Brew:Cast/Bethany: Difference between revisions
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{| class="not-tabular-data" width="100%" | {| class="not-tabular-data" width="100%" | ||
| valign="top" width="35%" | | | valign="top" width="35%" | | ||
<!-- Upload an image (in sidebar) -->[[File: | <!-- Upload an image (in sidebar) -->[[File:Bethany.jpg|150px]]<!-- End image --> | ||
== Attributes == | == Attributes == | ||
{{Unisys:Attributes | {{Unisys:Attributes | ||
|str= | |str=1 | ||
|dex= | |dex=6 | ||
|con= | |con=3 | ||
|int= | |int=1 | ||
|per= | |per=6 | ||
|wil= | |wil=4 | ||
}} | }} | ||
== Skills == | == Skills == | ||
<!-- NOTE: wc1-5 denote WildCard skills. You need to provide a title for each skill --> | <!-- NOTE: wc1-5 denote WildCard skills. You need to provide a title for each skill --> | ||
{{Unisys:Cinematic Skills | {{Unisys:Cinematic Skills | ||
|acrobatics= | |acrobatics=8 | ||
|art= | |art=0 | ||
|computers= | |computers=2 | ||
|crime=0 | |crime=0 | ||
|doctor=0 | |doctor=0 | ||
|driving= | |driving=0 | ||
|getting-medieval=0 | |getting-medieval=0 | ||
|gun-fu=0 | |gun-fu=0 | ||
|influence= | |influence=0 | ||
|knowledge= | |knowledge=1 | ||
|kung-fu= | |kung-fu=2 | ||
|languages= | |languages=0 | ||
|mr-fixit= | |mr-fixit=0 | ||
|notice= | |notice=5 | ||
|occultism= | |occultism=4 | ||
|science= | |science=0 | ||
|sports= | |sports=2 | ||
|wc1_title= | |wc1_title= | ||
|wc1=2 | |wc1=2 | ||
|wc2_title= | |wc2_title= | ||
Line 50: | Line 48: | ||
}} | }} | ||
| valign="top" width="64%" | | | valign="top" width="64%" | | ||
== Stats == | == Stats == | ||
<!-- To add to your Life Points, change this variable the number you want to add: -->{{#vardefine:LifeMisc| | <!-- To add to your Life Points, change this variable the number you want to add: -->{{#vardefine:LifeMisc|6}} | ||
'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/> | '''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/> | ||
== Maneuvers == | == Maneuvers == | ||
;Lesser Sensing (Per + Notice + 3 for Innate Magic) | |||
=== Other === | === Other === | ||
<!-- Fear, Consciousness, and Survival tests should be left here --> | <!-- Fear, Consciousness, and Survival tests should be left here --> | ||
'''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/> | '''Fear Test:''' +{{#expr:{{#var:wil}}*2+1}}<br/> | ||
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/> | '''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/> | ||
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero) | '''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}+3}} (-1 for every ten Life Points below zero) | ||
== Qualities & Drawbacks == | |||
=== Active === | |||
;Attractive 1 | |||
;Empathy | |||
: Per + Notice to sense feelings | |||
;Pyschometry (Passive and active ability) [[Brew:Rules/Psychometry Chart|Results table]] | |||
: Per + Notice to read an object's past. | |||
;Spirit Medium | |||
: Can see, hear, and smell ghosts | |||
;The Sight | |||
: See traces of the Supernatural; Per + Notice with two success levels to recognize nonhuman, 3+ to know kind; | |||
: Can see thru glamours and tell if someone is possessed (Per + Notice or difficult Per with greater success levels) | |||
;Mental Problem (Spiders [minor], Risktaker [severe], Mild Obsession) | |||
;Covetous (Fame) | |||
;Paranoid | |||
=== Passive === | |||
;Acute Senses (Smell) | |||
;Athletic | |||
;Daredevil | |||
;Explorer | |||
;Hard to Kill 2 | |||
;Innate Magic | |||
;Outcast (Perpetually Overlooked) | |||
;Rival | |||
;Situational Awareness | |||
;Talentless | |||
|} | |} | ||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
[[Category:Brew:Guest Star]] | |||
[[Category:Brewed Awakening]] | [[Category:Brewed Awakening]] | ||
[[Category:Brew: | [[Category:Brew:Cheerleader]] |
Latest revision as of 04:13, 14 August 2012
AttributesStrength: 1
SkillsAcrobatics: 8
|
StatsLife Points: 32 Maneuvers
OtherFear Test: +9 Qualities & DrawbacksActive
Passive
|