Drinking & Dragons

Wild Shape Small

From Drinking and Dragons
Revision as of 07:12, 2 December 2008 by >Mqs

Wild Shape: Tiny | Small | Medium | Large | Huge | Plant | Elemental

Badger

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 30'; Burrow 10'
Attacks 2 claws (1d2) and bite (1d3); +1 Size
Str 8 -1 att/dmg
Dex 17 +3 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Rage (Ex) A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Dire Rat

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 40'; Climb 20'
Attacks Bite (1d4 plus disease); +1 Size
Str 10 +0 att/dmg
Dex 17 +3 AC, Reflex
Con 12 Gain (1*HD) hp; +1 Fort

Disease (Ex) Filth fever—bite, Fortitude DC (10 + 1/2 HD + 1 Con), incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Dog

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 40'
Attacks Bite (1d4); +1 Size
Str 13 +1 att/dmg
Dex 17 +3 AC, Reflex
Con 15 Gain (2*HD) hp; +2 Fort

Eagle

Type Human (Unchanged)
Size Small
AC +1 Natural; +1 size
Movement 10'; Fly 80' (Average)
Attacks Talon (1d4); +1 Size
Str 10 +0 att/dmg
Dex 15 +2 AC, Reflex
Con 12 Gain (1*HD) hp; +1 Fort

Octopus

Type Human (Unchanged; Aquatic)
Size Small
AC +2 Natural; +1 size
Movement 20'; Swim 30'
Attacks Arms (0) and bite (1d3); +1 Size
Str 12 +1 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Aquatic Subtype These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Improved Grab (Ex) To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.

Snake, Small

Type Human (Unchanged)
Size Small
AC +3 Natural; +1 size
Movement 20'; Swim 20'; Climb 20'
Attacks Bite (1d2 plus poison); +1 Size
Str 6 -2 att/dmg
Dex 17 +3 AC, Reflex
Con 11 Gain (0*HD) hp; +0 Fort

Poison (Ex) A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is (10 + 1/2 hit dice + 0 Con)

Swindlespitter Dinosaur MM3

Type Human (Unchanged)
Size Small
AC +2 Natural; +1 Size
Movement 30'
Attacks Beak (1d4)
Str 9 -1 att/dmg
Dex 21 +5 AC, Reflex
Con 13 Gain (1*HD) hp; +1 Fort

Poison Spray (Ex): When threatened, a swindlespitter sprays a corrosive poison in a 15-foot cone from its mouth. Contact; Fort DC (10 + 1/2 hit dice + 1 con); initial damage blindness for 2d4 minutes; secondary damage 1d4 Con. The swindlespitter can spray this poison once every 1d4 rounds. Swindlespitters flee from blinded opponents if possible. The save DC is Constitution-based.