Drinking & Dragons

Difference between revisions of "User:Wizardoest/House Rules/Character Generation"

From Drinking and Dragons
 
 
(24 intermediate revisions by 2 users not shown)
Line 1: Line 1:
• Full name:
The following are the rules for character generation for the Lone Rock City campaign. Last updated March 2007
• Birth date:
• Birth order (eldest, second, youngest, etc.):
• Parents (or Guardian) and parent’s occupations as well as additional family information:
• Major childhood influences, traumas, events, emotional wounds:
• Talents:
• Flaws, vulnerabilities:
• Strengths:
• Religious affiliation/Patron Diety:
• Attitudes, personality type–introvert or extrovert, optimist or pessimist:
• Primary relationships, marital status and capacity for intimacy:
• Occupation:
• Education:
• Taste in clothes:
• Food preferences:
• Health habits:
• Recreation activities or hobbies:
• Pets:
• Favorite possessions:
• Mannerisms, expressions, gestures:
• Worst physical trait:
• Best physical trait:
• Reason he or she is motivated:
• 2 Enemies:
• 2 Friends:
• Reactions under stress:
• Lifestyle (poor, moderate, rich, luxury):
• Goals, long and short term:


Please note that character generation for this campaign leans very heavily on the character creation rules from the Living Greyhawk campaign (LGCS).
==Step 1: Contact DM with Character Concept==
The first step is to make sure that your character idea will work in the campaign. Characters who are Lawful Good may not work well with the current party. Evil characters are disallowed by default, but a PC may slide into evil. Currently no party members are known to be evil. As the party evolved, it is not recommended that a character be strongly lawful.


Characters start at 2nd level.
Send a one or two sentence concept to [[User:Wizardoest|Randy, the DM]].


Ability Scores
== Step 2: Character Personality Questionaire ==
To put all players on an even footing, the LRC campaign uses the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) Players have 32 points to spend. Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans.
Once a concept has been determined for your character, please fill out the following questionaire about your PC. Not everything has to be filled out. This is mostly just to get your imagination going.
Ability Costs Cost Score Modifier
* '''Full name:'''
— 6 -2
* '''Birth date:'''
— 7 -2
* '''Birth order (eldest, second, youngest, etc.):'''
0 8 -1
* '''Parents (or Guardian) and parent’s occupations as well as additional family information:'''
1 9 -1
* '''Major childhood influences, traumas, events, emotional wounds:'''
2 10 +0
* '''Talents:'''
3 11 +0
* '''Flaws, vulnerabilities:'''
4 12 +1
* '''Strengths:'''
5 13 +1
* '''Religious affiliation/Patron Diety:'''
6 14 +2
* '''Attitudes, personality type–introvert or extrovert, optimist or pessimist:'''
8 15 +2
* '''Primary relationships, marital status and capacity for intimacy:'''
10 16 +3
* '''Occupation:'''
13 17 +3
* '''Education:'''
16 18 +4
* '''Taste in clothes:'''
— 19 +4
* '''Food preferences:'''
— 20 +5
* '''Health habits:'''
* '''Recreation activities or hobbies:'''
* '''Pets:'''
* '''Favorite possessions:'''
* '''Mannerisms, expressions, gestures:'''
* '''Worst physical trait:'''
* '''Best physical trait:'''
* '''Reason he or she is motivated:'''
* '''2 Enemies:'''
** One
** Two
* '''2 Friends:'''
** One
** Two
* '''Reactions under stress:'''
* '''Lifestyle (poor, moderate, rich, luxury):'''
* '''Goals, long and short term:'''
* '''One sentence character summary:'''


Races
==Step 3: Build your PC==
You may choose any race and class option described in the Player’s Handbook v.3.5. Nonstandard races (i.e. non Player Handbook races) are permitted by special circumstance, though they must be passable in human society. Monster levels, such as those found Savage Species are acceptable for creatures that would be too powerful at 2nd level. When applicable, choosing a subrace is mandatory. For example a dwarf would be a Hill or Mountain Dwarf; a halfling would be a Tallfellow or Ghostwise Halfling; and a halfelf must know what kind of elven subrace the parent was. Races of Faerun is a great resource for races and is available–to borrow–from the DM. The following is a list of subraces from RoF:
<big>Current starting level for new PCs is 9th level.</big>


