Drinking & Dragons

Difference between revisions of "LRC:Robhim"

From Drinking and Dragons
m (Robhim moved to LRC:Robhim)
>Mqs
(new gear; not wearing buckler anymore)
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Cha 8 -1          <br />
Cha 8 -1          <br />
==Defense==
==Defense==
'''AC''' 20, touch 13, flat-footed 17 | (+3 Dex, +6 Armor, +1 shield) <br />
'''AC''' 20, touch 14, flat-footed 17 | (+3 Dex, +6 Armor, +1 deflection) <br />
::+2 AC against incorporeal touch attacks
'''HP''' 92      <br />
'''HP''' 92      <br />
'''Init''' +3    <br />
'''Init''' +3    <br />
'''Speed''' 20   <br />
'''Speed''' 30   <br />
'''Fort''' 10, '''Ref''' 6, '''Will''' 16
'''Fort''' 10, '''Ref''' 6, '''Will''' 16
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<!-- ========================================
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==Attacks==
==Attacks==
*'''+2 Frost Falchion +11/6''' | '''2d4+5 plus 1d6 cold''' | 18 | Range: - | 2hSl | 8 lbs.<br>masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)<br>+2, frost (+1d6 cold damage); Anhur's (shocking burst)<br>
*'''+2 Frost Falchion +12/7''' | '''2d4+5 plus 1d6 cold''' | 18 | Range: - | 2hSl | 8 lbs.<br>masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)<br>+2, frost (+1d6 cold damage); Anhur's (shocking burst)<br>
*'''+1 Fire light mace +10/5 | '''1d6+2 plus 1d6 fire''' | 20 | Range: - | LightB | 4lbs.<br>+1 flaming (1d6 fire damage)
*'''+1 Fire light mace +10/5 | '''1d6+2 plus 1d6 fire''' | 20 | Range: - | LightB | 4lbs.<br>+1 flaming (1d6 fire damage)
*'''Heavy mace +9/4''' | '''1d8+2''' | 20 | Range: - | 1hB | 8 lbs.<br>cold iron<br>
*'''Heavy mace +9/4''' | '''1d8+2''' | 20 | Range: - | 1hB | 8 lbs.<br>cold iron<br>
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* [[srd:skills/craft.htm | Craft]] Woodworking +7 (5 ranks)
* [[srd:skills/craft.htm | Craft]] Woodworking +7 (5 ranks)
* [[srd:skills/handleAnimal.htm | Handle Animal]] +5 (6 ranks), +9 to animal companion
* [[srd:skills/handleAnimal.htm | Handle Animal]] +5 (6 ranks), +9 to animal companion
* [[srd:skills/jump.htm | Jump]] +3 (0 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Nature +16 (10 ranks) ~+17 to recognize
* [[srd:skills/knowledge.htm | Knowledge]] Nature +16 (10 ranks) ~+17 to recognize
* [[srd:skills/knowledge.htm | Knowledge]] Religion +12 (10 ranks)
* [[srd:skills/knowledge.htm | Knowledge]] Religion +12 (10 ranks)

Revision as of 13:34, 26 February 2009

Robhim, as stolen from Civic Wayfinder.
Quick links
Personality ProfileLogsheet

NAME Robhim Estis
Class Druid 3, Cleric 3, Priest of the Wild 7 (ECL 13)
Race: Chessentan (Human (Mulan))
Alignment NG | Size: M | Type:Male Human
Patron Deity: Anhur (Mulhadori)
Abilities
Str 14 +2
Dex 14 +2 (16 +3)
Con 14 +2
Int 14 +2
Wis 18 +4 (22 +6)
Cha 8 -1

Defense

AC 20, touch 14, flat-footed 17 | (+3 Dex, +6 Armor, +1 deflection)

+2 AC against incorporeal touch attacks

HP 92
Init +3
Speed 30
Fort 10, Ref 6, Will 16

Attacks

  • +2 Frost Falchion +12/7 | 2d4+5 plus 1d6 cold | 18 | Range: - | 2hSl | 8 lbs.
    masterwork, loses buckler, focus (+5bab +2str +2mag +1foc -1buck)
    +2, frost (+1d6 cold damage); Anhur's (shocking burst)
  • +1 Fire light mace +10/5 | 1d6+2 plus 1d6 fire | 20 | Range: - | LightB | 4lbs.
    +1 flaming (1d6 fire damage)
  • Heavy mace +9/4 | 1d8+2 | 20 | Range: - | 1hB | 8 lbs.
    cold iron
  • Dagger +9/4 | 1d4+1 | 18 | Range: - | LtSl/P | 1 lbs.
    silver
  • Sling +10 | 1d4+2 | 20 | Range: 50' | B | 0 lbs.
    7 bullets

Base Attack +7/+2 | Grapple +9

Feats & Abilities

  • Feats
    • Domain: Weapon Focus (Falchion)
    • Human: Scribe Scroll
    • 1st: Practiced Spellcaster (Druid)
    • 3rd: Practiced Spellcaster (Cleric)
    • 6th: Natural Bond
    • 9th: Natural Bond
    • 12th: Retributive Spell
  • Abilities
    • Electricity Resist 5
    • Nature Sense +2 knowledge nature and survival
    • Wild Empathy diplomacy-like check to affect animals
    • Woodland Stride ignore terrain hindrances
    • Trackless Step hard to track in natural environments
    • Turn undead as a 6th level cleric: 2/day (1d20+1, 2d6+5)
    • Animal Companion an 12th level druid (3dru+3potw+6natbondx2=12):
    • Divine Nature (Woodling) spend turn attempt, touch animal companion to imbue with Woodling template
    • Blended spellcasting any druid or cleric spell slot can be used to cast spontaneously summon nature's ally or cure (instead of only cleric slots for cure, etc)
  • Anhur's Gifts
    • Anhur's Fury All falchions wielded are shocking burst
    • Anhur's Protection 1/day add cleric level to electric resistance (immediate action)
  • Trained by the Dark Dogs
    • Panther Stance As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
    • Way of the Panther You have access to the Ninja base class.

Proficient with all armor, shields (except tower), simple weapons, scimitar, falchion

Spells

Cleric

Cleric Spells: (as 9th level cleric) 6/6+d/6+d/4+d/3+d/2+d
Caster level 12

Domains:
Domain: War Proficiency, Focus
Domain: Storm Electricity Resistance 5
Domain: Windstorm Less affected by weather. Rain/snow don't penalize spot, search. Move throw snow/ice unhindered. One size category larger for wind effects.

Druid

Druid Spells: (as 9th level druid) 6/6/5/4/3/2
Caster level 12

Ranges

Close 55, medium 220, long 880

Skills

Languages: Common, Druidic, Draconic, Sylvan (, Chessentan)