  • Craft +0 (0 ranks)
  • Decipher Script +0 (0 ranks)
  • Diplomacy +0 (0 ranks)
  • Disable Device +0 (0 ranks)
  • Disguise +0 (0 ranks)
  • Escape Artist +0 (0 ranks)
  • Forgery +0 (0 ranks)
  • Gather Information +0 (0 ranks)
  • Handle Animal +0 (0 ranks)
  • Heal +0 (0 ranks)
  • Hide +0 (0 ranks)
  • Intimidate +0 (0 ranks)
  • Jump +0 (0 ranks)
    • Knowledge Arcana +6 (5 ranks)
  • Listen +0 (0 ranks)
  • Move Silently +0 (0 ranks)
  • Open Lock +0 (0 ranks)
  • Perform +0 (0 ranks)
  • Profession +0 (0 ranks)
  • Ride +0 (0 ranks)
  • Search +0 (0 ranks)
    • Sense Motive +7 (6 ranks)
  • Sleight Of Hand +0 (0 ranks)
  • Speak Language +0 (0 ranks)
    • Spellcraft +7 (6 ranks)
  • Spot +0 (0 ranks)
  • Survival +0 (0 ranks)
  • Swim +0 (0 ranks)
  • Tumble +0 (0 ranks)
    • Use Magic Device +15 (7 ranks +3 feat +2 synergy, extra +2 for scrolls )
  • Use Rope +0 (0 ranks)

Languages: Common, Damaran, Dwarf


Special Abilities
Eldritch Blast 2d6
Invocations: Eldritch Spear, Frightful Blast, See the Unseen

Possessions

  • Morningstar; 6#;
  • Mithral Shirt; 10#
  • Darkwood Buckler; 2.5#;
  • Scroll Case; .5#
    • 2 Read Magic, 1 Shield, 1 Detect Secret Doors, 1 mage hand, 1 light, 1 cause fear, 1 charm person, 2 cure light wounds
  • Watch Uniform
  • Gala Invitation
  • Backpack; 2#
    • 3 days trail rations, 3#
    • Lantern (Bullseye) 3#
    • Flint & Steel
    • Oil (2 Pints)

Total Load: 29 | Load: 33 | 34-66 | 67-100 GP: 190


• Full name: Lukas Aran

• Birth date: 8th day, 3rd Month

• Birth order (eldest, second, youngest, etc.): Second of Three

• Parents (or Guardian) and parent’s occupations as well as additional family information: Mother: (42) Tea Aran, Housewife/Aran Farm financial manager Father: (45) Matthias Aran, Farmer/ town guardsman Elder Brother: (24) Matthias Aran the 2nd, First Heir to the Aran Farm Younger Brother: (21) Rafe Aran, Farmhand/ Prankster Uncle: (50) Victor Aran Merchant/Wizard Lukas was ready to become a traveling merchant, joining an old family friend on the road.

• Major childhood influences, traumas, events, emotional wounds: For Lukas, life was good. The Aran Farm was the pride of it’s hamlet, drawing in the best of the business to come to the village. Until a fateful evening when an unexpected visitor brought death onto the Aran farm, slaying Lukas’s family as he watched. Lukas tried to fight back, using his father’s morningstar but was overpowered by the armored brute that had slain his family.

It was as the brute raised his mace to deliver the final blow, time stopped, and the Dark God of Magic, Velsharoon, made him an offer. “I offer you revenge, child, not just on your family’s killer but also upon the one who ordered their death. If you wish to keep this power, to use as you see fit, you must burn this house to the ground and leave this village once your revenge is complete.”

Lukas, blinded by fear, grief and rage, accepted. Velsharoon smiled, and said. “All you need to know for your task ahead is hidden within the killer’s armor.” As time flowed again, power coursed through Lukas body and into his arm, and he swung his mace, shattering the armored brute’s mask and skull. Upon removing the brute’s armor, Lukas understood why Velsharoon would let him keep the dark power with so little obligation. Lukas’s own Uncle Victor had been secretly worshiping Velsharoon for most of his life and it was the village headmaster who had ordered the his murder to raise his own position by removing his competition. Also on the death warrant was a time, and a location, setting a meeting for that night.

Lukas took his Father’s morningstar, His mother’s locket and his backpack, previously loaded for travel with his uncle. As he left, Lukas removed the nameless brute’s body from his house and the set it ablaze as a funeral pyre for his family.

Arriving at the specified meeting point, Lukas confronted the village headmaster. After a short but fierce fight, the headmaster fell and Lukas’ revenge for his family was complete.

Lukas placed the death warrant within the Headmaster’s coat and then set his sights on the road ahead and began the journey to he and his uncle’s original destination, Lone Rock City.

• Talents: Having been tasked with keeping an eye on his troublemaking little brother, Lukas learned to read his brother’s intentions quite well and found that he could sometimes predict the actions of his other friends.

• Flaws, vulnerabilities: Slightly naive, Honest to a fault. Can’t stand insults aimed at his family, can be rash if a family is threatened.

• Strengths: Lucas now makes it a point to keep a cool head under pressure, after realizing he would have had a good chance at revenge had he only appealed to the other townsfolk.

• Religious affiliation/Patron Diety: Velsharoon gave him power but Lukas owes nothing more to Velsharoon, having fullfulled his end of the deal he made. His family would pray to Meilikki for good harvests, etc.

• Attitudes, personality type–introvert or extrovert, optimist or pessimist: Optimist, Outgoing, friendly, generous and kind. Feels little grief from the loss of his family, having personally avenged their deaths.

Often states how much worse it could be.

• Primary relationships, marital status and capacity for intimacy: Has no real friends left. Single. Seeks to have a family, but only once he is much stronger.

• Occupation: Mercenary, with principles.

• Education: Better than average farmer’s education.

• Taste in clothes: Prefers blue or green clothes in utilitarian styles.

• Food preferences: Anything that’s edible, but prefers meats, cheeses and poultry. Loves fish as he never had it at home.

• Health habits: Good, understands the value of his health.

• Recreation activities or hobbies: Loves travel and the outdoors. Enjoys game that require the ability to read people, but knows he has no poker face.

• Pets: None.

• Favorite possessions: Father’s Morningstar, Mother’s locket.

• Mannerisms, expressions, gestures: Can you say, Farmboy?

• Worst physical trait: Has scars on his arms and face from his brush with death, Pale skin and white hair make him seem older than he actually is.

• Best physical trait: If not overly strong, he’s in good shape with only a little pudge on him.

• Reason he or she is motivated: Seeks new home and a family, but first wants to get much stronger to be able to protect his family.

• 2 Enemies: The village headmaster’s wife and son.

• 2 Friends: Aside from old childhood friends, he has none.

• Reactions under stress: Does his best to stay calm and avoid rash decisions, knows how much a rash decision can change someone’s life.

• Lifestyle (poor, moderate, rich, luxury): Formerly Moderate, currently poor.

• Goals, long and short term: Short term, survive, improve his mastery of the dark power he was given. Long term, finding a new home, building a family, finding out exactly why his uncle was worshiping Velsharoon.