A:PC/Kweto Lucullus/Build: Difference between revisions
From Drinking and Dragons
>Arz m cat tag |
>Arz m every other lvl feat correction |
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[[Category:Arcanis]] | [[Category:Arcanis]] | ||
[[Category:A:PC]] | [[Category:A:PC]] | ||
;Warning - As writ this build is wholely illegal past 11th level. | ;Warning - As writ this build is wholely illegal past 11th level. | ||
:What I mean by this is twofold: | :What I mean by this is twofold: | ||
*1) Although Many Blades Many Methods can change what weapon WF is applied to; it wouldn't change the weapon for qualifying | *1) Although Many Blades Many Methods can change what weapon WF is applied to; it wouldn't change the weapon for qualifying purposes. In short, none of the maneuvers would apply except to the Kio Sword. | ||
*2) Many Blades Many Methods changes at such a slow rate it decreases the fun of being able pull out odd combos of weapons. As point 1, no weapon/maneuver combos. | |||
purposes. In short, none of the maneuvers would apply except to the Kio Sword. | *Resolution: Gain no mechanical benefit from WF in exchange for fixing the above two problems? Might require other balancing measures. | ||
*2) Many Blades Many Methods changes at such a slow rate it decreases the fun of being able pull out odd combos of weapons. As | |||
point 1, no weapon/maneuver combos. | |||
*Resolution: Gain no mechanical benefit from WF in exchange for fixing the above two problems? Might require other balancing | |||
measures. | |||
*Notes: The alternate features of Hit & Run Tactics from DotU:58, Distracting Attack from PHB2:55, and Champion of the Wild | *Notes: The alternate features of Hit & Run Tactics from DotU:58, Distracting Attack from PHB2:55, and Champion of the Wild | ||
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| ECL||Class/Level||Feats||Special Notes | | ECL||Class/Level||Feats||Special Notes | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 1||Altherian Urban Sentinel 1||Pureblood Kio{PGtA}, Quick Draw||Favored Enemy, Exotic Wpn (Rifle & Pistol){PGtA:80}, Scum{PGtA:81}, Track | | 1||Altherian Urban Sentinel 1|| Pureblood Kio{PGtA}, Quick Draw || Favored Enemy, Exotic Wpn (Rifle & Pistol){PGtA:80}, Scum{PGtA:81}, Track | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| 2||Ranger 2|| ||Rapid Shot | | 2||Ranger 2|| ||Rapid Shot | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 3||Fighter 1||Two Weapon Fighting||Combat Expertise, Hit & Run Tactics {DotU:58} | | 3||Fighter 1|| Two Weapon Fighting || Combat Expertise, Hit & Run Tactics {DotU:58} | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| 4||Fighter 2|| ||Improved Disarm | | 4||Fighter 2|| ||Improved Disarm | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 5||Ranger 3|| ||Endurance | | 5||Ranger 3|| Combat Reflexes || Endurance | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| 6||Champion of the Wild 4|| | | 6||Champion of the Wild 4|||| Distracting Attack {PHB2:55},Improved Two Weapon Fighting {CC:50} | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| 7||Weapon Savant 1|| {PGtA:257} ||Total Weapon Proficiency, Deflect Attack +1 | | 7||Weapon Savant 1|| {PGtA:257} Mage Slayer{CA} || Total Weapon Proficiency, Deflect Attack +1 | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 8||Weapon Savant 2|| ||Total Finesse, Improvised Weapons | | 8||Weapon Savant 2|| || Total Finesse, Improvised Weapons | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| 9||Weapon Savant 3|| | | 9||Weapon Savant 3|| Double Hit{MH:25} || Expert Strike, Deflect Attack +2 | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 10||Weapon Savant 4|| ||Close Combat Fighting | | 10||Weapon Savant 4|| || Close Combat Fighting | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| 