Dwarf
===Ability Scores===
Arctic, Gold, Gray (Duergar), Shield, Urdunnir, Wild


Elf
To put all players on an even footing, the LRC campaign uses the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) '''Players have 32 points to spend.''' Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans.
Aquatic, Avariel, Drow, Moon, Sun, Wild, Wood


Gnome
A small script for calculating ability points with this method can be found [[Point Buy Calculator|in the main navigation.]]
Svirfneblin, Forest, Rock


Orc
===Races===
Gray, Mountain, Orog
You may choose any race and class option described in the Player’s Handbook v.3.5. Nonstandard races (i.e. nonPlayer Handbook races) are usually permitted, as long as they are passable in human society. Choosing a subrace is mandatory. For example a dwarf would be a Hill or Mountain Dwarf; a halfling would be a Tallfellow or Ghostwise Halfling; and a half-elf must know what kind of elven subrace the parent was. Races of Faerun (RoF) is a great resource for races and is available to borrow from the DM. The following is a list of subraces from RoF:


Half-Elves
*Dwarf: Arctic, Gold, Gray (Duergar), Shield, Urdunnir, Wild
*Elf: Aquatic, Avariel, Drow, Moon, Sun, Wild, Wood
*Gnome: Svirfneblin, Forest, Rock
*Orc: Gray, Mountain, Orog
*Half-Elves: Must declare parentage
*Half-Orcs
*Halflings: Ghostwise, Lightfoot, Strongheart


Half-Orcs
===Languages===
When picking bonus languages, new characters are free to choose from the languages and dialects that are listed in the PHB or Forgotten Realms Campaign Setting. Additional languages may be selected after DM approval.


Halflings
Note that the FR human languages are not used in the campaign.
Ghostwise, Lightfoot, Strongheart


Human
===Patron Diety===
Calishite, Chondathan, Damaran, Illuskan, Mulan, Rashemi, Tethyrian, Other
All characters must select at least one patron deity or pantheon from the Forgotten Realms diety list.
 
===Age===
A character may begin play at any age from adulthood to old age, as defined in the age section of Chapter 6: Description, in the PHB. Age adjustments to ability scores will not be reflected in character creation.


When picking bonus languages, new characters are free to choose from the languages and dialects that are listed in the PHB. Additional languages may be selected after DM review.
=== Classes ===
Reference [[Permitted and Denied Classes]] for information on classes.


All characters must select at least one patron deity or pantheon from the Forgotten Realms diety list.
===Hit Points===
At creation assign your starting character the maximum hit points possible for the first level of the chosen class. For each additional character level, use the following: '''d4=3, d6=4, d8=5, d10=7, and d12=8'''.
 
===Skills and Feats===
Note that Knowledges (local) is split into different Forgotten Realm regions.
 
Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applies their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl.


A character may begin play at any age from adulthood to old age, as defined in the age section of Chapter 6: Description, in the PHB. Age adjustments to ability scores will not be reflected in character creation.
Feat access is fairly open, but anything not core or already used by a PC will have to be approved.


Classes
=== Equipment and Magic Items ===
All core classes and expanded classes from WotC materials are allowed. This includes Psionicist, Psion, etc. Sorcerers must declare the heritage that provides the arcane spells. For example, Dragon, Fey, Elemental, Celestial, etc.
*'''Starting gold is 3/5ths for items and 1/5 for consumables.''' (It is assumed that the remaining 1/5 was used to get you to your current level.) Consumables are defined as potions, oils, wands, scrolls, and single use magic items.
*Access is open to the following items:
**'''Weapons'''
***Special Materials: Cold Iron and Alchemical Silver
***Enhancement Bonus: +1 to +5
***Enchantments: DMG valued up to +2
**'''Armor'''
***Special Materials: Mithral (This requires 1 rank in Local [LRC] that isn't virtual)
***Enhancement Bonus: +1 to +5
***Enchantments: DMG valued up to +2 or costing 18,000 gp
**'''Consumables'''
***All potions, scrolls, wands in the DMG, provided that a character of your level could cast it. (This is to prevent the purchase of scrolls of Meteor Swarm or Time Stop.)
***Any one-time use item from the Minor Wondrous Items chart in the DMG.
*Any item that is not listed as open must be approved by the DM prior to being used in the campaign.


