Drinking & Dragons

Difference between revisions of "User:Wizardoest/House Rules/Character Generation"

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'''This page is a copy/paste just to make sure that these notes are kept. No new characters should need to be created. Contact [mailto:oestii@yahoo.com Randy] if you need to create a PC.'''
The following are the rules for character generation for the Lone Rock City campaign.


Hit Points will now be based on the following: 1st level max then d4=3, d6=4, d8=5, d10=7, and d12=8. Please adjust your HP accordly.
==Step 1: Contact DM==
The first step is to make sure that your character idea will work in the campaign. Send a one or two sentence concept to [[User:Wizardoest|Randy, the DM]].


Full name:
== Step 2: Character Personality Questionaire ==
Birth date:
Please fill out the following questionaire about your PC.
Birth order (eldest, second, youngest, etc.):
*Full name:
Parents (or Guardian) and parent’s occupations as well as additional family information:
*Birth date:
Major childhood influences, traumas, events, emotional wounds:
*Birth order (eldest, second, youngest, etc.):
Talents:
*Parents (or Guardian) and parent’s occupations as well as additional family information:
Flaws, vulnerabilities:
*Major childhood influences, traumas, events, emotional wounds:
Strengths:
*Talents:
Religious affiliation/Patron Diety:
*Flaws, vulnerabilities:
Attitudes, personality type–introvert or extrovert, optimist or pessimist:
*Strengths:
Primary relationships, marital status and capacity for intimacy:
*Religious affiliation/Patron Diety:
Occupation:
*Attitudes, personality type–introvert or extrovert, optimist or pessimist:
Education:
*Primary relationships, marital status and capacity for intimacy:
Taste in clothes:
*Occupation:
Food preferences:
*Education:
Health habits:
*Taste in clothes:
Recreation activities or hobbies:
*Food preferences:
Pets:
*Health habits:
Favorite possessions:
*Recreation activities or hobbies:
Mannerisms, expressions, gestures:
*Pets:
Worst physical trait:
*Favorite possessions:
Best physical trait:
*Mannerisms, expressions, gestures:
Reason he or she is motivated:
*Worst physical trait:
2 Enemies:
*Best physical trait:
2 Friends:
*Reason he or she is motivated:
Reactions under stress:
*2 Enemies:
Lifestyle (poor, moderate, rich, luxury):
*2 Friends:
Goals, long and short term:
*Reactions under stress:
*Lifestyle (poor, moderate, rich, luxury):
*Goals, long and short term:


Please note that character generation for this campaign leans very heavily on the character creation rules from the Living Greyhawk campaign (LGCS).
==Step 3: Build your PC==
As of the end of December, current starting XP for new characters is 5,000 XP. This is 3rd level.


Characters start at 2nd level.
Please build your character using this site's [[Character sheet]]. Please see the  [[IK:Caitlyn Viscario|example]] of using the site's character sheet. 


Ability Scores
===Ability Scores===
To put all players on an even footing, the LRC campaign uses the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) Players have 32 points to spend. Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans.
[[Image:Point buy.gif|right]]
<nowiki><pre>
To put all players on an even footing, the LRC campaign uses the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) '''Players have 32 points to spend.''' Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans.
Ability Costs Cost Score Modifier
— 6 -2
— 7 -2
0 8 -1
1 9 -1
2 10 +0
3 11 +0
4 12 +1
5 13 +1
6 14 +2
8 15 +2
10 16 +3
13 17 +3
16 18 +4
— 19 +4
— 20 +5
</pre></nowiki>
Races
You may choose any race and class option described in the Player’s Handbook v.3.5. Nonstandard races (i.e. non Player Handbook races) are permitted by special circumstance, though they must be passable in human society. Monster levels, such as those found Savage Species are acceptable for creatures that would be too powerful at 2nd level. When applicable, choosing a subrace is mandatory. For example a dwarf would be a Hill or Mountain Dwarf; a halfling would be a Tallfellow or Ghostwise Halfling; and a halfelf must know what kind of elven subrace the parent was. Races of Faerun is a great resource for races and is available–to borrow–from the DM. The following is a list of subraces from RoF:


Dwarf
A small script for calculating ability points with this method can be found [http://www.drinkinganddragons.com/point_buy.html here] and in the main navigation.
Arctic, Gold, Gray (Duergar), Shield, Urdunnir, Wild


Elf
===Races===
Aquatic, Avariel, Drow, Moon, Sun, Wild, Wood
You may choose any race and class option described in the Player’s Handbook v.3.5. Nonstandard races (i.e. nonPlayer Handbook races) are usually permitted, as long as they are passable in human society. Choosing a subrace is mandatory. For example a dwarf would be a Hill or Mountain Dwarf; a halfling would be a Tallfellow or Ghostwise Halfling; and a halfelf must know what kind of elven subrace the parent was. Races of Faerun (RoF) is a great resource for races and is available to borrow from the DM. The following is a list of subraces from RoF:


Gnome
*Dwarf: Arctic, Gold, Gray (Duergar), Shield, Urdunnir, Wild
Svirfneblin, Forest, Rock
*Elf: Aquatic, Avariel, Drow, Moon, Sun, Wild, Wood
*Gnome: Svirfneblin, Forest, Rock
*Orc: Gray, Mountain, Orog
*Half-Elves
*Half-Orcs
*Halflings: Ghostwise, Lightfoot, Strongheart
*Human: Calishite, Chondathan, Damaran, Illuskan, Mulan, Rashemi, Tethyrian, Other


Orc
===Languages===
Gray, Mountain, Orog
When picking bonus languages, new characters are free to choose from the languages and dialects that are listed in the PHB or Forgotten Realms Campaign Setting. Additional languages may be selected after DM approval.


