Brew:Face/Chang/Audition: Difference between revisions
From Drinking and Dragons
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| '''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+12}}<br/> | | '''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+12}}<br/> |
| | '''Endurance''': 20<br/> |
| | '''Essence''': 17<br/> |
| '''Drama Points:''' 4<br/> | | '''Drama Points:''' 4<br/> |
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Revision as of 14:37, 2 September 2012
Attributes
Strength: 1
Dexterity: 2
Constitution: 2
Intelligence: 5
Perception: 5
Willpower: 2
Skills
Acrobatics: 0
Art: 0
Computers: 3
Crime: 0
Doctor: 1
Driving: 0
Getting Medieval: 0
Gun Fu: 1
Influence: 0
Knowledge: 5
Kung Fu: 0
Languages: 3
Mr. Fix-it: 4
Notice: 0
Occultism: 0
Science: 5
Sports: 0
Wildcard (Name): 0
Wildcard (Name): 0
Wildcard (Name): 0
Wildcard (Name): 0
Wildcard (Name): 0
Language: German, English, Farsi
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Stats
Life Points: 34
Endurance: 20
Essence: 17
Drama Points: 4
Maneuvers
- Superscience
- Int + Science + Superscience!; Power level is one higher
- Star Trek Phaser
- Dex + Science
- A thin beam of energy shoots forth at the target within 50 feet. Does Intelligence + Success Levels damage.
- Magic Eight Ball
- Int + Science and requires 15 minutes
- The magic eight ball is synced uses divinatory seismology to make up to three general predictions per week.
- Human Torch Lighter (Single use)
- Int + Science
- Produces a small flame the size of a candle to come into existence within 50 feet.
Fear Test: Willpower (doubled)
Consciousness Test: Willpower + Constitution (-1 for every Life Point below zero)
Survival Test: Willpower + Constitution (-1 for every ten Life Points below zero) +4 for Hard to Kill
Qualities & Drawbacks
- Superscience! 2
- Good Luck 2
- Gain either a single +2 bonus or two +1 bonuses per session.
- Nerd
- -1 to all Social Interactions
- Hard to Kill ×4
- Quick Reflexes
- +2 initiative bonus unless surprised or asleep
- Misfit
- Showoff
- Covetous (Extreme)
- Emotional Problem (Dependency, Severe)
- Paranoid
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