Drinking & Dragons

Difference between revisions of "Disposable:Thornkeep/Rules"

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=== How It Works (Mechanics) ===
=== How It Works (Mechanics) ===


To use an aspect, describe how the aspect helps, spend a fate point and gain a +2 bonus on whatever you are doing. This is not an action and can be used at any time, even as a reaction.
<big>To use an aspect, describe how the aspect helps, spend a fate point and roll 1d6, gaining the result as a bonus on whatever you are doing. This is not an action and can be used at any time, even as a reaction.</big>
 
When an aspect is tagged by the GM to your detriment, called a complication, and you have a choice—accept the complication and gain a fate point, or spend a fate point to avoid it.
 
Each character will start every session with two Fate points. Excess points at the end of a session will be lost.
 
 
 


When an aspect is tagged by the GM to your detriment, called a complication, you have a choice—accept the complication blindly and gain a fate point, or spend a fate point to avoid it.


SECTION INCOMPLETE.
SECTION INCOMPLETE.


== Table Conventions ==
== Table Conventions ==

Revision as of 05:24, 9 April 2013

Aspects and Fate Points (Section incomplete)

An aspect is a phrase that describes something unique or noteworthy about whatever it’s attached to. The best aspects are double-edged, say more than one thing, and keep the phrasing simple. Everything can have an aspect. Items, locations, and characters.

How It Works (Mechanics)

To use an aspect, describe how the aspect helps, spend a fate point and roll 1d6, gaining the result as a bonus on whatever you are doing. This is not an action and can be used at any time, even as a reaction.

When an aspect is tagged by the GM to your detriment, called a complication, and you have a choice—accept the complication and gain a fate point, or spend a fate point to avoid it.

Each character will start every session with two Fate points. Excess points at the end of a session will be lost.



SECTION INCOMPLETE.

Table Conventions

These are things that help the table run smoothly. These are things that aren't directly related to the game rules.

Rolling Dice
Higher is always better. Better is in the eyes of the player rolling the dice.
Declaring Hit Point Damage
A character may declare themselves full (no damage), bloodied (less than half), dying, and dead. Refrain from declaring hit point totals.
Initiative each round
Doing initiative each round helps to keep combats interesting. This will be done by Web app and only if a projector is available.