Vat:PC/Steve: Difference between revisions
From Drinking and Dragons
>Imamonkeyeekeek No edit summary |
>Imamonkeyeekeek |
||
(4 intermediate revisions by the same user not shown) | |||
Line 15: | Line 15: | ||
guest-blurb=...| | guest-blurb=...| | ||
}} | }} | ||
{| | {| | ||
Line 24: | Line 20: | ||
| colspan="2" | | | colspan="2" | | ||
== Attributes == | == Attributes(20 Points)== | ||
=== Primary === | === Primary === | ||
Strength | Strength 1 — Dexterity 4 — Constitution 3 — Intelligence 5 — Perception 2 — Willpower 5 | ||
=== Secondary === | === Secondary === | ||
Life Points | Life Points 26 {{-}} Endurance 32 {{-}} Speed 14 {{-}} Essence 35 | ||
<br/>Consciousness/Survival | <br/>Consciousness/Survival 8/8 {{-}} Initiative 4 | ||
<br/>Essence Recovery Rate 4/hour | <br/>Essence Recovery Rate 4/hour | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
== Skills == | |||
== Skills(22 Points) == | |||
* Computer Hacking 3 | * Computer Hacking 3 | ||
* Computer Programming 3 | * Computer Programming 3 | ||
* Demolitions 1 | * Demolitions 1 | ||
* Electronic Surveillance 1 | * Electronic Surveillance 1 | ||
* Electronics 2 | * Electronics 2 | ||
Line 43: | Line 39: | ||
* Magic Theory 1 | * Magic Theory 1 | ||
* Mechanic 1 | * Mechanic 1 | ||
* Notice | * Notice 2 | ||
* Occult Knowledge* 1 | * Occult Knowledge* 1 | ||
* Research 1 | * Research 1 | ||
* Science (Chemistry) 1 | * Science (Chemistry) 1 | ||
* Streetwise 2 | * Streetwise 2 | ||
* Throwing (Sphere) | * Throwing (Sphere) 2 | ||
| | | | ||
== Drawbacks == | == Drawbacks(10 Points) == | ||
;Attractiveness - 2 levels down | ;Attractiveness - 2 levels down(2 Points) | ||
: Subtracted from any test or task involving making an impression. Bonus to intimidation. | : Subtracted from any test or task involving making an impression. Bonus to intimidation. | ||
;Emotional Problems (Depression) - Treated | ;Emotional Problems (Depression) - Treated(1 Point) | ||
: Treated by medication. | : Treated by medication. | ||
: If unmedicated, -1 to most tasks | : If unmedicated, -1 to most tasks | ||
; | ;Impaired Senses(sight) - treated (1 Point) | ||
: | : -3 to perception-based Tests or Tasks without glasses | ||
;Psychological Problems (Lazy) - Mild | ;Psychological Problems (Lazy) - Mild (1 Point) | ||
: This problem is mostly under control except under stress. May require a willpower check at -1 to resist. | : This problem is mostly under control except under stress. May require a willpower check at -1 to resist. | ||
: Improving skills can cost more. | : Improving skills can cost more. | ||
;Psychological Problems (Pyromania) - Serious | ;Psychological Problems (Pyromania) - Serious (3 Points) | ||
: This problem affects your daily life and anyone who knows you at least suspects it. A willpower check at -2 might be attempted to resist it. | : This problem affects your daily life and anyone who knows you at least suspects it. A willpower check at -2 might be attempted to resist it. | ||
: See "Reckless". | : See "Reckless". | ||
;Secret (Stolen Resources) - 2 points | ;Secret (Stolen Resources) - (2 points) | ||
: If it becomes publicly known that your resources are the result of theft, it will significantly impact your life. | : If it becomes publicly known that your resources are the result of theft, it will significantly impact your life. | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
== Powers == | == Powers(26 Points) == | ||
* Strength determines how powerful an effect can be created; Art the grace with which it is done. | * Strength determines how powerful an effect can be created; Art the grace with which it is done. | ||
* Gain 1 essence per strength and art ( | * Gain 1 essence per strength and art (10). | ||
* Every power can also be used defensively. | * Every power can also be used defensively. | ||
;Mindfire (Pyrokinesis) - Strength | ;Mindfire (Pyrokinesis) - Strength 4, Art 2 (16 Points) | ||
: Usually uses willpower + art to activate. Requires willpower checks to control over a duration. | : Usually uses willpower + art to activate. Requires willpower checks to control over a duration. | ||
