Curse:PC/Hrrm: Difference between revisions

This page was last edited on 4 June 2026, at 01:13.

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Hrrm casts Major Glamour
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m testing moving TOC, might undo
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[[Category:Curse of the Crimson Throne]]
[[Category:Curse of the Crimson Throne]]
[[Category:Curse:PC]]
[[Category:Curse:PC]]

Revision as of 01:13, 4 June 2026

Hrrm

"Hrrm and best friend, Sample!" Hrrm with Serpent Scepter & Enrapturing Cape curios.
At his side is Sample, his Clank best friend.

Statistics

  • Level: 1
  • Evasion: 11 (10 base; +1 Gambeson Armor)
  • Hit Points: 5
  • Stress: 6
  • Proficiency: 1
  • Armor Slots: 3
  • Thresholds: 6/12 (5/11 Gambeson Armor; +1 level)

Traits

Spellcast Trait: Presence

  • Agility: 0
  • Strength: +1
  • Finesse: -1
  • Instinct: +1
  • Presence: +2
  • Knowledge: 0

Experiences

  • Wandering Scavenger (+2): A life-long traveler who seeks powerful or fabled relics, curios, or trinkets.
  • Sheep in Wolf's Clothing (+2): Looks intimidating, mean, grumpy, odd or ugly; but just wants friends!

Ancestry

Mixed: Halfling/ElfOuphe: Ouphes are odd humanoid creatures with varying features of elves, faerie, and goblins, among other ancestries. Their origin is the product of bizarre magic.

Luckbringer: At the start of each session, everyone in your party gains a Hope.
Celestial Trance: During a rest, you can drop into a trance to choose an additional downtime move.

Community

Wanderborne: Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that's useful to your situation. Work with the GM to figure out what item you take out.

Class/Subclass

Bard/TroubadourCurio Collector: Collectors of Curios; odd, and often old, artifacts, relics, trinkets and baubles that are often as rich in history as they are secret dormant power. Uses these curios as implements to focus his power and produce incredible effects.

Domains: Codex + Grace

Hope Feature

Unleash Curse: Sample's eyes alight as it screams unsettling historic facts or screeches strange noises at your target. Spend 3 Hope to temporarily Distract a target within Close range, giving them a −2 penalty to their Difficulty.

Class Features

Curio Resonance: Once per session, you invest a portion of your magic into your chosen curios. Give yourself and each of your party members a Curio Resonance Die. At level 1 your Curio Resonance Die is a d6. A PC can spend their Curio Resonance Die to roll it, adding to the result of their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At then end of each session, clear all unspent Curio Resonance Dice. At level 5, your Curio Resonance Die increases to a d8.

Foundation Feature

Curio Focus Powers: Describe how your curios manifest these powers to gain the listed benefit. You can activate each focus power once per long rest:

  • Healing: You and all allies within Close range clear a Hit Point.
  • Vulnerability: Make a target within Close range temporarily Vulnerable.
  • Hopeful: You and all allies within Close range gain a Hope.

Domain Cards

Book of Tyfar
Level 1 Codex Grimoire; Recall Cost: 2⚡
Curio: Serpent Scepter - A golden scepter with a serpent crown and a single closed eye below it.
Animal Trappings: You tap the butt of the scepter on the ground, awakening the monstrous eye. → Make a Spellcast Roll against up to three adversaries within Melee range. Targets you succeed against take 2d6 magic damage and must mark a Stress as their equipment and clothing suddenly comes to life--biting, scratching, and stinging.
Curio: Nethys Knot - A white & black bracelet depicting two limbs ending in hands, grasping one-another; one white, one black.
Magic Moppet: You pass your hand through the hoops. → You conjure a magical miniature version of yourself with the same size and strength as your own hand within Far range.
Curio: Pharasman Censer - A silver censer, its chain broken. Once used by the clerics of Pharasma to produce mist for ancient rituals or to shield prying eyes.
Grave Mist: When swung, out spouts a mysterious mist. → Make a Spellcast Roll (13) to cast a temporary thick fog that gathers in a stationary area within Very Close range. The fog heavily obscures this area and everything in it.
Enrapture
Level 1 Grace Spell; Recall Cost: 0⚡
Curio: Enrapturing Cape - A cape once owned by a Bard whose name was erased from history books.
Enrapture: You flourish your cape, flashing the pearlescent inner lining. → Make a Spellcast Roll against a target within Close range. On a success, they become temporarily Enraptured. While Enraptured, a target's attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Once per rest on a success, you can mark a Stress to force the Enraptured target to mark a Stress as well.

Primary Weapon

Scepter
Trait: Presence
Range: Far
Damage: d6 mag
Burden: Two-Handed
Feature: Versatile: This weapon can also be used with these statistics—Presence, Melee, d8.

Secondary Weapon

Scepter
Trait: Presence
Range: Melee
Damage: d8 mag
Burden: Two-Handed
Feature: n/a

Armor

Gambeson Armor
Base Threshold: 5/11
Base Score: 3
Feature: Flexible: +1 to Evasion

Inventory

  • 🪙 Handful gold
  • Nomadic Pack
  • Bejeweled Brooch
  • Reefclaw's Kiss (Wand) [3 charges]
  • Minor Healing Potion
  • Minor Stamina Potion