Drinking & Dragons

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== James Vincent <small>Refresh -8</small> ==
== James Vincent <small>Refresh 2</small> ==


'''High Concept:''' Self-made Alchemist Wizard Apprentice<br>
'''High Concept:''' Fresh White Council Alchemist <s>Self-made Alchemist Wizard Apprentice</s><br>
'''Trouble:''' Lovesick Alcoholic
'''Trouble:''' <s>Lovesick</s> Alcoholic


'''Aspect:''' Wizardly growing pains<br>
'''Aspect:''' Oathbreaker <s>Wizardly growing pains</s><br>
'''Aspect:''' Alchemy at the improv!<br>
'''Aspect:''' Alchemy at the improv!<br>
'''Aspect:''' "Hang on motherfucker—I'm coming!"
'''Aspect:''' "Hang on motherfucker—I'm coming!"<br>
'''Aspect:''' Needy devil servant


=== Stress and Consequences ===
=== Stress and Consequences ===


'''Physical''' {{Round Font|num=123}}<br>
'''Stress Boxes''' 1 [ ]  2 [ ]  3 [ ]
'''Mental''' {{Round Font|num=1234}}


'''Mild''' {{Round Font|num=2}}<br>
'''Mild''' {{Round Font|num=2}} ''empty''<br>
'''Moderate''' {{Round Font|num=4}}<br>
'''Moderate''' {{Round Font|num=4}} ''empty''<br>
'''Severe''' {{Round Font|num=6}}<br>
'''Severe''' {{Round Font|num=6}} ''empty''<br>
'''Extreme''' {{Round Font|num=8}} ''may only be used once a season and REPLACES one of your current aspects.''
'''Extreme''' {{Round Font|num=8}} ''empty'', ''may only be used once a season and REPLACES one of your current aspects.''


=== Skills ===
=== Approaches ===


* Athletics +0
* Careful +2
* Burglary +0
* Clever +3
* Computers +1
* Flashy +2
* Contacts +1
* Forceful +2
* Crafts +0
* Quick +1
* Decieve +0
* Sneaky +0
* Drive +0
* Empathy +2
* Fight +0
* Focus +3 (+4 for Water w/hip flask)
* Investigate +2
* Lore +3
* Notice +2
* Physique +1
* Provoke +0
* Rapport +1
* Resources +0
* Shoot +0
* Stealth +0
* Will +4 (+5 for Earth w/bracelet or all Water)


=== Stunts and Extras ===
=== Stunts and Extras ===


;Shield of Reason. [-1 refresh]
;Because I am skilled at Alchemy
: You can use Lore as a defense against Provoke attempts, provided you can justify your ability to overcome your fear through rational thought and reason.
: +2 when I use Clever to Overcome obstacles when I have time to think (outside of combat).
;Hard Boiled. [-1 refresh]
;Because I am a lovable drunk
: You can choose to ignore a mild or moderate consequence for the duration of the scene. It can’t be compelled against you or invoked by your enemies. At the end of the scene it comes back worse, though; if it was a mild consequence it becomes a moderate consequence, and if it was already moderate, it becomes severe.
:+2 when I am Flashy to Create Advantage while talking to people when we are drinking alcohol.
;The Sight [-1 refresh]
;Because I am belligerently loyal
;Evocation [-3 refresh]
:+2 when I am Forcefully Attacking with a spell against someone who is physically threatening a friend.
: Water (specialized), Earth, and Spirit
;Rectangles for Everybody
: +1 power bonus (Will) when casting Water evocations
: Attack all targets in a Zone with magic without penalty.
;Supernatural Toughness [-2 refresh]
;No Rectangles for You!
: Only works against high-speed attacks
: Omit allies when using magic to Attack all targets in a zone.
;Because I Frequently Use Magic to Help my Friends
: I get one extra free invoke (to hand off to a friend only) when I Cleverly Create Advantage using magic in combat


=== Items ===
;<s>Drunk [ ]</s>
;Hip flask of enchanted Southern Comfort
: <s>According to Neuropsychopharmacology the state in which you learn a thing is when you best perform it. At least, that is what you’ve convinced yourself of. So when you mark off the condition ''Drunk'', you gain a +4 on any one magical action and gain an aspect of the same name, ''Drunk''. You keep that aspect until you get some time to sleep it off or have some coffee.</s>
: +1 to offensive focus (Water)
; <s>Reservoir of Strength</s>
;Silver/turquoise bracelet on right wrist
:<s>While ''Drunk'', You may check off stress boxes to gain bonuses to a roll to cast Magic. You gain a +1 bonus for each point of stress the box would’ve absorbed. These boxes remain checked until the aspect ''Drunk'' goes away.</s>
: +1 to defensive will (Earth)


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Latest revision as of 18:46, 7 March 2016

James Vincent Refresh 2

High Concept: Fresh White Council Alchemist Self-made Alchemist Wizard Apprentice
Trouble: Lovesick Alcoholic

Aspect: Oathbreaker Wizardly growing pains
Aspect: Alchemy at the improv!
Aspect: "Hang on motherfucker—I'm coming!"
Aspect: Needy devil servant

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used once a season and REPLACES one of your current aspects.

Approaches

  • Careful +2
  • Clever +3
  • Flashy +2
  • Forceful +2
  • Quick +1
  • Sneaky +0

Stunts and Extras

Because I am skilled at Alchemy
+2 when I use Clever to Overcome obstacles when I have time to think (outside of combat).
Because I am a lovable drunk
+2 when I am Flashy to Create Advantage while talking to people when we are drinking alcohol.
Because I am belligerently loyal
+2 when I am Forcefully Attacking with a spell against someone who is physically threatening a friend.
Rectangles for Everybody
Attack all targets in a Zone with magic without penalty.
No Rectangles for You!
Omit allies when using magic to Attack all targets in a zone.
Because I Frequently Use Magic to Help my Friends
I get one extra free invoke (to hand off to a friend only) when I Cleverly Create Advantage using magic in combat
Drunk [ ]
According to Neuropsychopharmacology the state in which you learn a thing is when you best perform it. At least, that is what you’ve convinced yourself of. So when you mark off the condition Drunk, you gain a +4 on any one magical action and gain an aspect of the same name, Drunk. You keep that aspect until you get some time to sleep it off or have some coffee.
Reservoir of Strength
While Drunk, You may check off stress boxes to gain bonuses to a roll to cast Magic. You gain a +1 bonus for each point of stress the box would’ve absorbed. These boxes remain checked until the aspect Drunk goes away.