Drinking & Dragons

User:Wizardoest/PCs/Creed Dunder

From Drinking and Dragons
< User:Wizardoest
Revision as of 11:43, 15 December 2009 by Wizardoest (talk | contribs) (Not complete)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Creed Dunder (ECL1)

Rogue 1
CN Small humanoid
Init +3; Senses: Listen +0; Spot +0


AC: 13; Touch: 13; Flat-footed: 10
(+3 dex;)
HP: 8 (1d6+2)
Fort: +2, Ref +5, Will +0


Speed: 20'
Melee: Touch +1
Ranged: Touch +3
Sneak +1d6
Space: 5'; Reach: 5'; BAB: +0; Grapple: +1


Abilities Str 12 +1 | Dex 16 +3 | Con 14 +2 | Int 16 +3 | Wis 10 +0 | Cha 12 +1
Feats Combat Expertise
Skills 44 points

Acrobatics (Dex) (0 ranks)
Balance
Tumble
Athletics (Str) (0 ranks)
Climb
Jump
Swim
Animals (Cha) (0 ranks)
Handle Animal
Ride
Concentration (Con) (0 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (0 ranks)
Bluff
Disguise
Influence (Cha)(0 ranks)
Diplomacy
Intimidate
Heal (Wis) (0 ranks)
Inspect (Int) (0 ranks)
Appraise
Search
Legerdemain (Dex) (0 ranks)
Escape Artist
Sleight of Hand
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (0 ranks)
Disable Device
Open Locks
Notice (Wis) (0 ranks)
Listen
Spot
Perform (Cha) (0 ranks)
Profession (Wis) (0 ranks)
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (0 ranks)
Hide
Move Silently
Survival (Wis) (0 ranks)
Survival
Use Rope
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Declare knowledge area) (0 ranks)
Initiative (n/a) (0 ranks)
Speak Language
Int: list int bonus languages
List languages purchased
Truespeak (Int) (0 ranks)

Trapfinding
Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.