Drinking & Dragons

Difference between revisions of "User:Wizardoest/PCs/Dario Nardozzi (Pathfinder Society)"

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'''Abilities''' STR: 14 DEX: 14 CON: 12 INT: 8 WIS: 10 CHA: 16<br/>
'''Abilities''' STR: 14 DEX: 14 CON: 12 INT: 8 WIS: 10 CHA: 16<br/>
'''Feats''' 1: <br/>
'''Feats''' Hu: Power Attack, 1: Cleave <br/>
'''Skills''' ACP -4
'''Skills''' ACP -4
<!-- ==============================
* Diplomacy +7
4 Acrobatics (Dex)
2 Appraise (Int)
4 Bluff (Cha)
Climb (Str)
Craft (Int)
Diplomacy (Cha)
4 Disable Device (Dex)
2 Disguise (Cha)
4 Escape Artist (Dex)
Intimidate (Cha)
2 Knowledge (dungeoneering) (Int)
4 Knowledge (local) (Int)
Linguistics (Int)
4 Perception (Wis)
Perform (Cha)
Profession (Wis)
2 Sense Motive (Wis)
4 Sleight of Hand (Dex)
4 Stealth (Dex)
Swim (Str)
Use Magic Device (Cha)
------------------------------
40 1st
============================== -->
'''Languages''' Common
'''Languages''' Common
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<hr>
'''Items''' 209gp
'''Items''' ---gp
<!-- ==============================
<!-- ==============================
+150 Starting GP
+150 Starting GP

Revision as of 13:40, 4 July 2011

Dario Nardozzi

Paladin 1
LG Medium Human
Faction ---
Aura of Good (Equal to Paladin level)
Init +2


AC: 17; Touch: 12; Flat-footed: 15
(+2 dex; +5 armor)
HP: 11 (1d10+1)
Fort: +3, Ref +2, Will +0


Speed: 20'
Melee: Scimitar +3 (1d6+2 / 18×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Space: 5'; Reach: 5'; BAB: +1;
Combat Maneuver Bonus: +3 Combat Maneuver Defense: 15


Abilities STR: 14 DEX: 14 CON: 12 INT: 8 WIS: 10 CHA: 16
Feats Hu: Power Attack, 1: Cleave
Skills ACP -4

  • Diplomacy +7

Languages Common


Items ---gp


Smite Evil (Su) 1/day
Swift action; evil target w/i sight; Duration until target slain or rest
+Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
All smite attacks bypass any DR the target has
+Cha deflection AC from target
Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).