Drinking & Dragons

Difference between revisions of "Wild:Custom/FiendishRavenStirge"

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(Created page with 'Category:Wild Fiendish Half Raven Stirge {| border="1px" |- | Size/Type:|| Tiny Magical Beast |- | Hit Dice:|| 1d10 |- | Initiative:|| +4 |- | Speed:|| 10ft, fl...')
 
>T3knomanser
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Feindish Half Raven Stirge Swarm
Feindish Half Raven Stirge Swarm
Fiendish Half Raven Stirge


{| border="1px"
{| border="1px"
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| AC:||        +2 size, +4 dex, +4 natural
| AC:||        +2 size, +4 dex, +4 natural
|-
|-
| BAB/Grp:||    +1/-11 (+1 when attached)
| BAB/Grp:||    +1/-
|-
|-
| Attack:|| Swarm (1d4 plus 1d3 CON)*
| Attack:|| Swarm (1d4 plus 1d3 CON)*
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| SA:|| As FRSes swarm about their prey, they attach to drain blood. Each point of CON damage dealt is one sated FRS, which stops swarming. The swarm loses one hit point for every point of CON damage dealt.
| SA:|| As FRSes swarm about their prey, they attach to drain blood. Each point of CON damage dealt is one sated FRS, which stops swarming. The swarm loses one hit point for every point of CON damage dealt.
|-
|-
| SQ:|| Darkvision 60ft, low-light vision, resistance fire & cold 5, SR6
| SQ:|| Darkvision 60ft, low-light vision, resistance fire & cold 5, SR6, half damage from slashing or piercing.
|-
|-
| Saves:|| f/r/w:+2/+6/+1
| Saves:|| f/r/w:+2/+6/+1

Revision as of 17:43, 9 June 2010


Fiendish Half Raven Stirge

Size/Type: Tiny Magical Beast
Hit Dice: 1d10
Initiative: +4
Speed: 10ft, fly 40ft average
AC: +2 size, +4 dex, +4 natural
BAB/Grp: +1/-11 (+1 when attached)
Attack: Touch +7 melee (attach), Claws +7 melee(1d2-4)
Full Attack: Touch +7 melee (attach) and Claws +7 melee (1d2-4)
Space/Reach: 2.5ft/0ft
SA: Attach, Blood Drain, Smite Good
SQ: Darkvision 60ft, low-light vision, resistance fire & cold 5, SR6
Saves: f/r/w:+2/+6/+1
Abilities: Str 3, Dex 19, Con 10, Int 3, Wis 12, Cha 6
Skills: Hide +14, Listen +4, Spot +4
Feats: Alertness, Weapon Finesse
LA:
CR: .5

Feindish Half Raven Stirge Swarm

Size/Type: Tiny Magical Beast (Swarm)
Hit Dice: 4d10
Initiative: +4
Speed: 10ft, fly 40ft average
AC: +2 size, +4 dex, +4 natural
BAB/Grp: +1/-
Attack: Swarm (1d4 plus 1d3 CON)*
Full Attack: Swarm (1d4 plus 1d3 CON)*
Space/Reach: 10ft/0ft
SA: As FRSes swarm about their prey, they attach to drain blood. Each point of CON damage dealt is one sated FRS, which stops swarming. The swarm loses one hit point for every point of CON damage dealt.
SQ: Darkvision 60ft, low-light vision, resistance fire & cold 5, SR6, half damage from slashing or piercing.
Saves: f/r/w:+2/+6/+1
Abilities: Str 3, Dex 19, Con 10, Int 3, Wis 12, Cha 6
Skills: Hide +14, Listen +4, Spot +4
Feats: Alertness, Weapon Finesse
LA:
CR: 3 (4?)