Half-Elves
Note that the human languages are not used in the campaign.


Half-Orcs
===Patron Diety===
All characters must select at least one patron deity or pantheon from the Forgotten Realms diety list.


Halflings
===Age===
Ghostwise, Lightfoot, Strongheart
A character may begin play at any age from adulthood to old age, as defined in the age section of Chapter 6: Description, in the PHB. Age adjustments to ability scores will not be reflected in character creation.


Human
=== Classes ===
Calishite, Chondathan, Damaran, Illuskan, Mulan, Rashemi, Tethyrian, Other
All classes in the Player's Handbook are permitted. The [[Sorcerer modifications for LRC|Sorceror class]] has been slightly modified for the campaign.


When picking bonus languages, new characters are free to choose from the languages and dialects that are listed in the PHB. Additional languages may be selected after DM review.
Also permitted are Ninja, Scout, Spellthief, Warmage, Favored Soul, Spirit Shaman, Marshall, Hexblade, Swashbuckler,  Psion, Psychic warrior, Soulknife, and Wilder. Any class not on this list will be reviewed by the DM.


All characters must select at least one patron deity or pantheon from the Forgotten Realms diety list.
===Hit Points===
At creation assign your starting character the maximum hit points possible for the chosen class. For each additional character level, use the following: d4=3, d6=4, d8=5, d10=7, and d12=8.


A character may begin play at any age from adulthood to old age, as defined in the age section of Chapter 6: Description, in the PHB. Age adjustments to ability scores will not be reflected in character creation.
===Skills and Feats===
Note that Knowledges (local) will be split into different Forgotten Realm regions.


Classes
Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applys their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl.
All core classes and expanded classes from WotC materials are allowed. This includes Psionicist, Psion, etc. Sorcerers must declare the heritage that provides the arcane spells. For example, Dragon, Fey, Elemental, Celestial, etc.


Hit Points
Feat access is open to any feat listed as Access Any in the [http://www.wizards.com/default.asp?x=lg/welcome Living Greyhawk Campaign Standards]. (You will have to follow the link and download it.) Anything not on the Access Any list may still be permitted after DM review. (I don’t disallow much.) Feats from nonWotC sources are permitted after DM review. (I highly recommend looking at the feats in the Arcanis book…) The regional feat section of the FR guidebook is used and you must meet the regional criteria in order to take them.
At creation assign your starting character the maximum hit points possible for the chosen class. For each additional character level, assign hit points according to the new class by taking rolling for hit points, rerolling ones.


Skills and Feats
===Home Region===
Note that Knowledges (local) will be split into different Forgotten Realm regions. Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applys their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl.
Each character will have to declare a region of FR as their home. This grants the PC access to certain feats and starting equipment. Players not familiar with Lone Rock City may not make it their home region.


Feat access is open to any feat listed as Access Any in the LGCS. Anything not on that list may still be permitted after DM review. (I don’t disallow much.) Feats from nonWotC sources are permitted after DM review. (I highly recommend looking at the feats in the Arcanis book…) The regional feat section of the FR guidebook is used.
===House Rules===
House rules can be found [[:Category:House rules|here.]]


Home Region
===Equipment===
Each character will have to declare a region of FR as their home. This grants the PC access to certain feats and starting equipment.
 
Equipment
All players receive max starting gold based on class, with no modifier for the level kick. Any nonmagical, nonrare item may be purchased (there may be exceptions) and magic items that are regularly available in the LGCS are available for purchase during character generation. For example, if a wizard wanted to buy some 1st lvl scrolls with his starting gold, he is permitted to do so though only from the list of scrolls in the DMG.
All players receive max starting gold based on class, with no modifier for the level kick. Any nonmagical, nonrare item may be purchased (there may be exceptions) and magic items that are regularly available in the LGCS are available for purchase during character generation. For example, if a wizard wanted to buy some 1st lvl scrolls with his starting gold, he is permitted to do so though only from the list of scrolls in the DMG.
House Rules
House rules will be posted to this site. On the sidebar you will note that there is an option to sort by topic. If you click the House Rule link it will show you all the house rules that have been posted.
Special
There are two special characters available to those who would like to play them. They are the roles of the faternal twin daughters of the High Court Wizardess Lori Harpell. (Yes, those Harpells). Each twin (both female) is a polarized version of magic; the one is completely unaffected by arcane and divine magic (as if having an unbeatable SR) and as such gets a stat boost at every third level instead of every fourth; while the other is infused with so much magic that she causes spells that effect her (and cast by her) to have a 5% chance of going awry (roll on the Rod of Wonder chart in the DMG).


