Drinking & Dragons

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== James Vincent <small>Refresh 2</small> ==
  <p>This character sheet currently has placeholder content. You'll want to replace it.</p>
</div><!-- Delete this comment and everything ABOVE it -->
{| class="not-tabular-data" width="100%"
| valign="top" width="35%"  |


<!-- Upload an image (in sidebar) -->[[File:James_vincent.jpg|300px]]<!-- End image -->
'''High Concept:''' Fresh White Council Alchemist <s>Self-made Alchemist Wizard Apprentice</s><br>
'''Trouble:''' <s>Lovesick</s> Alcoholic


== Attributes ==
'''Aspect:''' Oathbreaker <s>Wizardly growing pains</s><br>
'''Aspect:''' Alchemy at the improv!<br>
'''Aspect:''' "Hang on motherfucker—I'm coming!"<br>
'''Aspect:''' Needy devil servant


{{Unisys:Attributes
=== Stress and Consequences ===
|str=2
|dex=4
|con=2
|int=6
|per=4
|wil=2
}}
== Skills ==


<!-- NOTE: wc1-5 denote WildCard skills. You need to provide a title for each skill -->
'''Stress Boxes''' 1 [ ]  2 [ ] 3 [ ]
{{Unisys:Cinematic Skills
|acrobatics=2
|art=4
|computers=0
|crime=0
|doctor=0
|driving=2
|getting-medieval=0
|gun-fu=0
|influence=2
|knowledge=2
|kung-fu=0
|languages=1
|mr-fixit=2
|notice=2
|occultism=6
|science=1
|sports=0
|wc1_title=Barista
|wc1=2
|wc2_title=
|wc2=0
|wc3_title=
|wc3=0
|wc4_title=
|wc4=0
|wc5_title=
|wc5=0
}}
| valign="top" width="64%" |
== Stats ==


<!-- To add to your Life Points, change this variable the number you want to add: -->{{#vardefine:LifeMisc|0}}
'''Mild''' {{Round Font|num=2}} ''empty''<br>
'''Moderate''' {{Round Font|num=4}} ''empty''<br>
'''Severe''' {{Round Font|num=6}} ''empty''<br>
'''Extreme''' {{Round Font|num=8}} ''empty'', ''may only be used once a season and REPLACES one of your current aspects.''


'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/>
=== Approaches ===
'''Drama Points:''' 15<br/>
'''Experience Points:''' 0<br/>
'''XP Spent:''' 0


== Qualities ==
* Careful +2
* Clever +3
* Flashy +2
* Forceful +2
* Quick +1
* Sneaky +0


;Bookish
=== Stunts and Extras ===
: -1 penalty when personal social skills are pre-eminent
;Contacts (Community [2], Paranet [3])
: The community will lend a reliable hand, while the Paranet will go further to help.
;Eidetic Memory (1)
: Remember up to three images or frames indefinitely
;Hard to Kill (3)
: +3 to Survival Tests
;Psychic Visions
;Occult Library (Fine)
: The character has a modest occult library with several books on assorted esoteric subjects. No bonus is gained for occult research rolls, but the various tomes hold 7-16 (D10 + 6) spells, six of which are known by the arcane owner straight away.
;Occultist
:+1 bonus to Fear tests
: When presented with an opportunity to learn something supernatural—stopping to gather a few ancient scrolls as the temple starts to collapse, for instance—they must do so absent a Willpower (doubled) roll with penalties of –1 to –5, depending on how valuable the find.