Hit Points
At creation assign your starting character the maximum hit points possible for the chosen class. For each additional character level, assign hit points according to the new class by taking rolling for hit points, rerolling ones.


Skills and Feats
For crafting, spend 5gp for each 1xp spent. Starting gold is 3/5 of what an 8th level character should have. All character sheets are maintained on this site. Randy will help you in creating an character sheet.
Note that Knowledges (local) will be split into different Forgotten Realm regions. Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applys their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl.


Feat access is open to any feat listed as Access Any in the LGCS. Anything not on that list may still be permitted after DM review. (I don’t disallow much.) Feats from nonWotC sources are permitted after DM review. (I highly recommend looking at the feats in the Arcanis book…) The regional feat section of the FR guidebook is used.
===Home Region===
Each character will have to declare a region of FR as their home. This grants the PC access to certain feats and starting equipment. Players not familiar with Lone Rock City may not make it their home region.


Home Region
===House Rules===
Each character will have to declare a region of FR as their home. This grants the PC access to certain feats and starting equipment.
House rules can be found [[:Category:House rules|here.]]


Equipment
===Bonus Knowledge (Local-LRC) Ranks===
All players receive max starting gold based on class, with no modifier for the level kick. Any nonmagical, nonrare item may be purchased (there may be exceptions) and magic items that are regularly available in the LGCS are available for purchase during character generation. For example, if a wizard wanted to buy some 1st lvl scrolls with his starting gold, he is permitted to do so though only from the list of scrolls in the DMG.
For every character level spent in the Lone Rock City a free rank (not point) in Knowledge (Local-LRC) is granted to the PC.


House Rules
House rules will be posted to this site. On the sidebar you will note that there is an option to sort by topic. If you click the House Rule link it will show you all the house rules that have been posted.


Special
[[Category:LRC]]
There are two special characters available to those who would like to play them. They are the roles of the faternal twin daughters of the High Court Wizardess Lori Harpell. (Yes, those Harpells). Each twin (both female) is a polarized version of magic; the one is completely unaffected by arcane and divine magic (as if having an unbeatable SR) and as such gets a stat boost at every third level instead of every fourth; while the other is infused with so much magic that she causes spells that effect her (and cast by her) to have a 5% chance of going awry (roll on the Rod of Wonder chart in the DMG).

Latest revision as of 10:55, 17 October 2011

The following are the rules for character generation for the Lone Rock City campaign. Last updated March 2007

Step 1: Contact DM with Character Concept

The first step is to make sure that your character idea will work in the campaign. Characters who are Lawful Good may not work well with the current party. Evil characters are disallowed by default, but a PC may slide into evil. Currently no party members are known to be evil. As the party evolved, it is not recommended that a character be strongly lawful.

Send a one or two sentence concept to Randy, the DM.

Step 2: Character Personality Questionaire

Once a concept has been determined for your character, please fill out the following questionaire about your PC. Not everything has to be filled out. This is mostly just to get your imagination going.

  • Full name:
  • Birth date:
  • Birth order (eldest, second, youngest, etc.):
  • Parents (or Guardian) and parent’s occupations as well as additional family information:
  • Major childhood influences, traumas, events, emotional wounds:
  • Talents:
  • Flaws, vulnerabilities:
  • Strengths:
  • Religious affiliation/Patron Diety:
  • Attitudes, personality type–introvert or extrovert, optimist or pessimist:
  • Primary relationships, marital status and capacity for intimacy:
  • Occupation:
  • Education:
  • Taste in clothes:
  • Food preferences:
  • Health habits:
  • Recreation activities or hobbies:
  • Pets:
  • Favorite possessions:
  • Mannerisms, expressions, gestures:
  • Worst physical trait:
  • Best physical trait:
  • Reason he or she is motivated:
  • 2 Enemies:
    • One
    • Two
  • 2 Friends:
    • One
    • Two
  • Reactions under stress:
  • Lifestyle (poor, moderate, rich, luxury):
  • Goals, long and short term:
  • One sentence character summary:

Step 3: Build your PC

Current starting level for new PCs is 9th level.