[[Category:House rules]]
[[Category:House rules]]

Revision as of 13:23, 27 December 2005

The following are the rules for character generation for the Lone Rock City campaign.

Step 1: Contact DM

The first step is to make sure that your character idea will work in the campaign. Send a one or two sentence concept to Randy, the DM.

Step 2: Character Personality Questionaire

Please fill out the following questionaire about your PC.

  • Full name:
  • Birth date:
  • Birth order (eldest, second, youngest, etc.):
  • Parents (or Guardian) and parent’s occupations as well as additional family information:
  • Major childhood influences, traumas, events, emotional wounds:
  • Talents:
  • Flaws, vulnerabilities:
  • Strengths:
  • Religious affiliation/Patron Diety:
  • Attitudes, personality type–introvert or extrovert, optimist or pessimist:
  • Primary relationships, marital status and capacity for intimacy:
  • Occupation:
  • Education:
  • Taste in clothes:
  • Food preferences:
  • Health habits:
  • Recreation activities or hobbies:
  • Pets:
  • Favorite possessions:
  • Mannerisms, expressions, gestures:
  • Worst physical trait:
  • Best physical trait:
  • Reason he or she is motivated:
  • 2 Enemies:
  • 2 Friends:
  • Reactions under stress:
  • Lifestyle (poor, moderate, rich, luxury):
  • Goals, long and short term:

Step 3: Build your PC

As of the end of December, current starting XP for new characters is 5,000 XP. This is 3rd level.

Please build your character using this site's Character sheet. Please see the example of using the site's character sheet.

Ability Scores

To put all players on an even footing, the LRC campaign uses the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) Players have 32 points to spend. Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans.

A small script for calculating ability points with this method can be found here and in the main navigation.

Races

You may choose any race and class option described in the Player’s Handbook v.3.5. Nonstandard races (i.e. nonPlayer Handbook races) are usually permitted, as long as they are passable in human society. Choosing a subrace is mandatory. For example a dwarf would be a Hill or Mountain Dwarf; a halfling would be a Tallfellow or Ghostwise Halfling; and a halfelf must know what kind of elven subrace the parent was. Races of Faerun (RoF) is a great resource for races and is available to borrow from the DM. The following is a list of subraces from RoF:

  • Dwarf: Arctic, Gold, Gray (Duergar), Shield, Urdunnir, Wild
  • Elf: Aquatic, Avariel, Drow, Moon, Sun, Wild, Wood
  • Gnome: Svirfneblin, Forest, Rock
  • Orc: Gray, Mountain, Orog
  • Half-Elves
  • Half-Orcs
  • Halflings: Ghostwise, Lightfoot, Strongheart
  • Human: Calishite, Chondathan, Damaran, Illuskan, Mulan, Rashemi, Tethyrian, Other

Languages

When picking bonus languages, new characters are free to choose from the languages and dialects that are listed in the PHB or Forgotten Realms Campaign Setting. Additional languages may be selected after DM approval.

Note that the human languages are not used in the campaign.

Patron Diety

All characters must select at least one patron deity or pantheon from the Forgotten Realms diety list.

Age

A character may begin play at any age from adulthood to old age, as defined in the age section of Chapter 6: Description, in the PHB. Age adjustments to ability scores will not be reflected in character creation.

Classes

All classes in the Player's Handbook are permitted. The Sorceror class has been slightly modified for the campaign.

Also permitted are Ninja, Scout, Spellthief, Warmage, Favored Soul, Spirit Shaman, Marshall, Hexblade, Swashbuckler, Psion, Psychic warrior, Soulknife, and Wilder. Any class not on this list will be reviewed by the DM.

Hit Points

At creation assign your starting character the maximum hit points possible for the chosen class. For each additional character level, use the following: d4=3, d6=4, d8=5, d10=7, and d12=8.

Skills and Feats

Note that Knowledges (local) will be split into different Forgotten Realm regions.

Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applys their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl.

Feat access is open to any feat listed as Access Any in the Living Greyhawk Campaign Standards. (You will have to follow the link and download it.) Anything not on the Access Any list may still be permitted after DM review. (I don’t disallow much.) Feats from nonWotC sources are permitted after DM review. (I highly recommend looking at the feats in the Arcanis book…) The regional feat section of the FR guidebook is used and you must meet the regional criteria in order to take them.

Home Region

Each character will have to declare a region of FR as their home. This grants the PC access to certain feats and starting equipment. Players not familiar with Lone Rock City may not make it their home region.

House Rules

House rules can be found here.

Equipment

All players receive max starting gold based on class, with no modifier for the level kick. Any nonmagical, nonrare item may be purchased (there may be exceptions) and magic items that are regularly available in the LGCS are available for purchase during character generation. For example, if a wizard wanted to buy some 1st lvl scrolls with his starting gold, he is permitted to do so though only from the list of scrolls in the DMG.