Drinking & Dragons

User:Wizardoest/PCs/Guinness Stonebreaker (Pathfinder)

From Drinking and Dragons

Guinness Stonebreaker

Rogue 1
CN Medium Dwarf
Faction Cheliax
Init +5; Senses Darkvision 60'


AC: 17; Touch: 13; Flat-footed: 14
(+3 dex; +4 armor)
Special +4 vs Giants
HP: 10 (1d8+2)
Fort: +2, Ref +5, Will +1
Special +1 vs divine spells; +2 vs poison, spells, spell-likes


Speed: 20'
Melee: Shortsword, mw +4 (1d6 / 19×2)
Ranged: Shortbow +3 (1d6 / 20×3 / 60')
Special +1d6 sneak attack; +1 vs orcs/goblins
Space: 5'; Reach: 5'; BAB: +0;
Combat Maneuver Bonus: +0 Combat Maneuver Defense: 13
Special +4 racial to resist bull rush/trip while on the ground


Abilities STR: 10 DEX: 17 CON: 14 INT: 14 WIS: 12 CHA: 8
Feats 1: Weapon Finesse
Skills ACP -2

  • Acrobatics +7
  • Appraise +4 (+6 nonmagical stones and gems)
  • Bluff +3
  • Disable Device +7 (+8 vs Traps)
  • Disguise +1
  • Escape Artist +7
  • K-dungeoneering +4
  • K-local +6
  • Perception +5 (+7 unusual stonework, within 10'; +6 vs Traps)
  • Sense Motive +3
  • Sleight of Hand +7
  • Stealth +7

You Be Goblin!: +2 bonus to Bluff, Diplomacy, Intimidate, Sense Motive vs Goblins. Languages Common, Dwarven, Giant, Terran


Items 209gp


Trapfinding
A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Traits
Reactionary (+2 trait to Init) and History of Heresy (+1 trait bonus on all saves vs divine spells)
Weapon and Armor Proficiency
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Modules

  1. We Be Goblins
  2. Master of the Fallen Fortress
  3. Murder on the Silken Caravan