Brew:Cast/Jericho Wolf: Difference between revisions
From Drinking and Dragons
|
|
(One intermediate revision by the same user not shown) |
Line 63: |
Line 63: |
|
| |
|
| ;Werewolf | | ;Werewolf |
| : In wolf form gain +4 Str, +2 Dex, +2 Con; gain bite and claw attacks (2×Str, Slash/Stab), gain Acute Senses
| |
| ;Natural Weapon | | ;Natural Weapon |
| : Claws (2×Str) | | : Claws (2×Str) |
Line 99: |
Line 98: |
| __NOEDITSECTION__ | | __NOEDITSECTION__ |
| [[Category:Brewed Awakening]] | | [[Category:Brewed Awakening]] |
| [[Category:Brew:Cast]] | | [[Category:Brew:Guest Star]] |
Latest revision as of 04:14, 14 August 2012
Attributes
Strength: 3
Dexterity: 2
Constitution: 3
Intelligence: 3
Perception: 2
Willpower: 2
Skills
Acrobatics: 2
Art: 0
Computers: 0
Crime: 0
Doctor: 5
Driving: 0
Getting Medieval: 3
Gun Fu: 0
Influence: 0
Knowledge: 0
Kung Fu: 5
Languages: 0
Mr. Fix-it: 0
Notice: 3
Occultism: 2
Science: 0
Sports: 0
Werewolf Form
|
Stats
Life Points: 40
Armor: 4 vs Bash damage
Misc
Fear Test: Willpower (doubled)
Consciousness Test: Willpower + Constitution (-1 for every Life Point below zero)
Survival Test: Willpower + Constitution + 2 for hard to kill (-1 for every ten Life Points below zero)
Qualities & Drawbacks
Physical
- Werewolf
- Natural Weapon
- Claws (2×Str)
- Hard to Kill ×2
- Natural Toughness
- Armor 4 vs Bash damage (added near Life Points)
- Acute Senses (which sense?)
- +3 to Perception-related rolls with that sense
- Regeneration
- Regain 1 life point per hour
Social
- Charisma 1
- +1 to Influence rolls
- Attractive 1
- +1 to persuading people
- Honourable (Serious)
- This code of honor is more complex, and applies to all—friend or foe. The character always keeps his word and does his best to fulfill any promises he makes. He betrays not the trust of others once he has accepted it. He may be reluctant to give his word except in a good cause, or at least a good cause as he sees it, because once given, it is inviolate.
Other
- Spirit Medium
- See and interact with spirits of the dead
- Recurring Nightmares
- Each night the Executive Producer may impose dreams or roll randomly (a one results in a nightmare) that leaves you exhausted (-1 to all rolls the following day).
- Tradition Bound
- -1 penalty to interactions that aren't in the tradition
- Addiction (Pot) 3
- Applies a -3 penalty. For futher details, see Addiction (from Angel, not Ghost of Albion)
- Minority
|