Drinking & Dragons

Difference between revisions of "User:Wizardoest/PCs/Guinness Stonebreaker (Pathfinder)"

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;Weapon Familiarity
;Trapfinding
: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
 
;Reactionary (Trait)
: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.  


;History of Heresy (Trait)
;Traits
: You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. As a result, you have turned your back on religious teachings, and as long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws made against divine spells.
: Reactionary (+2 trait to Init) and History of Heresy (+1 trait bonus on all saves vs divine spells)


;Weapon and Armor Proficiency
;Weapon and Armor Proficiency
: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
 
: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
;Trapfinding
<hr>
: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
'''Modules'''
# We Be Goblins
# Master of the Fallen Fortress
# Murder on the Silken Caravan


[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]

Revision as of 10:54, 8 February 2012

Guinness Stonebreaker

Rogue 1
CN Medium Dwarf
Faction Cheliax
Init +5; Senses Darkvision 60'


AC: 17; Touch: 13; Flat-footed: 14
(+3 dex; +4 armor)
Special +4 vs Giants
HP: 10 (1d8+2)
Fort: +2, Ref +5, Will +1
Special +1 vs divine spells; +2 vs poison, spells, spell-likes


Speed: 20'
Melee: Shortsword, mw +4 (1d6 / 19×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Special +1d6 sneak attack; +1 vs orcs/goblins
Space: 5'; Reach: 5'; BAB: +0;
Combat Maneuver Bonus: +0 Combat Maneuver Defense: 13
Special +4 racial to resist bull rush/trip while on the ground


Abilities STR: 10 DEX: 17 CON: 14 INT: 14 WIS: 12 CHA: 8
Feats 1: Weapon Finesse
Skills ACP -2

  • Acrobatics +7
  • Appraise +4 (+6 nonmagical stones and gems)
  • Bluff +3
  • Disable Device +7 (+8 vs Traps)
  • Disguise +1
  • Escape Artist +7
  • K-dungeoneering +4
  • K-local +6
  • Perception +5 (+7 unusual stonework, within 10'; +6 vs Traps)
  • Sense Motive +3
  • Sleight of Hand +7
  • Stealth +7

Languages Common, Dwarven, Giant, Terran


Items 209gp


Trapfinding
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Traits
Reactionary (+2 trait to Init) and History of Heresy (+1 trait bonus on all saves vs divine spells)
Weapon and Armor Proficiency
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Modules

  1. We Be Goblins
  2. Master of the Fallen Fortress
  3. Murder on the Silken Caravan