Wild:Ship: Difference between revisions
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The Seawolf's Folly ''aka'' Red Tide | The Seawolf's Folly ''aka'' Red Tide | ||
The ship is owned in equal shares by Brilla, Nathaniel, Fuelwen, Rake, Ethyl. | The ship is owned in equal shares by Brilla, <strike>Nathaniel</strike> Ashtoft, Fuelwen, Rake, Ethyl. | ||
It's relatively shallow draft and needs a crew of only 20 to sail optimally. Ten can get it going. With cargo, it tops off at about about 50. It can carry a total of 60 tons. Compare to http://en.wikipedia.org/wiki/Xebec (page 24, "Broadsides Naval Adventures"). To buy a brand new one of these ships would be about 25,000 GP. Does not have oars. | It's relatively shallow draft and needs a crew of only 20 to sail optimally. Ten can get it going. With cargo, it tops off at about about 50. It can carry a total of 60 tons. Compare to http://en.wikipedia.org/wiki/Xebec (page 24, "Broadsides Naval Adventures"). To buy a brand new one of these ships would be about 25,000 GP. Does not have oars. |
Revision as of 16:02, 7 July 2010
The Seawolf's Folly aka Red Tide
The ship is owned in equal shares by Brilla, Nathaniel Ashtoft, Fuelwen, Rake, Ethyl.
It's relatively shallow draft and needs a crew of only 20 to sail optimally. Ten can get it going. With cargo, it tops off at about about 50. It can carry a total of 60 tons. Compare to http://en.wikipedia.org/wiki/Xebec (page 24, "Broadsides Naval Adventures"). To buy a brand new one of these ships would be about 25,000 GP. Does not have oars.
Armaments
- 6 ballista (3d8, 19-20. 120'. p107 Stormwrack). Mounted, but able to be moved with much effort.
- 10 heavy crossbows (in armory)
- 10 bastard swords
- 10 clubs
- 10 light crossbows
- 10 suits of leather armor
- 20 fire bolts for ballista (normal + alchemical fire)
- Aspect Mirror (visual only) paired with the one in Pink Priapism
Cargo
Exports from Barradin
Crew
High
- Captain: Brilla
- First Mate: Deenar
- Quartermaster: Fuelwen
- Cook: Bo
- Navigator: Fuelwen
- Medical: Bo
- Delconner
- Quineus
- TskTsk
Low
- 6 criminals from Garl (Rogue 1, Swashbuckler 1)
- 12 halfling criminals
- Each has a contingent spell, Vigor, Lesser, that will go off when at or below zero.
Passengers
- Ghost (monster manual example, except with draining touch)
- Lavelle - ghost