Drinking & Dragons

Difference between revisions of "Wild Shape Small"

From Drinking and Dragons
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'''AC''' +1 Natural; +1 size<br/>
'''AC''' +1 Natural; +1 size<br/>
'''Movement''' 30'; Burrow 10'<br/>
'''Movement''' 30'; Burrow 10'<br/>
'''Attacks''' 2 claws (1d2) and bite (1d3); +1 Size<br/>
'''Attacks''' 2 claws (1d2+str) and bite -5 (1d3+str); +1 Size<br/>
'''Str 8''' -1 att/dmg<br/>
'''Str 8''' -1 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Dex 17''' +3 AC, Reflex<br/>
Line 18: Line 18:
'''AC''' +1 Natural; +1 size<br/>
'''AC''' +1 Natural; +1 size<br/>
'''Movement''' 40'; Climb 20'<br/>
'''Movement''' 40'; Climb 20'<br/>
'''Attacks''' Bite (1d4 plus disease); +1 Size<br/>
'''Attacks''' Bite (1d4+str plus disease); +1 Size<br/>
'''Str 10''' +0 att/dmg<br/>
'''Str 10''' +0 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Dex 17''' +3 AC, Reflex<br/>
Line 30: Line 30:
'''AC''' +1 Natural; +1 size<br/>
'''AC''' +1 Natural; +1 size<br/>
'''Movement''' 40'<br/>
'''Movement''' 40'<br/>
'''Attacks''' Bite (1d4); +1 Size<br/>
'''Attacks''' Bite (1d4+str); +1 Size<br/>
'''Str 13''' +1 att/dmg<br/>
'''Str 13''' +1 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Dex 17''' +3 AC, Reflex<br/>
Line 40: Line 40:
'''AC''' +1 Natural; +1 size<br/>
'''AC''' +1 Natural; +1 size<br/>
'''Movement''' 10'; Fly 80' (Average)<br/>
'''Movement''' 10'; Fly 80' (Average)<br/>
'''Attacks''' Talon (1d4); +1 Size<br/>
'''Attacks''' 2 Talon (1d4+str) and bite -5 (1d4+[.5*str]); +1 Size<br/>
'''Str 10''' +0 att/dmg<br/>
'''Str 10''' +0 att/dmg<br/>
'''Dex 15''' +2 AC, Reflex<br/>
'''Dex 15''' +2 AC, Reflex<br/>
Line 50: Line 50:
'''AC''' +2 Natural; +1 size<br/>
'''AC''' +2 Natural; +1 size<br/>
'''Movement''' 20'; Swim 30'<br/>
'''Movement''' 20'; Swim 30'<br/>
'''Attacks''' Arms (0) and bite (1d3); +1 Size<br/>
'''Attacks''' Arms (0) and bite (1d3+[.5*str]); +1 Size<br/>
'''Str 12''' +1 att/dmg<br/>
'''Str 12''' +1 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Dex 17''' +3 AC, Reflex<br/>
Line 64: Line 64:
'''AC''' +3 Natural; +1 size<br/>
'''AC''' +3 Natural; +1 size<br/>
'''Movement''' 20'; Swim 20'; Climb 20'<br/>
'''Movement''' 20'; Swim 20'; Climb 20'<br/>
'''Attacks''' Bite (1d2 plus poison); +1 Size<br/>
'''Attacks''' Bite (1d2+str plus poison); +1 Size<br/>
'''Str 6''' -2 att/dmg<br/>
'''Str 6''' -2 att/dmg<br/>
'''Dex 17''' +3 AC, Reflex<br/>
'''Dex 17''' +3 AC, Reflex<br/>
Line 76: Line 76:
'''AC''' +2 Natural; +1 Size<br/>
'''AC''' +2 Natural; +1 Size<br/>
'''Movement''' 30'<br/>
'''Movement''' 30'<br/>
'''Attacks''' Beak (1d4)<br/>
'''Attacks''' Beak (1d4+str)<br/>
'''Str 9''' -1 att/dmg<br/>
'''Str 9''' -1 att/dmg<br/>
'''Dex 21''' +5 AC, Reflex<br/>
'''Dex 21''' +5 AC, Reflex<br/>

Revision as of 22:34, 6 December 2008

Wild Shape: Tiny | Small | Medium | Large | Huge | Plant | Elemental

Badger

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 30'; Burrow 10'
Attacks 2 claws (1d2+str) and bite -5 (1d3+str); +1 Size
Str 8 -1 att/dmg
Dex 17 +3 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Rage (Ex) A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Dire Rat

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 40'; Climb 20'
Attacks Bite (1d4+str plus disease); +1 Size
Str 10 +0 att/dmg
Dex 17 +3 AC, Reflex
Con 12 Gain (1*HD) hp; +1 Fort

Disease (Ex) Filth fever—bite, Fortitude DC (10 + 1/2 HD + 1 Con), incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Dog

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 40'
Attacks Bite (1d4+str); +1 Size
Str 13 +1 att/dmg
Dex 17 +3 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Eagle

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 10'; Fly 80' (Average)
Attacks 2 Talon (1d4+str) and bite -5 (1d4+[.5*str]); +1 Size
Str 10 +0 att/dmg
Dex 15 +2 AC, Reflex
Con 12 Gain (1*HD) hp; +1 Fort

Octopus

Type Human (Unchanged; Aquatic)
Size Small
AC +2 Natural; +1 size
Movement 20'; Swim 30'
Attacks Arms (0) and bite (1d3+[.5*str]); +1 Size
Str 12 +1 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Aquatic Subtype These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Improved Grab (Ex) To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.

Snake, Small

Type Human (Unchanged)
Size Small
AC +3 Natural; +1 size
Movement 20'; Swim 20'; Climb 20'
Attacks Bite (1d2+str plus poison); +1 Size
Str 6 -2 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Poison (Ex) A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is (10 + 1/2 hit dice + 0 Con)

Swindlespitter Dinosaur MM3

Type Human (Unchanged)
Size Small
AC +2 Natural; +1 Size
Movement 30'
Attacks Beak (1d4+str)
Str 9 -1 att/dmg
Dex 21 +5 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort

Poison Spray (Ex): When threatened, a swindlespitter sprays a corrosive poison in a 15-foot cone from its mouth. Contact; Fort DC (10 + 1/2 hit dice + 1 con); initial damage blindness for 2d4 minutes; secondary damage 1d4 Con. The swindlespitter can spray this poison once every 1d4 rounds. Swindlespitters flee from blinded opponents if possible. The save DC is Constitution-based.