Drinking & Dragons

Difference between revisions of "Wild:PC/Brilla2/Logsheet"

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__NOTOC__
__NOTOC__
==== GP = 10153.38 gp ====
==== GP = 14,273.68 gp ====
 
==== XP Spent = 100 ====
==== XP Spent = 100 ====
=== Weapons ===
=== Weapons ===
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** Doesn't detect as magical.  Current counts as a very swank (MW) club.
** Doesn't detect as magical.  Current counts as a very swank (MW) club.
***Currently at Drn'Tg being researched in the facility that I established.
***Currently at Drn'Tg being researched in the facility that I established.
***An inevitable says that restoring the item will be a fruitless task. This looks like 5,000GP down the drain.
***Currently have 5,000 base GP and am having the money gain from my other properties pooled into the research as well.
****Some progress had been made.
*+1 Rapier. 3/day changes to a reach weapon for 1 attack as a swift action.
*MW Rapier
*MW Rapier
*+1 Rapier. 3/day changes to a reach weapon for 1 attack as a swift action.
*Comp longbow  
*Comp longbow  
**Arrows (normal)
**Arrows (normal)


=== Armor ===
=== Armor ===
*Chainshirt +2
*Chainshirt +3
*Mithral Buckler
*Mithral Buckler
*Dastana +1
*Dastana +3
*MW Silver Chainmail Bikini


=== Slotted Items ===
=== Slotted Items ===
*Choker of Eloquence,greater [throat] (A&EG p131)
*Choker of Eloquence,greater [throat] (A&EG p131)
*Hardy Bodice [body] - +2 Con
*Hardy Bodice [body] - +2 Con
*Ring of Protection +1 [ring] - +1 deflection bonus to AC
*Ring of Protection +2 [ring] - +2 deflection bonus to AC
*Gloves of Eldritch Admixture [hand] - 3 charges/day. Acid, cold, or fire. 1 charge +2d6, each additional charge + 1d6.
*Gloves of Eldritch Admixture [hand] - 3 charges/day. Acid, cold, or fire. 1 charge +2d6, each additional charge + 1d6.
*Cloak of Charisma +2 [shoulder] - +2 charisma
*Cloak of Charisma +2 [shoulder] - +2 charisma
*Goggles of Plausible Strike +2 [face] - +2 Competence bonus to hit '''Soulbound - Custom made by Ethyl'''
*Shadow-dream Headband [head] - Can take one point of Intelligence burn to cast ''shadow evocation.''
*Chameleon Ring [ring] - +10 hide and ''disguise self'' at will.


=== Non-Slotted Items ===
=== Non-Slotted Items ===
*'''Pale Blue Ioun Stone''' - +2 enhancement to Strength
*Pearl of the Sirines (Swim speed 60, act underwater without hindrance, and can breathe in water)
*Pearl of the Sirines (Swim speed 60, act underwater without hindrance, and can breathe in water)
*'''Rod of Channeling''' -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.
*'''Rod of Channeling''' -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.


=== Magical Consumables ===
=== Magical Consumables ===
*Wand of Suggestion (13cc) OOOOO OOOOO OOO
 
*Potion of Fertility


=== Mundane ===
=== Mundane ===
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*Beach Outfit
*Beach Outfit
*Summer Outfit
*Summer Outfit
 
*6 planar coordinated outfits


[[Category:Wild]][[Category:Wild:PC]]
[[Category:Wild]][[Category:Wild:PC]]

Latest revision as of 15:42, 13 September 2011

GP = 14,273.68 gp

XP Spent = 100

Weapons

  • +5 Vorpal Scimitar
    • Petrified to the irony-stony material produced in Acheron's second layer Thuldanin
    • Inscribed with a poem in Auran about decapitating a usurper.
    • Doesn't detect as magical. Current counts as a very swank (MW) club.
      • Currently at Drn'Tg being researched in the facility that I established.
      • Currently have 5,000 base GP and am having the money gain from my other properties pooled into the research as well.
        • Some progress had been made.
  • +1 Rapier. 3/day changes to a reach weapon for 1 attack as a swift action.
  • MW Rapier
  • Comp longbow
    • Arrows (normal)

Armor

  • Chainshirt +3
  • Mithral Buckler
  • Dastana +3
  • MW Silver Chainmail Bikini

Slotted Items

  • Choker of Eloquence,greater [throat] (A&EG p131)
  • Hardy Bodice [body] - +2 Con
  • Ring of Protection +2 [ring] - +2 deflection bonus to AC
  • Gloves of Eldritch Admixture [hand] - 3 charges/day. Acid, cold, or fire. 1 charge +2d6, each additional charge + 1d6.
  • Cloak of Charisma +2 [shoulder] - +2 charisma
  • Goggles of Plausible Strike +2 [face] - +2 Competence bonus to hit Soulbound - Custom made by Ethyl
  • Shadow-dream Headband [head] - Can take one point of Intelligence burn to cast shadow evocation.
  • Chameleon Ring [ring] - +10 hide and disguise self at will.

Non-Slotted Items

  • Pale Blue Ioun Stone - +2 enhancement to Strength
  • Pearl of the Sirines (Swim speed 60, act underwater without hindrance, and can breathe in water)
  • Rod of Channeling -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.

Magical Consumables

Mundane

  • Waterskin
  • Courtier's Outfit
  • Signet Ring
  • Captain's Outfit
  • High-end Courtier's Outfit
  • Beach Outfit
  • Summer Outfit
  • 6 planar coordinated outfits