Drinking & Dragons

Difference between revisions of "Wild:PC/Bo"

From Drinking and Dragons
>Arz
(→‎Spells: linkage)
>Arz
(feat, corrections)
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Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic] <br>
Sex: Male | Height: 5'6" | Weight: 137# | Hair: Silver | Eyes: Amber <br>
Sex: Male | Height: 5'6" | Weight: 137# | Hair: Silver | Eyes: Amber <br>
Patron Deity: Mershaulk<br>
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk<br>
'''Abilities'''  
'''Abilities'''  
Str 8 -1 |  
Str 8 -1 |  
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Con 16 +3 |  
Con 16 +3 |  
Int 13 +1 |  
Int 13 +1 |  
Wis 17 +3 |  
Wis 17{19} +4 |  
Cha 17 +3<br>
Cha 17 +3<br>


== Defense ==
== Defense ==
'''AC''' 13, touch 10, flat-footed 13 | ''(+3 armor)'' <br>
'''AC''' 12, touch 10, flat-footed 12 | ''(+2 armor)'' <br>
'''HP''' 15+ (HD:3d6+9)<br>
'''HP''' 15+ (HD:3d6+9)<br>
<!-- ===============================
<!-- ===============================


     HP Rolled Log:
     HP Rolled Log:
     1d6 = 1sha = 6
     1d6 = sha = 6,
    2d6 = 2sha =
 
    3d6 = 3sha =


==================================== -->
==================================== -->
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'''Init''' +0 <br>
'''Init''' +0 <br>
'''Speed''' 30' <br>
'''Speed''' 30' <br>
'''Fort''' +4, '''Ref''' +1, '''Will''' +6<br>
'''Fort''' +4, '''Ref''' +1, '''Will''' +7<br>
<!-- ===============================
<!-- ===============================


Line 41: Line 40:
     F = 1sha + 3con = 4
     F = 1sha + 3con = 4
     R = 1sha + 0dex = 1
     R = 1sha + 0dex = 1
     W = 3sha + 3wis = 6
     W = 3sha + 4wis = 7


==================================== -->
==================================== -->
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== Feats ==  
== Feats ==  
*Aa: '''Guarded''' +2 to sense motive and notice
*Yu: '''Guarded''' +2 to notice and streetwise
 
*Yu: '''Mindful''' +2 to concentration and notice


*1st: '''Augment Healing''' +2/spell lvl healed by conj(healing).
*1st: '''Augment Healing''' +2/spell lvl healed by conj(healing).
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*Sha1: '''Improved Unarmed Strike'''
*Sha1: '''Improved Unarmed Strike'''


*3rd: ???
*3rd: '''Ancestral Defiance''' [FCII:83] Spend rebuke spirits as immediate action to attempt to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.


| valign="top" |
| valign="top" |
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*Animals +10 (3 ranks) +4
*Animals +10 (3 ranks) +4
*Athletics -1 (0 ranks)
*Athletics -1 (0 ranks)
*Concentration +11 (6 ranks) +2
*Concentration +9 (6 ranks)  
*Craft (sculptor) +9 (6 ranks) +2
*Craft (sculptor) +9 (6 ranks) +2
*Deception +3 (0 ranks)
*Deception +3 (0 ranks)
*Diplomacy +3 (0 ranks)
*Influence +3 (0 ranks)
*Heal +10 (6 ranks)  
*Heal +10 (6 ranks)  
*Influence +3 (0 ranks)
*Initiative (0 ranks)
*Initiative (0 ranks)
*Inspect +1 (0 ranks)
*Inspect +1 (0 ranks)
Line 103: Line 101:
*Notice +8 (0 ranks) +2 +2
*Notice +8 (0 ranks) +2 +2
*Perform +3 (0 ranks)
*Perform +3 (0 ranks)
*Sense Motive +6 (0 ranks) +2
*Spellcraft +7 (6 ranks)
*Spellcraft +7 (6 ranks)
*Stealth +0 (0 ranks)
*Stealth +0 (0 ranks)
*Streetwise +6 (0 ranks) +2
*Survival +4 (0 ranks)
*Survival +4 (0 ranks)
'''Languages:''' Common, Celestial, Yuan-ti<br>
'''Languages:''' Common, Celestial, Yuan-ti<br>
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:Resistance to acid, cold, and electricity 5
:Resistance to acid, cold, and electricity 5
:''Daylight''(sp): 1/day
:''Daylight''(sp): 1/day
:+2 racial bonus to listen and spot. Converted to Guarded: +2 to sense motive and notice
:+2 racial bonus to notice.
:'''Poison Bite'''(ex): To use must successfully make a graple check and make a melee attack against that foe. Fort DC 14 [10+.5*lvl+con] negates, initial and seconday 1d4 con damage.
:'''Poison Bite'''(ex): To use must successfully make a graple check and make a melee attack against that foe. Fort DC 14 [10+.5*lvl+con] negates, initial and seconday 1d4 con damage.
:'''Poison Immunity'''(ex) Immune to all forms of snake venom.
:'''Poison Immunity'''(ex) Immune to all forms of snake venom.
:''Poison''(ps): 1/day; Fort DC 16 [13+cha]
:''Poison''(ps): 1/day; Fort DC 14 [10+lvl*.5+cha] negates, initial and secondary 1d10 con damage.
:''Polymorph''(ps): 3/day, into a viper form.
:''Polymorph''(ps): 3/day, into a viper form.
:Bonus feat of alertness. Converted to Mindful: +2 to concentration and notice
:Bonus feat of alertness. Converted to Guarded: +2 to notice and streetwise


