Difference between revisions of "LRC:Jar Jar/Character Sheet"
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== Jar Jar (ECL14) == | == Jar Jar (ECL14) == | ||
Barbarian 2/Cleric 12<br/> | Barbarian 2/Cleric 12<br/> | ||
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'''Speed:''' 45'<br/> | '''Speed:''' 45'<br/> | ||
'''Melee:''' Touch +12 <br/> | '''Melee:''' Touch +12 <br/> | ||
'''Melee:''' | '''Melee:''' Greataxe +13/8/3 (1d12+1 / ×3) <br/> | ||
::For every -1 to hit you take (max -11) you gain +2 damage<br/> | |||
'''Ranged:''' Ray +14 <br/> | '''Ranged:''' Ray +14 <br/> | ||
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +11/6/1; '''Grapple:''' +11<br/> | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +11/6/1; '''Grapple:''' +11<br/> |
Latest revision as of 05:48, 21 March 2009
Jar Jar (ECL14)
Barbarian 2/Cleric 12
NG Medium halfling
Init +2; Senses: Listen +8; Spot +8
AC: 22; Touch: 16; Flat-footed: 20
(+2 dex; +1 size; +6 chainmail; +3 deflection)
HP: 149 (2d12+12d8+42+28)
Fort: +17, Ref +8, Will +12
+2 vs Fear effects
Speed: 45'
Melee: Touch +12
Melee: Greataxe +13/8/3 (1d12+1 / ×3)
- For every -1 to hit you take (max -11) you gain +2 damage
- For every -1 to hit you take (max -11) you gain +2 damage
Ranged: Ray +14
Space: 5'; Reach: 5'; BAB: +11/6/1; Grapple: +11
Class Spells CL12 DC 10+lvl
Close 55' [11] Medium 220' Long Far
Domains Good, Protection
- 6th Convert to 4d8+12 healing
- Dimensional Anchor (Heightened)
- Poison (Empowered)
- [d] Holy Smite (Empowered)
- 5th Convert to 4d8+12 healing
- Dismissal
- Restoration
- Restoration
- [d] Holy Smite
- 4th Convert to 4d8+12 healing
- Divination
- Freedom of Movement
- Freedom of Movement
- [d] Holy Smite
- 3rd Convert to 3d8+12 healing
- Blindness/Deafness
- Dispel Magic
- Prayer
- Waterbreathing
- [d] Protection from Energy
- 2nd Convert to 2d8+10 healing
- Align Weapon
- Bull's Strength
- Hold Person
- Silence
- [d] Shield Other (A ring must be given to the recipient prior to battle)
- 1st Convert to 1d8+5 healing
- Obscuring Mist
- Sanctuary
- Sanctuary
- Bless
- Bless
- [d] Protection from Evil
Abilities Str 10 +0 | Dex 14 +2 | Con 16 +3 (20 +5) | Int 8 -1 | Wis 14 +2 | Cha 8 -1
- Feats Power Attack, Dash, Lightning Reflexes, Empower, Heighten
- Skills Intimidate +4, Survival +7, Climb +5
Items Chainshirt +2; Amulet of Health +4; Ring of Protection +3; Boots of Springing and Striding; Battleaxe +1
Active abilities
Turn Undead 2/day, Roll d20-1. See turn undead chart in the Player's Handbook.
Rage 1/day, free action, +4 bonus to Strength (+2 to hit and damage with Battleaxe), a +4 bonus to Constitution (+28hp), and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. Cannot cast spells while raging.
Protection Domain 1/day, grant target touched a +12 bonus to their next saving throw. Duration 1 hour.
Passive Abilities
Good Domain You cast spells with the Good descriptor at +1 caster level.
Uncanny Dodge (Ex) Not flat-footed.