== Drawbacks ==
;Because I am skilled at Alchemy
: +2 when I use Clever to Overcome obstacles when I have time to think (outside of combat).
;Because I am a lovable drunk
:+2 when I am Flashy to Create Advantage while talking to people when we are drinking alcohol.
;Because I am belligerently loyal
:+2 when I am Forcefully Attacking with a spell against someone who is physically threatening a friend.
;Rectangles for Everybody
: Attack all targets in a Zone with magic without penalty.
;No Rectangles for You!
: Omit allies when using magic to Attack all targets in a zone.
;Because I Frequently Use Magic to Help my Friends
: I get one extra free invoke (to hand off to a friend only) when I Cleverly Create Advantage using magic in combat


;Mental Problem (Severe Obsession [latest project])
;<s>Drunk [ ]</s>
;Rival (2 [Main stream coffee shop])
: <s>According to Neuropsychopharmacology the state in which you learn a thing is when you best perform it. At least, that is what you’ve convinced yourself of. So when you mark off the condition ''Drunk'', you gain a +4 on any one magical action and gain an aspect of the same name, ''Drunk''. You keep that aspect until you get some time to sleep it off or have some coffee.</s>
;Obligation (Important [Manager of Brewed Awakening])
; <s>Reservoir of Strength</s>
 
:<s>While ''Drunk'', You may check off stress boxes to gain bonuses to a roll to cast Magic. You gain a +1 bonus for each point of stress the box would’ve absorbed. These boxes remain checked until the aspect ''Drunk'' goes away.</s>
== Maneuvers ==
<!-- Fear, Consciousness, and Survival tests should be left here -->
'''Fear Test:''' +{{#expr:{{#var:wil}}*2}}<br/>
'''Consciousness Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every Life Point below zero)<br/>
'''Survival Test:''' +{{#expr:{{#var:wil}}+{{#var:con}}}} (-1 for every ten Life Points below zero)
 
=== Combat ===
 
{{Unisys:Maneuvers|name=Dodge|attribute=dex|skill=Acrobatics|misc=0}}<br/>
 
=== Custom ===
 
{{Unisys:Maneuvers|name=Occult Research|attribute=int|skill= Occultism|misc=0}}<br/>
{{Unisys:Maneuvers|name=Knowledge Research|attribute=int|skill= Knowledge|misc=0}}<br/>
{{Unisys:Maneuvers|name=Decipher Script|attribute=int|skill= Languages|misc=0}}<br/>
 
 
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[[Category:Brew:Cast]]
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[[Category:Brew:Paranet]]

Latest revision as of 18:46, 7 March 2016

James Vincent Refresh 2

High Concept: Fresh White Council Alchemist Self-made Alchemist Wizard Apprentice
Trouble: Lovesick Alcoholic

Aspect: Oathbreaker Wizardly growing pains
Aspect: Alchemy at the improv!
Aspect: "Hang on motherfucker—I'm coming!"
Aspect: Needy devil servant

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.

Approaches

  • Careful +2
  • Clever +3
  • Flashy +2
  • Forceful +2
  • Quick +1
  • Sneaky +0

Stunts and Extras

Because I am skilled at Alchemy
+2 when I use Clever to Overcome obstacles when I have time to think (outside of combat).
Because I am a lovable drunk
+2 when I am Flashy to Create Advantage while talking to people when we are drinking alcohol.
Because I am belligerently loyal
+2 when I am Forcefully Attacking with a spell against someone who is physically threatening a friend.
Rectangles for Everybody
Attack all targets in a Zone with magic without penalty.
No Rectangles for You!
Omit allies when using magic to Attack all targets in a zone.
Because I Frequently Use Magic to Help my Friends
I get one extra free invoke (to hand off to a friend only) when I Cleverly Create Advantage using magic in combat
Drunk [ ]
According to Neuropsychopharmacology the state in which you learn a thing is when you best perform it. At least, that is what you’ve convinced yourself of. So when you mark off the condition Drunk, you gain a +4 on any one magical action and gain an aspect of the same name, Drunk. You keep that aspect until you get some time to sleep it off or have some coffee.
Reservoir of Strength
While Drunk, You may check off stress boxes to gain bonuses to a roll to cast Magic. You gain a +1 bonus for each point of stress the box would’ve absorbed. These boxes remain checked until the aspect Drunk goes away.