==Snakes==
==Snakes==
Line 161: Line 159:
==Spells==
==Spells==
*'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower.
*'''Spontaneous Casting''': May lose a prepared spell to cast a cure spell of that level or lower.
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] /day.
*'''Celestial''': Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 6/day.
*'''Hero''': Once per day, add shaman level to attack roll.
*'''Hero''': Once per day, add shaman level to attack roll.
*'''Grave''': Once per day you may use the dim mok. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
*'''Grave''': Once per day you may use the dim mok. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
*'''Save DC''' = 13 + spell level '''Caster Level''' = 3
*'''Save DC''' = 14 + spell level '''Caster Level''' = 3
:'''Close'' = 25 + 5/2lvl = 30'  
:'''Close''' = 25 + 5/2lvl = 30'   '''Medium''' = 100 + 10/lvl = 130'   '''Long''' = 400+ 40/lvl = 520'  
'''Medium''' = 100 + 10/lvl = 130'  
'''Long''' = 400+ 40/lvl = 520'  
*2nd = 2 + D
*2nd = 2 + D
*1st = 3 + D
*1st = 3 + D

Revision as of 13:13, 17 January 2009

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Shaman 3

Alignment: CG | Size: M | Type: Humanoid [Planetouched, Psionic]
Sex: Male | Height: 5'6" | Weight: 137# | Hair: Silver | Eyes: Amber
Patron Deity: Aasterinian, Daoud, Keoghtom, Mershaulk
Abilities Str 8 -1 | Dex 10 +0 | Con 16 +3 | Int 13 +1 | Wis 17{19} +4 | Cha 17 +3

Defense

AC 12, touch 10, flat-footed 12 | (+2 armor)
HP 15+ (HD:3d6+9)

Init +0
Speed 30'
Fort +4, Ref +1, Will +7
Action Points 7

Attacks

  • Longspear +1 | 1d8-1 | 20/*3 | P | | Range 0' | 9 lbs.
    Special:
  • Unarmed +1 | 1d6-1 | Crit 20/*2 | B | Range 0' | 0 lbs.

Base Attack +2 | Grapple +1 (+2 BAB, -1 Str)

Feats

  • Yu: Guarded +2 to notice and streetwise
  • 1st: Augment Healing +2/spell lvl healed by conj(healing).
  • Sha1: Improved Unarmed Strike
  • 3rd: Ancestral Defiance [FCII:83] Spend rebuke spirits as immediate action to attempt to counter a spell or spell-like effect. Follows counter spell rules on PHB170 otherwise.