: Flames created on an individual are not dodgeable but can be resisted with willpower tests (difficult). Jets/balls/area bursts are able to be dodged. | : Flames created on an individual are not dodgeable but can be resisted with willpower tests (difficult). Jets/balls/area bursts are able to be dodged. | ||
: Strength: up to a large torch (d4xMF-Strength damage) that readily ignites usual combustibles. | : Strength: up to a large torch (d4xMF-Strength damage) that readily ignites usual combustibles. | ||
: Defensively: reduces multiplier of fire or energy attacks by MF-Strength. Has an AV of MF-Str*2against smaller projectiles. Those within a few feet of you take d6*MF-Str in damage. | : Defensively: reduces multiplier of fire or energy attacks by MF-Strength. Has an AV of MF-Str*2against smaller projectiles. Those within a few feet of you take d6*MF-Str in damage. | ||
;Mindhands (Tele-/Psycho-kinesis) - Strength | ;Mindhands (Tele-/Psycho-kinesis) - Strength 3, Art 2(13 Points) | ||
: Intelligence + art to move linearly. Dexterity + art to toss/throw/aim (which can be dodged). | : Intelligence + art to move linearly. Dexterity + art to toss/throw/aim (which can be dodged). | ||
: See chart (Arma 228) for mass. At MH-Str 1, max mass is 50 pounds. An object of 10 pounds or less can be flung to deal d4 damage. Dropping a 50 pound object on something deals (d4+1)*1+heightInYards) damage but is very easy to dodge. | : See chart (Arma 228) for mass. At MH-Str 1, max mass is 50 pounds. An object of 10 pounds or less can be flung to deal d4 damage. Dropping a 50 pound object on something deals (d4+1)*1+heightInYards) damage but is very easy to dodge. | ||
Line 90: | Line 85: | ||
: Defensively: Dexterity + art parrying. Intelligence + art inertial armor for success levels minutes, AV D4*(MF-Str/2). -1 to other tasks wile shield is up. | : Defensively: Dexterity + art parrying. Intelligence + art inertial armor for success levels minutes, AV D4*(MF-Str/2). -1 to other tasks wile shield is up. | ||
| | | | ||
== Qualities == | |||
;Gifted | == Qualities(10 Points) == | ||
;Essence Channeling - 2 levels (4 Points) | |||
: | |||
;Gifted(5 Points) | |||
: Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural. | : Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural. | ||
;Influence (Counter-Culture) -- 1 level(1 Point) | |||
;Influence (Academia) -- 1 level(1 Point) | |||
;Influence (Counter-Culture) -- 1 level | |||
;Influence ( | |||
: Bonus to social skills with this group, including Pulling Strings. | : Bonus to social skills with this group, including Pulling Strings. | ||
;Pulling strings (Funding [ | ;Pulling strings (Funding [Counter-Culture]) -- 1 level(1 Point?) | ||
: ConXp88 - willpower + bureaucracy (+ influence) to attempt to have your contacts direct money your direction in some way. Currently $600/month without a roll extra. A successful roll can bring in $6000. Higher results brings more money, and you can lower your target for an easier roll. Misuse of funds (and catastrophic failures on rolls) can result in an investigation. | : ConXp88 - willpower + bureaucracy (+ influence) to attempt to have your contacts direct money your direction in some way. Currently $600/month without a roll extra. A successful roll can bring in $6000. Higher results brings more money, and you can lower your target for an easier roll. Misuse of funds (and catastrophic failures on rolls) can result in an investigation. | ||
;Resources -- 1 level up(2 Points) | |||
;Resources -- 1 level up | |||
: Middle class. $30k in property. $3k/month pre-tax. | : Middle class. $30k in property. $3k/month pre-tax. | ||
Latest revision as of 01:58, 13 July 2012
Aspects
High Concept: Counter-Culture Intellectual
Trouble: I'm an Anarchist
Wild Child ...
Knowing is half the battle ...
"Burn it all!" ...
Never Good Timing ...
Attributes(20 Points)PrimaryStrength 1 — Dexterity 4 — Constitution 3 — Intelligence 5 — Perception 2 — Willpower 5 SecondaryLife Points 26 — Endurance 32 — Speed 14 — Essence 35
| |
Skills(22 Points)
|
Drawbacks(10 Points)
|
Powers(26 Points)
|
Qualities(10 Points)
|
Special Possessions
Early 90's era laptop computer with an external 2400 baud modem.