11|| Weapon Savant 5|| ||Many Blades Many Methods, Deflect Attack +3 | | 11|| Weapon Savant 5|| Weapon Focus || Many Blades Many Methods, Deflect Attack +3 | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 12||Hand, Blade, & Mind 1|| {PGtA:214} | | 12||Hand, Blade, & Mind 1|| {PGtA:214} || Canny Defense | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| 13||Hand, Blade, & Mind 2|| ||Parry | | 13||Hand, Blade, & Mind 2||Greater Two Weapon Fighting || Parry | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 14||Hand, Blade, & Mind 3|| ||Improved Quick Draw, Pressing Attack | | 14||Hand, Blade, & Mind 3|| || Improved Quick Draw, Pressing Attack | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| 15||Sword That Believes 1|| {PGtA:214} | | 15||Sword That Believes 1|| {PGtA:214} || Blind Fighting | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 16||Sword That Believes 2|| ||Impeccable Expertise | | 16||Sword That Believes 2|| || Impeccable Expertise | ||
|- | style="background:#cccc99" | |- | style="background:#cccc99" | ||
| 17||Sword That Believes 3|| ||A Thousand Cuts, Instinctual Defense | | 17||Sword That Believes 3|| Riposte || A Thousand Cuts, Instinctual Defense | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 18||Sword That Believes 4|| | | 18||Sword That Believes 4|| || Strike without Thought | ||
|- | style="background:#e4e4b1" | |- | style="background:#e4e4b1" | ||
| 19||Sword That Believes 5|| ||Flowing Sand, Mighty Swing | | 19||Sword That Believes 5|| Balanced Blades{PGtA} or Oversized Two Weapon Fighting{CA} || Flowing Sand, Mighty Swing | ||
|} | |} |
Latest revision as of 18:33, 3 May 2009
- Warning - As writ this build is wholely illegal past 11th level.
- What I mean by this is twofold:
- 1) Although Many Blades Many Methods can change what weapon WF is applied to; it wouldn't change the weapon for qualifying purposes. In short, none of the maneuvers would apply except to the Kio Sword.
- 2) Many Blades Many Methods changes at such a slow rate it decreases the fun of being able pull out odd combos of weapons. As point 1, no weapon/maneuver combos.
- Resolution: Gain no mechanical benefit from WF in exchange for fixing the above two problems? Might require other balancing measures.
- Notes: The alternate features of Hit & Run Tactics from DotU:58, Distracting Attack from PHB2:55, and Champion of the Wild
{CC:50}.
International Flurry
ECL | Class/Level | Feats | Special Notes |
1 | Altherian Urban Sentinel 1 | Pureblood Kio{PGtA}, Quick Draw | Favored Enemy, Exotic Wpn (Rifle & Pistol){PGtA:80}, Scum{PGtA:81}, Track |
2 | Ranger 2 | Rapid Shot | |
3 | Fighter 1 | Two Weapon Fighting | Combat Expertise, Hit & Run Tactics {DotU:58} |
4 | Fighter 2 | Improved Disarm | |
5 | Ranger 3 | Combat Reflexes | Endurance |
6 | Champion of the Wild 4 | Distracting Attack {PHB2:55},Improved Two Weapon Fighting {CC:50} | |
7 | Weapon Savant 1 | {PGtA:257} Mage Slayer{CA} | Total Weapon Proficiency, Deflect Attack +1 |
8 | Weapon Savant 2 | Total Finesse, Improvised Weapons | |
9 | Weapon Savant 3 | Double Hit{MH:25} | Expert Strike, Deflect Attack +2 |
10 | Weapon Savant 4 | Close Combat Fighting | |
11 | Weapon Savant 5 | Weapon Focus | Many Blades Many Methods, Deflect Attack +3 |
12 | Hand, Blade, & Mind 1 | {PGtA:214} | Canny Defense |
13 | Hand, Blade, & Mind 2 | Greater Two Weapon Fighting | Parry |
14 | Hand, Blade, & Mind 3 | Improved Quick Draw, Pressing Attack | |
15 | Sword That Believes 1 | {PGtA:214} | Blind Fighting |
16 | Sword That Believes 2 | Impeccable Expertise | |
17 | Sword That Believes 3 | Riposte | A Thousand Cuts, Instinctual Defense |
18 | Sword That Believes 4 | Strike without Thought | |
19 | Sword That Believes 5 | Balanced Blades{PGtA} or Oversized Two Weapon Fighting{CA} | Flowing Sand, Mighty Swing |