Wild:Custom/SequidSwarm: Difference between revisions
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>T3knomanser mNo edit summary |
>T3knomanser m Formatting, moved Slam onto the host (makes more sense) |
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Sequid Swarm | Sequid Swarm | ||
Sequids are tiny animals that look like small, pink, tentacular blobs. A single sequid is little threat unless it is able to possess a host- once it does so, it is able to reproduce quickly and create a sequid swarm. | |||
{| border="1px" | {| border="1px" | ||
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| Speed:|| 15ft | | Speed:|| 15ft | ||
|- | |- | ||
| AC:|| +2 size | | AC:|| +2 size (+2 with a host) | ||
|- | |- | ||
| BAB/Grp:|| +1/- | | BAB/Grp:|| +1/- | ||
|- | |- | ||
| Attack:|| Swarm (1d6 plus | | Attack:|| Swarm (1d6 plus fear) | ||
|- | |- | ||
| Full Attack:|| Swarm (1d6 plus | | Full Attack:|| Swarm (1d6 plus fear) | ||
|- | |- | ||
| Space/Reach:|| 10/0 | | Space/Reach:|| 10/0 | ||
|- | |- | ||
| SA:|| * Posession | | SA:|| | ||
:: A sequid swarm is | * Swarm | ||
:: | :: Any creature that takes damage from a swarm attack must pass a DC16 (WIS based,+2 racial) will save or cower in fear from the swarm. | ||
:: | * Posession | ||
:: '''Posessing a creature''' | |||
:: A sequid swarm with a host may reproduce. | ::: A sequid swarm is weaker without a mind controlled host. As quickly as possible, the sequids will attempt to overwhelm a suitable target and use it as the nexus for the swarm, gaing extra powers and abilities by doing so. | ||
|- | ::: Sequids may attempt a '''possession''' attack on any living, intelligent creature that does not have the shapeshifter sub-type and is inside the swarm's square. This attack is a free action on the swarm's turn. It may only attack a single creature in this fashion once a turn, but may use this attack multiple times. | ||
::: When the swarm attempts to posess a creature, that creature may use a free action to roll a DC16 will save (WIS based, +2 racial bonus). If the target creature cannot take any actions, due to cowering or some other condition, it automatically fails. | |||
:: '''A possessed creature''' | |||
::: Once a creature is possessed, it is completely under the control of the swarm. It loses all class abilities, but retains any racial abilities and skills. In addition, that creature gains a Slam attack (1D6+STR damage) and weapon focus (Slam). | |||
::: A creature remains posessed so long as a single sequid is in contact with its body. Even after the swarm is killed, 1D6 sequids will be attached to a host. A DC25 search check is required to find all of them. Once found, they can easily be removed and killed. | |||
::: A possesed creature cannot leave the swarm, and must always | |||
:: '''A swarm with hosts''' | |||
::: A swarm with a host automatically gains two HD (good BAB, poor reflex, good will and fort). It also gains a slam attack (+2, 1D6, 10' reach). A swarm may take multiple hosts, but only gains this bonus once. | |||
::: The host with the highest HD is always the primary host. The swarm uses that creature's intelligence, and gains any mental skills (INT, WIS, CHA) that the host has. | |||
::: Each host is its own creature, and can act and attack separately from the swarm. It retains all skills and may attack on its own initiative. | |||
::: For each host possessed, the DC of the swarming attack and of posession gain a +2 circumstance bonus. | |||
:: '''Death of a host''' | |||
::: A sequid swarm takes no penalty for the death of a single host, but if its last host dies, the sequid swarm loses all benefits it received, as well as losing 2HD. | |||
:: '''Reproduce''' | |||
::: A sequid swarm with a host may reproduce. Once a minute, a swarm may spawn new children. For each host they control, the space of the swarm increases by 5ft and it gains 1HD (good BAB, poor reflex, good will and fort). | |||
|- | |||
* Distraction | * Distraction | ||
| SQ:|| half damage from slashing and piercing, low-light vision, swarm traits | | SQ:|| half damage from slashing and piercing, low-light vision, swarm traits | ||
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| LA:|| - | | LA:|| - | ||
|- | |- | ||
| CR:|| | | CR:|| 5 (7 if it starts with a host) | ||
|} | |} |
Latest revision as of 21:44, 27 June 2010
Sequid Swarm
Sequids are tiny animals that look like small, pink, tentacular blobs. A single sequid is little threat unless it is able to possess a host- once it does so, it is able to reproduce quickly and create a sequid swarm.
- Distraction
Size/Type: | Tiny Animal (Swarm) |
Hit Dice: | 1d8 |
Initiative: | +2 |
Speed: | 15ft |
AC: | +2 size (+2 with a host) |
BAB/Grp: | +1/- |
Attack: | Swarm (1d6 plus fear) |
Full Attack: | Swarm (1d6 plus fear) |
Space/Reach: | 10/0 |
SA: |
|
SQ: | half damage from slashing and piercing, low-light vision, swarm traits |
Saves: | f/r/w:+4/5/1 |
Abilities: | Str 2, Dex 13, Con 10, Int 1, Wis 14, Cha 1 |
Skills: | Hide +14, Move Silently +6, Listen +8, spot +9 |
Skill bonuses: | +4 hide and move silently |
Feats: | Alertness, Weapon Finesse |
LA: | - |
CR: | 5 (7 if it starts with a host) |