Drinking & Dragons

Difference between revisions of "Wild:Custom/FiendishRavenStirge"

From Drinking and Dragons
>T3knomanser
(With CON damage and no save, this needs to be at least a CR4 I think)
>T3knomanser
m
 
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| Space/Reach:|| 10ft/0ft
| Space/Reach:|| 10ft/0ft
|-
|-
| SA:|| As FRSes swarm about their prey, they attach to drain blood. Every two points of CON damage dealt is one sated FRS, which stops swarming. The swarm loses one hit point for every point of CON damage dealt.
| SA:|| As FRSes swarm about their prey, they attach to drain blood. Every two points of CON damage dealt is one sated FRS, which stops swarming. The swarm loses one hit point for every two points of CON damage dealt.
|-
|-
| SQ:|| Darkvision 60ft, low-light vision, resistance fire & cold 5, SR6, half damage from slashing or piercing, distraction, swarm traits
| SQ:|| Darkvision 60ft, low-light vision, resistance fire & cold 5, SR6, half damage from slashing or piercing, distraction, swarm traits

Latest revision as of 18:26, 9 June 2010


Fiendish Half Raven Stirge

Size/Type: Tiny Magical Beast
Hit Dice: 1d10
Initiative: +4
Speed: 10ft, fly 40ft average
AC: +2 size, +4 dex, +4 natural
BAB/Grp: +1/-11 (+1 when attached)
Attack: Touch +7 melee (attach), Claws +7 melee(1d2-4)
Full Attack: Touch +7 melee (attach) and Claws +7 melee (1d2-4)
Space/Reach: 2.5ft/0ft
SA: Attach, Blood Drain, Smite Good
SQ: Darkvision 60ft, low-light vision, resistance fire & cold 5, SR6
Saves: f/r/w:+2/+6/+1
Abilities: Str 3, Dex 19, Con 10, Int 3, Wis 12, Cha 6
Skills: Hide +14, Listen +4, Spot +4
Feats: Alertness, Weapon Finesse
LA:
CR: .5

Feindish Half Raven Stirge Swarm

Size/Type: Tiny Magical Beast (Swarm)
Hit Dice: 4d10
Initiative: +4
Speed: 10ft, fly 40ft average
AC: +2 size, +4 dex, +4 natural
BAB/Grp: +1/-
Attack: Swarm (1d3 CON)*
Full Attack: Swarm (1d3 CON)*
Space/Reach: 10ft/0ft
SA: As FRSes swarm about their prey, they attach to drain blood. Every two points of CON damage dealt is one sated FRS, which stops swarming. The swarm loses one hit point for every two points of CON damage dealt.
SQ: Darkvision 60ft, low-light vision, resistance fire & cold 5, SR6, half damage from slashing or piercing, distraction, swarm traits
Saves: f/r/w:+2/+6/+1
Abilities: Str 3, Dex 19, Con 10, Int 3, Wis 12, Cha 6
Skills: Hide +14, Listen +4, Spot +4
Feats: Alertness, Weapon Finesse
LA:
CR: 4