Skills

  • Acrobatics +0 (0 ranks)
  • Animals +10 (3 ranks) +4
  • Athletics -1 (0 ranks)
  • Concentration +9 (6 ranks)
  • Craft (sculptor) +9 (6 ranks) +2
  • Deception +3 (0 ranks)
  • Influence +3 (0 ranks)
  • Heal +10 (6 ranks)
  • Influence +3 (0 ranks)
  • Initiative (0 ranks)
  • Inspect +1 (0 ranks)
  • Intimidate +3 (0 ranks)
  • Knowledge (nature) +5 (4 ranks)
  • Knowledge (religion) +6 (5 ranks)
  • Knowledge (the planes) +7 (6 ranks)
  • Linguistics +1 (0 ranks)
  • Notice +8 (0 ranks) +2 +2
  • Perform +3 (0 ranks)
  • Spellcraft +7 (6 ranks)
  • Stealth +0 (0 ranks)
  • Streetwise +6 (0 ranks) +2
  • Survival +4 (0 ranks)

Languages: Common, Celestial, Yuan-ti

Abilities

Proficient in light armor
Proficient with simple weapons
  • Animal Companion As druid of equal level. Dog
  • Spirit Sight: May see ethereal creatures and distinguish between material creatures and objects.
  • Turn Undead: Effective turn level is [sha-2] = 1. May turn [3+cha] = 6/day.

Racial

Spell Resistance 13
Resistance to acid, cold, and electricity 5
Daylight(sp): 1/day
+2 racial bonus to notice.
Poison Bite(ex): To use must successfully make a graple check and make a melee attack against that foe. Fort DC 14 [10+.5*lvl+con] negates, initial and seconday 1d4 con damage.
Poison Immunity(ex) Immune to all forms of snake venom.
Poison(ps): 1/day; Fort DC 14 [10+lvl*.5+cha] negates, initial and secondary 1d10 con damage.
Polymorph(ps): 3/day, into a viper form.
Bonus feat of alertness. Converted to Guarded: +2 to notice and streetwise

Snakes

Skills: All snakes have a +4 racial bonus to notice and sneak as well as a +8 racial bonus to acrobatics and athletics. May use strength or dexterity for athletics checks, take 10 even while threatened, and use the run action while using athletics.

Tiny Viper

Type Animal
Size Tiny
AC +2 Natural; +2 size
Movement 15' / 15' climb / 15' swim
Attacks Bite (1 + poson); +2 Size
Space/Reach 2.5'/0'
Str 4 -3 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Poison(ex) Initial and secondary damage is 1d6 con. Fort DC is 10

Constrictor Snake

Type Animal
Size Medium
AC +2 Natural; -0 size
Movement 20' / 20' climb / 20' swim
Attacks Bite (1d3+str*1.5); -0 Size
Space/Reach 5'/5'
Str 17 +3 att/dmg
Dex 17 +3 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort

Constrict (Ex) A constrictor deals 1d3+4 points of damage with a successful grapple check.

Improved Grab (Ex) To use this ability, a constrictor must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Spells

  • Spontaneous Casting: May lose a prepared spell to cast a cure spell of that level or lower.
  • Celestial: Rebuke or command spirits as cleric equal to shaman level. Use this [3+cha] = 6/day.
  • Hero: Once per day, add shaman level to attack roll.
  • Grave: Once per day you may use the dim mok. Your death touch does {sha}d6; if this equals or exceeds the creatures hit points, it dies.
  • Save DC = 14 + spell level Caster Level = 3
Close = 25 + 5/2lvl = 30' Medium = 100 + 10/lvl = 130' Long = 400+ 40/lvl = 520'
  • 2nd = 2 + D
  • 1st = 3 + D
  • 0th = 4

Expanded Shaman Spell List

Combat: Bull Strength, Lesser Restoration, Remove Paralysis; Bless, Divine Favor, Protection from Evil, Weapon Bless Spirit: Commune with Lesser Spirit, Invisibility to Spirits, Speak with Plants; Bless, Charm Animal, Speak with Animals, Trance

Spirits

Several of the shaman's abilities affect spirits. For purposes of the ability, a "spirit" includes any of the following creatures:

  • All incorporeal undead
  • All fey
  • All elementals
  • Creatures in astral form or with astral bodies(but not a creature physically present on the astral plane)
  • All creatures of the spirit subtype(see Oriental Adventures)
  • Spirit folk and telthors(see Unapproachable East)
  • Spirit creatures created by spells such as dream sight and wood wose.

In the shaman's worldview, elementals and fey are simply spirits of nature, and incorporeal undead are the spirits of the dead.