Curse:PC/Dwsyer

This page was last edited on 29 May 2026, at 20:09.

(Redirected from Curse:PC/Daryl)


Dwsyer

"Dwooze-yer" the Level 1 male Duergar (Giant) Orderborne Call of the Brave Warrior

Statistics

Agility +1, Strength +2, Finesse +0, Instinct +1, Presence -1, Knowledge +0

Evasion 9 (11 base, -1 massive weapon, -1 heavy armor), Armor 4

HP 7 (major 8/severe 16), Stress 6

Crunch

Pharasman theology +2
Brought up in the tradition of the Mother of Souls. Examples: undead, cosmology/time, prophecy, religions, morticians/funerary rites/cemeteries, ethics/morality
"Forever climbing out of the pits" +2
Out of the Darklands and into the streets. Out of the streets into the militia. Out of the militia and into the cemetery... Examples: Knowing about and overcoming dark, dank, sticky, grody, ugly, cesspools. Literal and metaphorical.
Dedicated
1/rest, when furthering: hope d20 (one action)
  • Undead are a disruptive perversion of the natural cycle of souls.
  • Maintain the world and people around you.
  • Remember.
Endurance
+1 HP (included)
Reach
weapon, ability, spell, or other feature: melee -> very close
No Mercy
3 hope: +1 attack rolls until rest
Attack of Opportunity
very close adversary attempts to leave that range, reaction roll trait of choice vs difficulty. Success 1, Crit 2.
choices: cancel move, deal primary weapon damage, follow
Combat Training
ignore weapon burden & +level to damage
Courage
fail with fear: gain hope
Battle Ritual
1/long rest, vs super dangerous/outmatched, prep: clear 2 stress, gain 2 hope
Get Back Up
take severe, mark stress: reduce threshold (Blade 1)
Whirlwind
attack very close. success, spend hope: also all others at very close, half damage. (Blade 1)

Equipment

  • chainmail armor (7/15; 4): heavy (-1 evasion)
  • greatsword (primary 1h strength very close d10+3 physical): massive (-1 evasion, +1 damage die, drop lowest)
    • +2 @ 2d10k1+6 (d10+3 base + 1 level +2 paired)
  • iron-bound stake (shortsword) (secondary agility very close d8 physical): paired (+2 to primary damage within very close)
  • basics (torch, rope, supplies
  • minor stamina (1d4 stress)
  • a sharpening stone
  • whittling knife
  • tarnished hand-poured silver holy symbol to Pharasma
🪙Gold
1 handful, 0 bags, 0 chests

Fluff

Connection to Lemm: He's been messing with the Gray. Some devoted Pharasmans have been dedicated to stopping that. I have in particular run into Lindsay's character before.

Born in the Darklands. Exiled and cursed to the surface when he decided not to use his martial training on slaver raids, arguing that keeping slaves did not match a societally-consistent legal framework. Spent some time in the militia in the Dwarven Sky Citadel of Janderhoff (not far northeast of Korvosa) where contact made him learn of the non-dwarven pantheons. Joining up with a sect of Pharasma worshippers who focus on her Judge of Souls aspect, he moved to Korvosa. He only recently finished his cloister studies, but has been actively patrolling the Gray during his decade in the city. Unsure of where to go next, he accepted a post akin to "Paladins" of Pharasma to seek to stop those who interfere with the Gray, even outside is fences.