Drinking & Dragons

Difference between revisions of "A:Slush"

From Drinking and Dragons
>Askewnotion
(Slight reorg. Deleted items that have been dsitributed.)
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== 2698.22 GP ==
== 2698.22 GP ==
== Slush fund items (carried by Mauritis' horse) ==
* '''Ansleigh's Wound Seal''' (4) Upon application it converts 1d6 lethal damage to nonlethal. One minute later it heals 1d3+2 damage and requires a Fort DC14 or lose 1d3 Wisdom.
* '''Potion of Cure Light Wounds'''
* '''Incense of Focus''' Standard action to light, 30' radius, all inside gain +2 on Will saves vs mind-effecting effects.
* Scroll of ''Bull's Strength'' (Arcane)
* Scroll of ''Invisibility Purge'' (Divine)


== Non-material Goods and Services for the group ==
== Non-material Goods and Services for the group ==
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== Unclaimed Goods ==
== Unclaimed Goods ==
=== Magic Items ===
* Troll Gut Rope 50', MIC 190 - expanding rope
* +1 Chain shirt - Jayvin
* Wand Cure Serious w/ 10 charges - Vicente
* +2,515gp cash from selling the following:
** <strike>(throat) Amber Amulet of Vermin (Giant Bee)</strike> +260gp
** <strike>Breastplate, mw - +1, slick</strike> +2,255gp
* Holy Symbol of Illir, of Transfiguration - 1/day swift, cast align weapon for one round. 3/day purify food and drink. ''Any takers? I suggest Belos.''
=== Consumables ===
* '''Ansleigh's Wound Seal''' (4) Upon application it converts 1d6 lethal damage to nonlethal. One minute later it heals 1d3+2 damage and requires a Fort DC14 or lose 1d3 Wisdom.
* '''Potion of Cure Light Wounds'''
* '''Incense of Focus''' Standard action to light, 30' radius, all inside gain +2 on Will saves vs mind-effecting effects.
* Scroll of Bull's Strength (Arcane)
* Scroll of Invisibility Purge (Divine)
* Glitterstone, MIC 161 - 3 round glitterdust, thrown item ''-->KL claim''
=== Weapons and Armor ===


* Longsword
* Longsword
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** Torch (1) (1#)
** Torch (1) (1#)


== Loot from Sessions ==
This is where discussions on claims and identifying should take place.


== Claimed ==
=== Session 10 ===
* Net -- ''KL claim'' '''Will be removed from slush after session 9'''
* Bola (2) -- ''KL claim'' '''Will be removed from slush after session 9'''
 
== Shares ==
'''Session 8'''
: 485 GP to each PC and the sluch from sold good
::<strike>Slush, Mauritius, Lucullus, Jayvin, Belos</strike>
: 527.23 GP to each PC and the slush from adventuring
::<strike>Slush, Mauritius, Lucullus, Jayvin, Belos</strike>
: 263.62 to Iskander (NPC share)
: Chain shirt
: Fine wand ''Needs Detect Magic and perhaps Identify''


'''Session 7'''
;Reward from the faithful of Yarris
;Thieves Guild<strike>
: 120gp
: Studded Leather (5)
: Statue of a swimmer, worth 300gp
: Shortsword, masterwork (5)
: Cloth of gold vestments worth 90gp
: Buckler (5)
: Scroll of ''Freedom of Movement'' (D)
: Dagger (5)</strike>
: GP TBD


;Farmers at the tower are grateful and give the party the following
;Loot from Ssethegore thugs
: Three pigs that the party used (especially mauritius. You sick bastard with a cup)
: 3,000 gp
: Beef Cow
: Studded Leather, masterwork (human hide)
: Dairy Cow
: Studded Leather (human hide) (2)
: all five sold for 27 gold total
: Breastplate
: Scimitar, +1 and whirling (MIC)
: Scimitar, masterwork
: Greatsword, masterwork
: Shortsword (2)
: Javelins (5)
: Scroll of ''Heal'' (D)


'''Session 6'''
;Letter of introduction from Tyrion Lannister to Lord Beric of the First City in the Blessed Lands.
* Gold distributed for 720.83 GP to all surviving and present party members and slush.
** <strike>slush, Mauritius, Lucullus, Belos</strike>


'''Session 5'''
;Blessing of Yarris
*Items sold for 195.5 and added to slush.
: Bestowed upon those who would risk death to become stronger—{{Belos}}, {{Kweto}}, and {{Mauritius}}
'''Sessions 1-3'''
: '''Blessing of Yarris''' Those who embrace Yarris and who he deems worthy to return to life are blessed with an extraordinary fortitude. Gain +1hp for each hit die the character has.
::* 980.93 GP to each character that is not Kweto
:::*<strike>Mauritius, Jayvin, Utu, Belos</strike>
::* <strike>660.87 GP and 2 MW shortswords for Kweto.</strike>




[[Category:Arcanis]][[Category:A:PC]]
[[Category:Arcanis]][[Category:A:PC]]
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Revision as of 14:06, 11 October 2009

Slush Notes

NOTE: Please strike your name when you claim an item or gold from the list and add it to your logsheet so that we know you have taken your share. If there are deductions in the Slush GP, please note what for. This is just for tight bookkeeping.

2698.22 GP

Slush fund items (carried by Mauritis' horse)

  • Ansleigh's Wound Seal (4) Upon application it converts 1d6 lethal damage to nonlethal. One minute later it heals 1d3+2 damage and requires a Fort DC14 or lose 1d3 Wisdom.
  • Potion of Cure Light Wounds
  • Incense of Focus Standard action to light, 30' radius, all inside gain +2 on Will saves vs mind-effecting effects.
  • Scroll of Bull's Strength (Arcane)
  • Scroll of Invisibility Purge (Divine)

Non-material Goods and Services for the group

These typically stay in the slush.

  • Favor of the Church of Hurrian in Enpebyn: Divine spellcasting cost are waived for (Belos, Kweto, Diantha, Jayvin, Mauritius) in the city of Enpebyn, though costly material components will still need to be furnished.
  • Light Horse (2) - Used for carrying equipment. One each to Iskander and Vicente.

Unclaimed Goods

  • Longsword
  • Backpack (2gp/2#)
    • Flint & Steel
    • Torch (1) (1#)

Loot from Sessions

This is where discussions on claims and identifying should take place.

Session 10

Reward from the faithful of Yarris
120gp
Statue of a swimmer, worth 300gp
Cloth of gold vestments worth 90gp
Scroll of Freedom of Movement (D)
Loot from Ssethegore thugs
3,000 gp
Studded Leather, masterwork (human hide)
Studded Leather (human hide) (2)
Breastplate
Scimitar, +1 and whirling (MIC)
Scimitar, masterwork
Greatsword, masterwork
Shortsword (2)
Javelins (5)
Scroll of Heal (D)
Letter of introduction from Tyrion Lannister to Lord Beric of the First City in the Blessed Lands.
Blessing of Yarris
Bestowed upon those who would risk death to become stronger—βέλος, Kweto Lucullus, and Mauritius
Blessing of Yarris Those who embrace Yarris and who he deems worthy to return to life are blessed with an extraordinary fortitude. Gain +1hp for each hit die the character has.