Difference between revisions of "Vat:PC/Koz"
From Drinking and Dragons
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=== Secondary === | === Secondary === | ||
Life Points 34 {{-}} Endurance 40 {{-}} Speed 16 {{-}} Essence 20 | Life Points 34 {{-}} Endurance 40 {{-}} Speed 16 {{-}} Essence 20 | ||
<br/>Consciousness/Survival | <br/>Consciousness/Survival 7 {{-}} Initiative 10 | ||
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* Climbing 1 | * Climbing 1 | ||
* Dance 1 | * Dance 1 | ||
* Dodge | * Dodge 2 | ||
* Electronics 2 | * Electronics 2 | ||
* First Aid 1 | |||
* Haggling 1 | * Haggling 1 | ||
* Language (Chinese) 2 | * Language (Chinese) 2 | ||
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== Drawbacks == | == Drawbacks == | ||
;Adversary (City Police -- 3 point strength | ;Adversary (City Police) -- 3 point strength | ||
: . | : Some of the cops in town really want you and do devote resources toward your elimination. | ||
;Clown | ;Clown | ||
: . | : You rarely take things seriously and frequently joke and wisecrack, even when inappropriate. | ||
;Covetous (Thrill) -- Serious | ;Covetous (Thrill) -- Serious -- "Daredevil" | ||
: Presented with enough temptation, you might succumb even if it's against your better judgment or usual morals. Resisting can require a willpower test, with penalties depending on the temptation. | |||
: . | |||
;Showoff | ;Showoff | ||
: . | : You desire the spotlight and playing up your accomplishments, covering up your mistakes. (You will not compromise your principles to hog the spotlight.) | ||
;Status -- | ;Status -- 2 levels down | ||
: Prefers weird transportation. | : Prefers weird transportation. | ||
: Known to keep bad company. | : Known to keep bad company. | ||
: . | : You are judged poorly because of the above. This level of penalty may apply to social skills. | ||
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== Powers == | == Powers == | ||
;Essence channeling 1 | ;Essence channeling -- 1 | ||
: Allows you to pull X essence from your pool per turn. | |||
=== Invocations === | === Invocations === | ||
;Affect the Psyche -- 1 | ;Affect the Psyche -- 1 | ||
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== Qualities == | == Qualities == | ||
;Adrenaline Surge | ;Adrenaline Surge | ||
: . | : Once per mission, 10 turns effective 6 strength and willpower (for all purposes; consciousness tasks are 12). Ignores penalties from damage for consciousness tests, but not survival. Lose an additional D10 life points when it ends. | ||
;Attractive -- 1 level | ;Attractive -- 1 level | ||
: . | : Added from any test or task involving making an impression, except intimidation. | ||
;Contacts -- 2 points | ;Contacts -- 2 points | ||
: . | : Will offer rumors and small favors (ride, place to crash for the night, meal...) | ||
;Fast Reaction Time | ;Fast Reaction Time | ||
: . | : +5 to initiative checks. | ||
;Gifted | ;Gifted | ||
: . | : Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural. | ||
;Influence (Xtreme) | ;Influence (Xtreme) -- 1 level | ||
;Influence (Business) -- 1 level | |||
;Influence (Business) | : Bonus to social skills with this group, including Pulling Strings. | ||
: . | |||
;Jack of All Trades | ;Jack of All Trades | ||
: From "One of the Living" | : Can attempt any skill, even untrained ones, as though you have a 0 in it without most usual penalties for being untrained. No Rule of 10. (From "One of the Living") | ||
;Pulling Strings (Accomplices [XTreme]) | ;Pulling Strings (Accomplices [XTreme]) | ||
: . | : ConXp80 - willpower + bureaucracy (+ influence) to attempt to call in a(some) specialist(s) for a specific task. They may require payments. Bribes give bonuses; rushing their arrival penalties. | ||
;Pulling Strings (Vehicle Access [Business]) | ;Pulling Strings (Vehicle Access [Business]) | ||
: . | : ConXp99 - willpower + bureaucracy (+ influence) to attempt to have access to a particular vehicle for a day. More exotic equipment will be more difficult to obtain. Compensation may still be required. | ||
; | ;Wheel Man -- 3 levels | ||
: Compare to "Hyperlingual" but for Driving/Piloting. | : Add the value of this quality to any driving or piloting skills (even if it is a zero). This may be restricted, such as only applying to normal operation of the device but not for special maneuvers. Compare to "Hyperlingual" but for Driving/Piloting. [This is a custom quality. May be subject to future Nerf-batting.] | ||
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== Special Possessions == | == Special Possessions == | ||
== Background == |
Revision as of 19:02, 21 May 2012
Aspects
High Concept: ???
Trouble: Danger Junkie
Conceived In the Back of A Chevy Nova ...
Only Job In Town ...
**Hunted** ...
High Pain Tolerance ...
Notes
- Needs a name!
- Needs a HIGH CONCEPT.
- "Chevy Nova" could use some tweaking.
- "Hunted" needs some verbal intensification -- Daryl will fix
- needs a casting image
AttributesPrimaryStrength 3 — Dexterity 5 — Constitution 3 — Intelligence 2 — Perception 3 — Willpower 4 SecondaryLife Points 34 — Endurance 40 — Speed 16 — Essence 20
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Skills
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Drawbacks
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Powers
Invocations
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Qualities
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