Drinking & Dragons

Talk:Priest of the Wild

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Revision as of 18:21, 12 October 2005 by Wizardoest (talk | contribs)

Randy: Nice formatting!

I have a major concern about the animal companion. Keeping it at full strength is too powerful. Have either the first 4 levels of the PrC not count towards the companion or have half the class levels count. Either is fine with me. The 1/2 progression makes it more relevant as you level, but the -4 ends with a more powerful companion. Divine Nature should cost both one use of Wild Shape and one turn attempt, and only last a number of rounds equal to PotW level. This will beef up the companion to compensate for the lower level of companion. (The Woodling template is a *very* good template. The animal companion is not too powerful by any means. See below.

Domain spontaneity should also use a spell slot in addition to using a Wild Shape. It does. It's spontaneous casting like CLW or Summon. Similar to the feat of the same name from CD. I'll reword. I didn't just grant the feat because it would apply for more than one domain. I figured that it did, but I just wanted to have it reworded.

Spellcasting: Choose one more level where spellcasting is not gained. Probably 1st or 5th.

I'm using MyT as my basis for reference, as well as ArcHeiro a little. That said, I still think the PrC is a little over powered but willing to try it out with the above changes. Arcane Hierophant is itself a "powerful" PrC. I've used it as my basis. Note arcane hierphant levels ALL stack for companion (as well as merged with familiar abilities), gets full stacking for wild shape, has +1/+1 spellcasting for every level and gets to ignore arcane failure. I'll say that divine nature with domain spontaneity is about on par with channel animal/channel plant. I disagree that divNat (add a template) and DomSpon equal being able to cast touch spells with a companion. Arcane Heirophant isn't our benchmark, MyT is. If you want the DivNat and DomSpon abilities, then what I have listed above stands with one change. The template, once type is chosen, can't be changed. Two templates give to many options to bypass DR. Consider that MyT doesn't advance familiars for wizards, or grant any turning bonuses. Besides MyT is about combining only spellcasting, not trying to emulate a gestalt PC.

This leaves the bonus domain and the extra spell abilities. I'd say both together are worth giving up two (one +1/+1) spellcasting levels. I agree with this statement. Lose two levels of +1/+1 and their in.

Skills, the list is shorter with the same 4/level. Saves and hit dice are better. I could consider dropping one or the other if you still feel it's necessary.I feel that something here has to give. You can keep 4/lvl is you only have one strong save (Fort or Will).

Prerequisites are higher than both MyT and ArHr, neither of which require a feat, specific domain, or turning abilities. The req's are mostly artificially higher. Myt is W3/C3 and this is C3/D3 with D5 if you want to wild shape. I say get rid of Handle Animal req (redundant anyway, the PrC is half druid) and Practiced Caster is useful but means nothing to the PrC.