Drinking & Dragons

User:Wizardoest/House Rules/Character Generation

From Drinking and Dragons

The following are the rules for character generation for the Lone Rock City campaign.

Step 1: Contact DM

The first step is to make sure that your character idea will work in the campaign. Send a one or two sentence concept to Randy, the DM.

For character generation, I recommend Hero Forge 4.0.4, an Excel character designer. It has been updated with all of the latest books. After clicking on the link, you will have to remove the underscore for a proper search.

Step 2: Character Personality Questionaire

Please fill out the following questionaire about your PC.

  • Full name:
  • Birth date:
  • Birth order (eldest, second, youngest, etc.):
  • Parents (or Guardian) and parent’s occupations as well as additional family information:
  • Major childhood influences, traumas, events, emotional wounds:
  • Talents:
  • Flaws, vulnerabilities:
  • Strengths:
  • Religious affiliation/Patron Diety:
  • Attitudes, personality type–introvert or extrovert, optimist or pessimist:
  • Primary relationships, marital status and capacity for intimacy:
  • Occupation:
  • Education:
  • Taste in clothes:
  • Food preferences:
  • Health habits:
  • Recreation activities or hobbies:
  • Pets:
  • Favorite possessions:
  • Mannerisms, expressions, gestures:
  • Worst physical trait:
  • Best physical trait:
  • Reason he or she is motivated:
  • 2 Enemies:
  • 2 Friends:
  • Reactions under stress:
  • Lifestyle (poor, moderate, rich, luxury):
  • Goals, long and short term:

Step 3: Build your PC

As of the end of December, current starting XP for new characters is 5,000 XP. This is 3rd level.

Please build your character using this site's Character sheet. Please see the example of using the site's character sheet.

Ability Scores

To put all players on an even footing, the LRC campaign uses the nonstandard point buy method for ability scores (page 169 of the Dungeon Master’s Guide v.3.5.) Players have 32 points to spend. Apply racial adjustments to ability adjustments after the base scores are determined. Thus, ability scores range from 8—18 for humans, and 6—20 for nonhumans.

A small script for calculating ability points with this method can be found here and in the main navigation.

Races

You may choose any race and class option described in the Player’s Handbook v.3.5. Nonstandard races (i.e. nonPlayer Handbook races) are usually permitted, as long as they are passable in human society. Choosing a subrace is mandatory. For example a dwarf would be a Hill or Mountain Dwarf; a halfling would be a Tallfellow or Ghostwise Halfling; and a halfelf must know what kind of elven subrace the parent was. Races of Faerun (RoF) is a great resource for races and is available to borrow from the DM. The following is a list of subraces from RoF:

  • Dwarf: Arctic, Gold, Gray (Duergar), Shield, Urdunnir, Wild
  • Elf: Aquatic, Avariel, Drow, Moon, Sun, Wild, Wood
  • Gnome: Svirfneblin, Forest, Rock
  • Orc: Gray, Mountain, Orog
  • Half-Elves: Must declare parentage
  • Half-Orcs
  • Halflings: Ghostwise, Lightfoot, Strongheart
  • Human: Calishite, Chondathan, Damaran, Illuskan, Mulan, Rashemi, Tethyrian, Other

Languages

When picking bonus languages, new characters are free to choose from the languages and dialects that are listed in the PHB or Forgotten Realms Campaign Setting. Additional languages may be selected after DM approval.

Note that the human languages are not used in the campaign.

Patron Diety

All characters must select at least one patron deity or pantheon from the Forgotten Realms diety list.

Age

A character may begin play at any age from adulthood to old age, as defined in the age section of Chapter 6: Description, in the PHB. Age adjustments to ability scores will not be reflected in character creation.

Classes

All classes in the Player's Handbook are permitted. The Sorceror class has been slightly modified for the campaign.

Also permitted are Ninja, Scout, Spellthief, Warmage, Favored Soul, Spirit Shaman, Marshall, Hexblade, Swashbuckler, Psion, Psychic warrior, Soulknife, and Wilder. Any class not on this list will be reviewed by the DM.

Hit Points

At creation assign your starting character the maximum hit points possible for the chosen class. For each additional character level, use the following: d4=3, d6=4, d8=5, d10=7, and d12=8.

Skills and Feats

Note that Knowledges (local) will be split into different Forgotten Realm regions.

Ability bonuses to Intelligence are applied before skill points are calculated. For example a 4th lvl wizard applys their stat boost to Intelligence. The new Int score is then used to calculate skill points for the wizard’s 4th lvl.

Feat access is open to any feat listed as Access Any in the Living Greyhawk Campaign Standards. (You will have to follow the link and download it.) Anything not on the Access Any list may still be permitted after DM review. (I don’t disallow much.) Feats from nonWotC sources are permitted after DM review. (I highly recommend looking at the feats in the Arcanis book…) The regional feat section of the FR guidebook is used and you must meet the regional criteria in order to take them.

Home Region

Each character will have to declare a region of FR as their home. This grants the PC access to certain feats and starting equipment. Players not familiar with Lone Rock City may not make it their home region.

House Rules

House rules can be found here.

Equipment

All players receive max starting gold based on class, with no modifier for the level kick. Any nonmagical, nonrare item may be purchased (there may be exceptions) and magic items that are regularly available in the LGCS are available for purchase during character generation. For example, if a wizard wanted to buy some 1st lvl scrolls with his starting gold, he is permitted to do so though only from the list of scrolls in the DMG.

Bonus Knowledge (Local-LRC) Ranks

For every character level spent in the Lone Rock City a free rank (not point) in Knowledge (Local-LRC) is granted to the PC.