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Talk:Priest of the Wild

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Revision as of 14:44, 12 October 2005 by Wizardoest (talk | contribs)
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Randy: My thoughts as follows:

Requirements: To qualify to become a priest of the wild, a character must fulfill all of the following criteria.
Alignment: Any neutral.
Skills: Knowledge (Nature) 6 ranks, Knowledge (Religion) 6 ranks
Spells: Ability to cast 2nd-level divine spells, which must include Summon Nature's Ally 2 and Consecrate, and access to a nature-related domain (including but not limited to Air, Animal, Earth, Fire, Plant, Sun, Water).
Special: Trackless step class feature and the ability to turn undead


Class Skills: No Diplomacy/K-Planes/K-History

The skill list is still *very* robust and appropriate to a Priest of the WILD.


Skill Points at Each Level: 2 + Int modifier.

4+Int is too many skill points


Table: The Priest of the Wild

Level BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Turn or rebuke undead, Animal companion, Wild Shape +1 level of existing divine class/+1 level of divine existing class
2nd +1 +3 +0 +3 Blended Spellcasting +1 level of existing divine class/+1 level of divine existing class
3rd +1 +3 +1 +3 +1 level of existing divine class/+1 level of divine existing class
4th +2 +4 +1 +4 +1 level of existing divine class/+1 level of existing divine class
5th +2 +4 +1 +4 +1 level of existing divine class/+1 level of divine existing class
6th +3 +5 +2 +5 +1 level of existing divine class/+1 level of divine existing class
7th +3 +5 +2 +5 +1 level of existing divine class/+1 level of divine existing class
8th +4 +6 +2 +6 +1 level of existing divine class/+1 level of divine existing class
9th +4 +6 +3 +6 +1 level of existing divine class/+1 level of divine existing class
10th +5 +7 +3 +7 +1 level of existing divine class/+1 level of divine existing class

Class Features
All of the following are Class Features of the priest of the wild prestige class.

HD: d8

Weapon and Armor Proficiency: Priests of the wild gain no proficiency with any weapon or armor. They must continue to meet any special needs, such as a druid's restriction from metal armor.

Spells per Day: When a new PotW level is gained, the character gains new spells per day as if he had also gained a level up to two divine spellcasting classes he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of PotW to the level of whatever other two divine spellcasting classes the character has, then determines spells per day and caster level accordingly. If a character had more than three divine spellcasting classes before he became a PotW, he must decide to which classes he adds each level of PotW for the purpose of determining spells per day.

Turn or rebuke undead: If the PotW had the turning class ability, half of a PotW's levels stack for purposes of turning or rebuking undead.

Animal companion: If the PotW had the animal companion class feature, it's levels stack with druid levels for purposes of determining animal companions special abilities.

Wild Shape: If the PotW had the wild shape class ability, half of a PotW's levels stack for purposes of wild shape.

Blended Spellcasting: A priest of the wild may use his spontaneous casting abilities for either class. For example, an evil priest of the wild may spontaneously cast inflict light wounds using a first level druid spell or summon nature's ally with a cleric spell.

The class progression you had listed seemed like a druid + only turning abilities. This looks like a PRIEST of the WILD.

I liked the using Turn attempts to add templates. I think that it would work great as a feat.