Wild:Custom/Grimwl: Difference between revisions
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| Initiative:|| | | Initiative:|| | ||
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| Speed:|| | | Speed:|| 20ft, fly 30ft. average <!-- +1LA --> | ||
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| AC:|| +4 natural, +1 size | | AC:|| +4 natural, +1 size | ||
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* Blindsight (Ex) | * Blindsight (Ex) | ||
:: Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment. | :: Grimlocks can sense all foes within 40 feet as a sighted creature would. Having been blended with an owl's superior hearing, it can sense out to 50 feet. Beyond that range, they treat all targets as having total concealment. | ||
:: Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded. | :: Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded. | ||
* Immunities | * Immunities | ||
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:: A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +6 racial bonus on Hide checks when in mountains or underground. | :: A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +6 racial bonus on Hide checks when in mountains or underground. | ||
:: Grimwls have a +4 racial bonus on Listen checks and a +4 racial bonus on Move Silently checks. | :: Grimwls have a +4 racial bonus on Listen checks and a +4 racial bonus on Move Silently checks. | ||
Latest revision as of 01:49, 7 June 2010
Grimwl - Grimlock Owl hybrid
Size/Type: | Small Monsterous Humanoid |
Hit Dice: | 2D8 |
Initiative: | |
Speed: | 20ft, fly 30ft. average |
AC: | +4 natural, +1 size |
BAB/Grp: | +2/+4 |
Space/Reach: | 5/5 |
SA: | Talons (1D4+STR) |
SQ: | Blindsight 50ft, immunities, scent |
LA: | +2. |
Attribute Modifiers: | +2 STR, +2 DEX, +2 CON, -2 WIS, -4 CHA |
- Blindsight (Ex)
- Grimlocks can sense all foes within 40 feet as a sighted creature would. Having been blended with an owl's superior hearing, it can sense out to 50 feet. Beyond that range, they treat all targets as having total concealment.
- Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
- Immunities
- Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
- Skills
- A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +6 racial bonus on Hide checks when in mountains or underground.
- Grimwls have a +4 racial bonus on Listen checks and a +4 racial bonus on Move Silently checks.