Difference between revisions of "Vat:PC/Koz"
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[[Category:Vat]][[Category:Vat:PC]] | [[Category:Vat]][[Category:Vat:PC]] | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{Kevin Ostermann Smythe}} | ||
[[File:Koz.jpg|right|280px]] | |||
{{Template:AspectBlock| | {{Template:AspectBlock| | ||
concept= | concept=Wired for Awesome| | ||
trouble=Danger Junkie| | trouble=Danger Junkie| | ||
background=Conceived In the Back of A Chevy Nova| | background=Conceived In the Back of A Chevy Nova| | ||
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conflict=Only Job In Town| | conflict=Only Job In Town| | ||
conflict-blurb=...| | conflict-blurb=...| | ||
story= | story=America's Most Haunted| | ||
story-blurb=...| | story-blurb=...| | ||
guest=High Pain Tolerance| | guest=High Pain Tolerance| | ||
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== Notes == | == Notes == | ||
* "Chevy Nova" could use some tweaking. | * "Chevy Nova" could use some tweaking. | ||
* "Hunted" needs some verbal intensification -- Daryl will fix | * "Hunted" needs some verbal intensification -- Daryl will fix | ||
* needs a casting image | * needs a casting image | ||
* important possessions | * important possessions - Extreme Bag of Sporting Goods | ||
* template | * template | ||
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Strength 3 {{-}} Dexterity 5 {{-}} Constitution 3 {{-}} Intelligence 2 {{-}} Perception 3 {{-}} Willpower 4 | Strength 3 {{-}} Dexterity 5 {{-}} Constitution 3 {{-}} Intelligence 2 {{-}} Perception 3 {{-}} Willpower 4 | ||
=== Secondary === | === Secondary === | ||
Life Points | Life Points 37 {{-}} Endurance 40 {{-}} Speed 16 {{-}} Essence 20 | ||
<br/>Consciousness/Survival 7 {{-}} Initiative 10 | <br/>Consciousness/Survival 7/8 {{-}} Initiative 10 | ||
<br/>Essence Recovery Rate 3/min | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
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* Dodge 2 | * Dodge 2 | ||
* Electronics 2 | * Electronics 2 | ||
* Language (Spanish) 2 | * Language (Spanish) 2 | ||
* Myth & Legend (Mesoamerican) 1 | * Myth & Legend (Mesoamerican) 1 | ||
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* Running 1 | * Running 1 | ||
* Streetwise 1 | * Streetwise 1 | ||
* +1 if strength-based sports skill | |||
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== Powers == | == Powers == | ||
;Essence channeling -- | ;Essence channeling -- 3 | ||
: Allows you to pull X essence from your pool per turn. | : Allows you to pull X essence from your pool per turn and recover it at a rate of X per minute. | ||
=== Invocations === | === Invocations === | ||
Invocations have three steps: The Summoning, The Focus, and The Dismissal. These are the drawing forth of essence, shaping it into the desired effect, and then dismissing the essence. Usually, a successful Focus task (willpower+invocation) includes the a successful dismissal. However, a failed focus task will require a separate task to try to dismiss the essence without mishap. Additionally, magic takes the form of the emotions with which it is used. Using invocations chaotically or with malicious or evil intent can cause additional dismissal tasks to be required, possibly even with penalties. (Arma206 or Witch199) | |||
<br/> Invocations known and their rote uses. Other uses of the same invocations can be created (both by the character and by the player). It's best to come up with them beforehand, but if it's exciting to the plot, the might be provisionally approved during play. | |||
;Affect the Psyche -- 1 | ;Affect the Psyche -- 1 | ||
: | : Influence Emotional State () | ||
;Elemental Air -- 1 | : Aura of Confidence (2+) | ||
: | : Beguile (1+) (D&Z) | ||
: Induce Sleep (1+) (D&Z) | |||
;Elemental Air -- 2 | |||
: Calm Wind (1+) | |||
: Cleanse or Create Air (1/2+) | |||
: Gust of Wind (1+) | |||
: Lightning Bolt (1+) | |||
: Steady Wind (1+) | |||
: Stirring Air (1+) | |||
: Whirlwind (3+) | |||
: Sheet Lightning (3+) (D&Z) | |||
;Elemental Water -- 1 | ;Elemental Water -- 1 | ||
: | : Cause Rain (5+) | ||
: Create Ice (1+) | |||
: Create Fog (1+) | |||
: Destroy Water (2+) | |||
: Water Flow (2+) | |||
: Drown (5+) (D&Z) | |||
;Lesser Illusion -- 1 | ;Lesser Illusion -- 1 | ||
: | : Full Illusion (5+) | ||
: Visual Illusion (1+) | |||
: Auditory Illusion (1+) | |||
;Warding -- 1 | ;Warding -- 1 | ||
: | : Create Ward (10+) | ||
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== Qualities == | == Qualities == | ||
;Adrenaline Surge | ;Adrenaline Surge | ||
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;Gifted | ;Gifted | ||
: Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural. | : Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural. | ||
;Hard to Kill 1 | |||
: +3 life points; +1 Survival tests | |||
;Influence (Xtreme) -- 1 level | ;Influence (Xtreme) -- 1 level | ||
;Influence (Business) -- 1 level | ;Influence (Business) -- 1 level | ||
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;Resources -- no levels | ;Resources -- no levels | ||
: Average. $9k in property. $1500/month pre-tax. | : Average. $9k in property. $1500/month pre-tax. | ||
;Rough Player | |||
: +1 to any strength-based use of a sports skill. (custom; 1 pt; doesn't stack) | |||
;Wheel Man -- 3 levels | ;Wheel Man -- 3 levels | ||
: Add the value of this quality to any driving or piloting skills (even if it is a zero). This may be restricted, such as only applying to normal operation of the device but not for special maneuvers. Compare to "Hyperlingual" but for Driving/Piloting. [This is a custom quality. May be subject to future Nerf-batting.] | : Add the value of this quality to any driving or piloting skills (even if it is a zero). This may be restricted, such as only applying to normal operation of the device but not for special maneuvers. Compare to "Hyperlingual" but for Driving/Piloting. [This is a custom quality. May be subject to future Nerf-batting.] |
Latest revision as of 16:46, 21 January 2013
Template:Kevin Ostermann Smythe
Aspects
High Concept: Wired for Awesome
Trouble: Danger Junkie
Conceived In the Back of A Chevy Nova ...
Only Job In Town ...
America's Most Haunted ...
High Pain Tolerance ...
Notes
- "Chevy Nova" could use some tweaking.
- "Hunted" needs some verbal intensification -- Daryl will fix
- needs a casting image
- important possessions - Extreme Bag of Sporting Goods
- template
AttributesPrimaryStrength 3 — Dexterity 5 — Constitution 3 — Intelligence 2 — Perception 3 — Willpower 4 SecondaryLife Points 37 — Endurance 40 — Speed 16 — Essence 20
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Skills
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Drawbacks
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Powers
Invocations Invocations have three steps: The Summoning, The Focus, and The Dismissal. These are the drawing forth of essence, shaping it into the desired effect, and then dismissing the essence. Usually, a successful Focus task (willpower+invocation) includes the a successful dismissal. However, a failed focus task will require a separate task to try to dismiss the essence without mishap. Additionally, magic takes the form of the emotions with which it is used. Using invocations chaotically or with malicious or evil intent can cause additional dismissal tasks to be required, possibly even with penalties. (Arma206 or Witch199)
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Qualities
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