Drinking & Dragons

Duck:PC/Corabella: Difference between revisions

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[[Category:Duck]][[Category:Duck:PC]]
[[Category:Duck]][[Category:Duck:PC]]
__NOTOC__
__NOTOC__
[[File:Corabella.jpg]]
<!--- BOTTOM BLOCK --->
<div style="width=100%;">
== Description ==
{{Corabella Driftwood}}: A duck.
</div>
<!--- LEFT COLUMN --->
<div style="float:left; width: 40%;">
== Aspects ==
;{{Aspect|Fisherman's Daughter}}
: Background description -  Boat Captain,Smuggler
: Ship Name - Persephone
: ''Sample Invoke'':
: ''Sample Compel'':
;{{Aspect|The Skies Are Filled With Diamonds}}
: Trouble description - Daydreamer,Romantic, Head in the clouds
: ''Sample Invoke'':
: ''Sample Compel'':
;{{Aspect|Think on your feet}}
: Background description - Never get caught resting on your heels
: ''Sample Invoke'':
: ''Sample Compel'':
;{{Aspect|Never ask about the cargo}}
: Guest starring {{Poyo}}
: ''Sample Invoke'':
: ''Sample Compel'':
</div>
<!--- RIGHT COLUMN --->
<div style="margin-left:10px; padding-left:10px; float:left; width: 40%; border-left:1px solid darkgray;">
== Skills ==
* +4 Drive
* +3 Notice, Physique
* +2 Will, Resources, Contacts
* +1 Rapport, Lore, Investigate, Stealth
== Stunts ==
;Notice Tell (Notice)
: Your keen senses allow you to pick up on the subtle clues that indicate when a person is lying. You may use Notice to defend against Deceive.
: ''Custom according to "Adding a New Action to a Skill"''
;Gut Feeling (Notice)
: You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
: ''Fate Core sample (notice)''
;The Transporter (Drive)
: Loves anything with an engine. Gain +2 advantage to Drive when attempting a getaway in any motor vehicle.
: ''Custom according to skill bonus''
{{DM}} Please select two to keep. More can be added later, but let's just keep two for now.
== Fate, Refresh, Stress and Consequences ==
* Fate Points: 3
* Refresh: 3
* Stress
** Physical Stress (Physique): {{Box}}{{Box}}{{Box}}
** Mental Stress (Will): {{Box}}{{Box}}{{Box}}
* Consequences
** Mild (2): {{Aspect|__________}}
** Moderate (4): {{Aspect|__________}}
** Severe (6): {{Aspect|__________}}
** Extreme (8): {{Aspect|__________}}
</div>
<!--- BOTTOM BLOCK --->
<div style="clear:both; width=100%;">
== Extras ==
none
== Story Notes ==
;Background story
: Background story text
;Guest story
: Guest story text
</div>

Latest revision as of 19:10, 4 March 2014


File:Corabella.jpg


Description

Template:Corabella Driftwood: A duck.

Aspects

Fisherman's Daughter
Background description - Boat Captain,Smuggler
Ship Name - Persephone
Sample Invoke:
Sample Compel:
The Skies Are Filled With Diamonds
Trouble description - Daydreamer,Romantic, Head in the clouds
Sample Invoke:
Sample Compel:
Think on your feet
Background description - Never get caught resting on your heels
Sample Invoke:
Sample Compel:
Never ask about the cargo
Guest starring El Poyo
Sample Invoke:
Sample Compel:

Skills

  • +4 Drive
  • +3 Notice, Physique
  • +2 Will, Resources, Contacts
  • +1 Rapport, Lore, Investigate, Stealth

Stunts

Notice Tell (Notice)
Your keen senses allow you to pick up on the subtle clues that indicate when a person is lying. You may use Notice to defend against Deceive.
Custom according to "Adding a New Action to a Skill"
Gut Feeling (Notice)
You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
Fate Core sample (notice)
The Transporter (Drive)
Loves anything with an engine. Gain +2 advantage to Drive when attempting a getaway in any motor vehicle.
Custom according to skill bonus

🎲 DM Please select two to keep. More can be added later, but let's just keep two for now.

Fate, Refresh, Stress and Consequences

  • Fate Points: 3
  • Refresh: 3
  • Stress
    • Physical Stress (Physique):
    • Mental Stress (Will):
  • Consequences
    • Mild (2): __________
    • Moderate (4): __________
    • Severe (6): __________
    • Extreme (8): __________

Extras

none

Story Notes

Background story
Background story text
Guest story
Guest story text