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LRC:Sir Valans

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Revision as of 16:49, 26 June 2007 by 67.163.158.131 (talk)

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Name Sir Valans
Class Paladin 9 (ECL 9)
Race: Human
Alignment LG | Size: M | Type:Human
Patron Deity: Gods of Justice
Abilities Str 18 +4| Dex 12 +1 | Con 10 +0 | Int 12 +1 | Wis 14 +2 | Cha 14 +2

Defense

AC: 19, touch 11, flat-footed 18 | (+1 Dex, + 8 full plate
HP: 66 (9d10)
Init: +1
Speed: 20' (30')
Saves:

Fortitude: +8, Reflex: +6, Will: +7

Attacks

  • Greatsword +14/+9 | 2d6+7 | 17-20x2 | S
    +1 and Keen
  • Shortsword +13/+8 | 1d6+4 | 19-20x2 | S

BAB: +9

Feats & Abilities

Feats

  • Hu: Power Attack
  • 1st: Cleave
  • 3rd: Divine Vigor
  • 6th: Extra Smiting
  • 9th: Great Cleave

Abilities

  • Aura of Good (Ex)
    The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
  • Detect Evil (Sp)
    At will, a paladin can use detect evil, as the spell.
  • Smite Evil (Su)
    4/day; +8 dmg
  • Divine Grace (Su)
    Add Charisma mod to all saves
  • Lay on Hands (Su)
    Can heal a total of 16 hp per day; standard action
  • Aura of Courage (Su)
    Immune to fear; allies w/i 10' gain +4 morale bonus to saves against fear
  • Divine Health (Ex)
    Immune to all diseases, magical and mundane
  • Turn Undead (Su)
    5/day as a 5th level cleric
  • Remove Disease (Sp)
    Remove Disease 2/week
  • Code of Conduct
    A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

Skills

Paladin Spells

Caster Level 9
Spells per day

  • 1st:2
  • 2nd:1

DC 12 + lvl