Vat:PC/Steve: Difference between revisions
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[[Category:Vat]][[Category:Vat:PC]] | [[Category:Vat]][[Category:Vat:PC]] | ||
__NOTOC__ | |||
{{Steve}} | |||
[[File:Steve2.jpg|right|265px]] | |||
{{Template:AspectBlock| | {{Template:AspectBlock| | ||
concept= | concept=Counter-Culture Intellectual| | ||
trouble=I'm an Anarchist| | trouble=I'm an Anarchist| | ||
background= | background=Wild Child| | ||
background-blurb=...| | background-blurb=...| | ||
conflict= | conflict=Knowing is half the battle| | ||
conflict-blurb=...| | conflict-blurb=...| | ||
story="Burn it all!"| | story="Burn it all!"| | ||
story-blurb=...| | story-blurb=...| | ||
guest= | guest=Never Good Timing| | ||
guest-blurb=...| | guest-blurb=...| | ||
}} | }} | ||
{| | |||
* | |- | ||
* | | colspan="2" | | ||
* | |||
== Attributes(20 Points)== | |||
=== Primary === | |||
Strength 1 — Dexterity 4 — Constitution 3 — Intelligence 5 — Perception 2 — Willpower 5 | |||
=== Secondary === | |||
Life Points 26 {{-}} Endurance 32 {{-}} Speed 14 {{-}} Essence 35 | |||
<br/>Consciousness/Survival 8/8 {{-}} Initiative 4 | |||
<br/>Essence Recovery Rate 4/hour | |||
|- style="vertical-align: top;" | |||
| | |||
== Skills(22 Points) == | |||
* Computer Hacking 3 | |||
* Computer Programming 3 | |||
* Demolitions 1 | |||
* Electronic Surveillance 1 | |||
* Electronics 2 | |||
* Lock Picking (Electronic) 1 | |||
* Magic Theory 1 | |||
* Mechanic 1 | |||
* Notice 2 | |||
* Occult Knowledge* 1 | |||
* Research 1 | |||
* Science (Chemistry) 1 | |||
* Streetwise 2 | |||
* Throwing (Sphere) 2 | |||
| | |||
== Drawbacks(10 Points) == | |||
;Attractiveness - 2 levels down(2 Points) | |||
: Subtracted from any test or task involving making an impression. Bonus to intimidation. | |||
;Emotional Problems (Depression) - Treated(1 Point) | |||
: Treated by medication. | |||
: If unmedicated, -1 to most tasks | |||
;Impaired Senses(sight) - treated (1 Point) | |||
: -3 to perception-based Tests or Tasks without glasses | |||
;Psychological Problems (Lazy) - Mild (1 Point) | |||
: This problem is mostly under control except under stress. May require a willpower check at -1 to resist. | |||
: Improving skills can cost more. | |||
;Psychological Problems (Pyromania) - Serious (3 Points) | |||
: This problem affects your daily life and anyone who knows you at least suspects it. A willpower check at -2 might be attempted to resist it. | |||
: See "Reckless". | |||
;Secret (Stolen Resources) - (2 points) | |||
: If it becomes publicly known that your resources are the result of theft, it will significantly impact your life. | |||
|- style="vertical-align: top;" | |||
| | |||
== Powers(26 Points) == | |||
* Strength determines how powerful an effect can be created; Art the grace with which it is done. | |||
* Gain 1 essence per strength and art (10). | |||
* Every power can also be used defensively. | |||
;Mindfire (Pyrokinesis) - Strength 4, Art 2 (16 Points) | |||
: Usually uses willpower + art to activate. Requires willpower checks to control over a duration. | |||
: Flames created on an individual are not dodgeable but can be resisted with willpower tests (difficult). Jets/balls/area bursts are able to be dodged. | |||
: Strength: up to a large torch (d4xMF-Strength damage) that readily ignites usual combustibles. | |||
: Defensively: reduces multiplier of fire or energy attacks by MF-Strength. Has an AV of MF-Str*2against smaller projectiles. Those within a few feet of you take d6*MF-Str in damage. | |||
;Mindhands (Tele-/Psycho-kinesis) - Strength 3, Art 2(13 Points) | |||
: Intelligence + art to move linearly. Dexterity + art to toss/throw/aim (which can be dodged). | |||
: See chart (Arma 228) for mass. At MH-Str 1, max mass is 50 pounds. An object of 10 pounds or less can be flung to deal d4 damage. Dropping a 50 pound object on something deals (d4+1)*1+heightInYards) damage but is very easy to dodge. | |||
: Gifted can resist MH with willpower (plus any released essence). Shielding (both) blocks. | |||
: Brawling + art for psychic punches (mundanes: difficult dexterity). Influct MF-Str damage. | |||
: Can use dexterity skills at a distance, using art + skill, with a penalty | |||
: Can add MF-Str to physical Str for lifting or combat purposes. | |||
: Strength: See chart. | |||
: Defensively: Dexterity + art parrying. Intelligence + art inertial armor for success levels minutes, AV D4*(MF-Str/2). -1 to other tasks wile shield is up. | |||
| | |||
== Qualities(10 Points) == | |||
;Essence Channeling - 2 levels (4 Points) | |||
: | |||
;Gifted(5 Points) | |||
: Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural. | |||
;Influence (Counter-Culture) -- 1 level(1 Point) | |||
;Influence (Academia) -- 1 level(1 Point) | |||
: Bonus to social skills with this group, including Pulling Strings. | |||
;Pulling strings (Funding [Counter-Culture]) -- 1 level(1 Point?) | |||
: ConXp88 - willpower + bureaucracy (+ influence) to attempt to have your contacts direct money your direction in some way. Currently $600/month without a roll extra. A successful roll can bring in $6000. Higher results brings more money, and you can lower your target for an easier roll. Misuse of funds (and catastrophic failures on rolls) can result in an investigation. | |||
;Resources -- 1 level up(2 Points) | |||
: Middle class. $30k in property. $3k/month pre-tax. | |||
|} | |||
== Special Possessions == | |||
Early 90's era laptop computer with an external 2400 baud modem. | |||
== Background == |
Latest revision as of 01:58, 13 July 2012
Aspects
High Concept: Counter-Culture Intellectual
Trouble: I'm an Anarchist
Wild Child ...
Knowing is half the battle ...
"Burn it all!" ...
Never Good Timing ...
Attributes(20 Points)PrimaryStrength 1 — Dexterity 4 — Constitution 3 — Intelligence 5 — Perception 2 — Willpower 5 SecondaryLife Points 26 — Endurance 32 — Speed 14 — Essence 35
| |
Skills(22 Points)
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Drawbacks(10 Points)
|
Powers(26 Points)
|
Qualities(10 Points)
|
Special Possessions
Early 90's era laptop computer with an external 2400 baud modem.