Duck:PC/Corabella: Difference between revisions
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<div style="width=100%;"> | <div style="width=100%;"> | ||
== Description == | == Description == | ||
{{Corabella}}: A duck. | {{Corabella Driftwood}}: A duck. | ||
</div> | </div> | ||
<!--- LEFT COLUMN ---> | <!--- LEFT COLUMN ---> | ||
<div style="float:left; width: 40%;"> | <div style="float:left; width: 40%;"> | ||
== Aspects == | == Aspects == | ||
;{{Aspect|Fisherman's Daughter}} | ;{{Aspect|Fisherman's Daughter}} | ||
: Boat | : Background description - Boat Captain,Smuggler | ||
: Ship Name - Persephone | |||
: ''Sample Invoke'': | : ''Sample Invoke'': | ||
: ''Sample Compel'': | : ''Sample Compel'': | ||
;{{Aspect|The | ;{{Aspect|The Skies Are Filled With Diamonds}} | ||
: Trouble description | : Trouble description - Daydreamer,Romantic, Head in the clouds | ||
: ''Sample Invoke'': | : ''Sample Invoke'': | ||
: ''Sample Compel'': | : ''Sample Compel'': | ||
;{{Aspect|Think on your feet | ;{{Aspect|Think on your feet}} | ||
: Background description | : Background description - Never get caught resting on your heels | ||
: ''Sample Invoke'': | : ''Sample Invoke'': | ||
: ''Sample Compel'': | : ''Sample Compel'': | ||
;{{Aspect|Never | ;{{Aspect|Never ask about the cargo}} | ||
: Guest starring {{Poyo}} | : Guest starring {{Poyo}} | ||
: ''Sample Invoke'': | : ''Sample Invoke'': | ||
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== Skills == | == Skills == | ||
* +4 Drive | * +4 Drive | ||
* +3 Notice, | * +3 Notice, Physique | ||
* +2 Will, Resources, Contacts | * +2 Will, Resources, Contacts | ||
* +1 Rapport, Lore, Investigate, Stealth | * +1 Rapport, Lore, Investigate, Stealth | ||
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: You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you. | : You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you. | ||
: ''Fate Core sample (notice)'' | : ''Fate Core sample (notice)'' | ||
;The Transporter (Drive) | |||
: Loves anything with an engine. Gain +2 advantage to Drive when attempting a getaway in any motor vehicle. | |||
: ''Custom according to skill bonus'' | |||
{{DM}} Please select two to keep. More can be added later, but let's just keep two for now. | |||
== Fate, Refresh, Stress and Consequences == | == Fate, Refresh, Stress and Consequences == |
Latest revision as of 19:10, 4 March 2014
Description
Template:Corabella Driftwood: A duck.
Aspects
- Fisherman's Daughter
- Background description - Boat Captain,Smuggler
- Ship Name - Persephone
- Sample Invoke:
- Sample Compel:
- The Skies Are Filled With Diamonds
- Trouble description - Daydreamer,Romantic, Head in the clouds
- Sample Invoke:
- Sample Compel:
- Think on your feet
- Background description - Never get caught resting on your heels
- Sample Invoke:
- Sample Compel:
- Never ask about the cargo
- Guest starring El Poyo
- Sample Invoke:
- Sample Compel:
Skills
- +4 Drive
- +3 Notice, Physique
- +2 Will, Resources, Contacts
- +1 Rapport, Lore, Investigate, Stealth
Stunts
- Notice Tell (Notice)
- Your keen senses allow you to pick up on the subtle clues that indicate when a person is lying. You may use Notice to defend against Deceive.
- Custom according to "Adding a New Action to a Skill"
- Gut Feeling (Notice)
- You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
- Fate Core sample (notice)
- The Transporter (Drive)
- Loves anything with an engine. Gain +2 advantage to Drive when attempting a getaway in any motor vehicle.
- Custom according to skill bonus
🎲 DM Please select two to keep. More can be added later, but let's just keep two for now.
Fate, Refresh, Stress and Consequences
- Fate Points: 3
- Refresh: 3
- Stress
- Physical Stress (Physique): ☐☐☐
- Mental Stress (Will): ☐☐☐
- Consequences
- Mild (2): __________
- Moderate (4): __________
- Severe (6): __________
- Extreme (8): __________
Extras
none
Story Notes
- Background story
- Background story text
- Guest story
- Guest story text