Drinking & Dragons

Difference between revisions of "Wild talk:PC/Nathaniel"

From Drinking and Dragons
 
(adding 2nd level spells)
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#REDIRECT [[Wild talk:Nathaniel Winter/Binder Build]]
*'''1st (5)'''
** '''<span style="color:grey;">Debuff</span>'''
** '''Bane:''' VS; 1 min@CL; 50' burst on you; Enemies take -1 on attack rolls and saves against fear.
** '''Cause Fear:''' VS; Close; Frightened 1d4 rnds (Will shaken for 1 rnd)
** '''Doom:''' VS; Medium, 1 min@CL; One subject shaken (-2 on attack rolls, saves, and checks).
** '''<span style="color:grey;">Attack</span>'''
** '''Bestow Wounds <sup>HoH</sup>:''' <span style="color:red;">Permitted?</span>
** '''Chill Touch:''' VS; One touch/level deals 1d6 neg, 1 Str damage (Fort neg str dmg)
** '''Inflict Light Wounds:''' VS; Touch deals 1d8 damage +1/level (max +5).
** '''Ray of Enfeeblement:''' VS; Close, 1 min@CL; Ranged touch attack does 1d6 +1 per two CL (maximum 1d6+5). The subject’s Strength score cannot drop below 1.
** '''Summon Undead I <sup>SpC</sup>:''' VS; Summons undead to fight for you.
** '''<span style="color:grey;">Utility</span>'''
** '''Detect Magic:''' VS; Detects spells and magic items within 60 ft.
** '''Detect Undead:''' VSM; Reveals undead within 60 ft.
** '''Hide from Undead:''' VS; 1 touched creature@CL, 10 min@CL; Undead can’t perceive one subject/level. Intelligent undead get a Will save to negate.
** '''Undetectable Alignment:''' VS; Conceals alignment for 24 hours.
** '''<span style="color:grey;">Spell Domain 1/day</span>'''
** '''Mage Armor''' VSF; 1 hour@CL; +4 armor bonus
 
2nd Level:
 
*'''1st (5)'''
** '''<span style="color:grey;">Debuff</span>'''
** '''Blindness/deafness''' V; Medium; Fort neg
** '''Death knell''' VS; Touch (Will neg); 1d8 temp HP, +2 Str, +1 caster level for 10 min per HD of the subject
** '''Scare''' VSM; Medium, 1 target/3 levels within 30' with 6HD or less, 1 rnd/lvl or 1rnd; Frightened (Will partial)
 
** '''<span style="color:grey;">Attack</span>'''
** '''Ghoul touch'''
** '''Inflict moderate wounds'''
** '''Summon swarm'''
** '''Summon undead II'''
 
** '''<span style="color:grey;">Utility</span>'''
** '''Darkness'''
** '''Command undead'''
** '''False life'''
** '''Gentle repose'''
** '''Spectral hand'''
 
** '''<span style="color:grey;">Spell Domain 1/day</span>'''
** '''Silence'''

Revision as of 19:52, 20 January 2009

  • 1st (5)
    • Debuff
    • Bane: VS; 1 min@CL; 50' burst on you; Enemies take -1 on attack rolls and saves against fear.
    • Cause Fear: VS; Close; Frightened 1d4 rnds (Will shaken for 1 rnd)
    • Doom: VS; Medium, 1 min@CL; One subject shaken (-2 on attack rolls, saves, and checks).
    • Attack
    • Bestow Wounds HoH: Permitted?
    • Chill Touch: VS; One touch/level deals 1d6 neg, 1 Str damage (Fort neg str dmg)
    • Inflict Light Wounds: VS; Touch deals 1d8 damage +1/level (max +5).
    • Ray of Enfeeblement: VS; Close, 1 min@CL; Ranged touch attack does 1d6 +1 per two CL (maximum 1d6+5). The subject’s Strength score cannot drop below 1.
    • Summon Undead I SpC: VS; Summons undead to fight for you.
    • Utility
    • Detect Magic: VS; Detects spells and magic items within 60 ft.
    • Detect Undead: VSM; Reveals undead within 60 ft.
    • Hide from Undead: VS; 1 touched creature@CL, 10 min@CL; Undead can’t perceive one subject/level. Intelligent undead get a Will save to negate.
    • Undetectable Alignment: VS; Conceals alignment for 24 hours.
    • Spell Domain 1/day
    • Mage Armor VSF; 1 hour@CL; +4 armor bonus

2nd Level:

  • 1st (5)
    • Debuff
    • Blindness/deafness V; Medium; Fort neg
    • Death knell VS; Touch (Will neg); 1d8 temp HP, +2 Str, +1 caster level for 10 min per HD of the subject
    • Scare VSM; Medium, 1 target/3 levels within 30' with 6HD or less, 1 rnd/lvl or 1rnd; Frightened (Will partial)
    • Attack
    • Ghoul touch
    • Inflict moderate wounds
    • Summon swarm
    • Summon undead II
    • Utility
    • Darkness
    • Command undead
    • False life
    • Gentle repose
    • Spectral hand
    • Spell Domain 1/day
    • Silence