Ability Scores

To put all players on an even footing, the LRC campaign uses the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) Players have 32 points to spend. Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans.

A small script for calculating ability points with this method can be found in the main navigation.

Races

You may choose any race and class option described in the Player’s Handbook v.3.5. Nonstandard races (i.e. nonPlayer Handbook races) are usually permitted, as long as they are passable in human society. Choosing a subrace is mandatory. For example a dwarf would be a Hill or Mountain Dwarf; a halfling would be a Tallfellow or Ghostwise Halfling; and a half-elf must know what kind of elven subrace the parent was. Races of Faerun (RoF) is a great resource for races and is available to borrow from the DM. The following is a list of subraces from RoF:

  • Dwarf: Arctic, Gold, Gray (Duergar), Shield, Urdunnir, Wild
  • Elf: Aquatic, Avariel, Drow, Moon, Sun, Wild, Wood
  • Gnome: Svirfneblin, Forest, Rock
  • Orc: Gray, Mountain, Orog
  • Half-Elves: Must declare parentage
  • Half-Orcs
  • Halflings: Ghostwise, Lightfoot, Strongheart

Languages

When picking bonus languages, new characters are free to choose from the languages and dialects that are listed in the PHB or Forgotten Realms Campaign Setting. Additional languages may be selected after DM approval.

Note that the FR human languages are not used in the campaign.

Patron Diety

All characters must select at least one patron deity or pantheon from the Forgotten Realms diety list.

Age

A character may begin play at any age from adulthood to old age, as defined in the age section of Chapter 6: Description, in the PHB. Age adjustments to ability scores will not be reflected in character creation.

Classes

Reference Permitted and Denied Classes for information on classes.

Hit Points

At creation assign your starting character the maximum hit points possible for the first level of the chosen class. For each additional character level, use the following: d4=3, d6=4, d8=5, d10=7, and d12=8.

Skills and Feats

Note that Knowledges (local) is split into different Forgotten Realm regions.

Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applies their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl.

Feat access is fairly open, but anything not core or already used by a PC will have to be approved.

Equipment and Magic Items

  • Starting gold is 3/5ths for items and 1/5 for consumables. (It is assumed that the remaining 1/5 was used to get you to your current level.) Consumables are defined as potions, oils, wands, scrolls, and single use magic items.
  • Access is open to the following items:
    • Weapons
      • Special Materials: Cold Iron and Alchemical Silver
      • Enhancement Bonus: +1 to +5
      • Enchantments: DMG valued up to +2
    • Armor
      • Special Materials: Mithral (This requires 1 rank in Local [LRC] that isn't virtual)
      • Enhancement Bonus: +1 to +5
      • Enchantments: DMG valued up to +2 or costing 18,000 gp
    • Consumables
      • All potions, scrolls, wands in the DMG, provided that a character of your level could cast it. (This is to prevent the purchase of scrolls of Meteor Swarm or Time Stop.)
      • Any one-time use item from the Minor Wondrous Items chart in the DMG.
  • Any item that is not listed as open must be approved by the DM prior to being used in the campaign.


For crafting, spend 5gp for each 1xp spent. Starting gold is 3/5 of what an 8th level character should have. All character sheets are maintained on this site. Randy will help you in creating an character sheet.

Home Region

Each character will have to declare a region of FR as their home. This grants the PC access to certain feats and starting equipment. Players not familiar with Lone Rock City may not make it their home region.

House Rules

House rules can be found here.

Bonus Knowledge (Local-LRC) Ranks

For every character level spent in the Lone Rock City a free rank (not point) in Knowledge (Local-LRC) is granted to the PC.