Drinking & Dragons

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Created page with "Rough Guide for Ease of Transition. '''RACE''' : Elf :: ''Envoy'' Racial Trait :: ''Monster Hunter'' Setting Trait '''STATS''' : Str: 3rd (at least 13) : Dex: 1st : Con: 2nd :..."
 
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Rough Guide for Ease of Transition.
Rough Guide for Ease of Transition upon death.
 
'''RACE'''
'''RACE'''
: Elf
: Elf
Line 12: Line 13:
: Cha: 5th (at least 12)
: Cha: 5th (at least 12)


Skills assume int of 13


'''LEVELS'''
'''LEVELS'''
Line 17: Line 19:
::Weapon Finesse
::Weapon Finesse
::Step-Up
::Step-Up
:::+1 Climb, Swim, Handle Animal
: '''2 Oracle-1'''
: '''2 Oracle-1'''
::Battle Mystery
::Battle Mystery
:::Weapon Master (Elven Thinblade)
::Weapon Master (Elven Thinblade)
:: 0 - Detect Magic, Guidance, Light, Read Magic
:: 1 - Protection from Evil, Divine Favor
:::+1 Perception, Ride, Sense Motive, Spellcraft, Acrobatics
: '''3 Oracle-2'''
: '''3 Oracle-2'''
::Power Attack
::Power Attack
:: 0 - Create Water
:: 1 - Enlarge Person
:::+1 Perception, Handle Animal, Climb, Swim, Acrobatics
: '''4 Oracle-3'''
: '''4 Oracle-3'''
::Battlefield Clarity
::Battlefield Clarity
:: 1 - Entropic Shield
:::+1 Perception, Handle Animal, Climb, Acrobatics, Spellcraft
: '''5 Oracle-4'''
: '''5 Oracle-4'''
::Blind-Fight
::Blind-Fight
:: 0 - Stabilize
:: 2 - Resist Energy, Fog Cloud
:::+1 Perception, Ride, Handle Animal, Acrobatics, Diplomacy
: '''6 Fighter-2'''
: '''6 Fighter-2'''
::Combat Expertise
::Combat Expertise
:::+1 Sense Motive, Climb, Acrobatics
: '''7 Fighter-3'''
: '''7 Fighter-3'''
::Dodge
::Dodge
:::+1 Swim, Perception, Survival
: '''8 Fighter-4'''
: '''8 Fighter-4'''
::Mobility
::Mobility
:::+1 Climb, Acrobatics, Handle Animal
: '''9 Fighter-5'''
: '''9 Fighter-5'''
::Improved Critical: Thinblade
::Improved Critical: Thinblade
:::+1 Ride, Intimidate, Sense Motive
: '''10 Fighter-6'''
: '''10 Fighter-6'''
::Spring Attack
::Spring Attack
:::+1 Swim, Perception, Survival
: '''11 Fighter-7'''
: '''11 Fighter-7'''
::Whirlwind Attack
::Whirlwind Attack
:::+1 Climb, Acrobatics, Handle Animal
: '''12 Fighter-8'''
: '''12 Fighter-8'''
::Critical Focus
::Critical Focus
:::+1 Ride, Intimidate, Sense Motive
: '''13 Fighter-9'''
: '''13 Fighter-9'''
::Staggering Critical
::Staggering Critical
:::+1 Swim, Perception, Survival
: '''14 Fighter-10'''
: '''14 Fighter-10'''
::Disruptive
::Disruptive
:::+1 Climb, Acrobatics, Handle Animal
: '''15 Fighter-11'''
: '''15 Fighter-11'''
::Spellbreaker
::Spellbreaker
:::+1 Ride, Intimidate, Sense Motive
: '''16 Fighter-12'''
: '''16 Fighter-12'''
::Blinding Critical
::Blinding Critical
:::+1 Swim, Perception, Survival
: '''17 Fighter-13'''
: '''17 Fighter-13'''
::Bleeding Critical
::Bleeding Critical
:::+1 Climb, Acrobatics, Handle Animal
: '''18 Fighter-14'''
: '''18 Fighter-14'''
::Critical Mastery
::Critical Mastery
:::+1 Ride, Intimidate, Sense Motive

Revision as of 04:43, 18 April 2015

Rough Guide for Ease of Transition upon death.

RACE

Elf
Envoy Racial Trait
Monster Hunter Setting Trait

STATS

Str: 3rd (at least 13)
Dex: 1st
Con: 2nd
Int: 4th (at least 13)
Wis: 6th
Cha: 5th (at least 12)

Skills assume int of 13

LEVELS

1 Fighter-1
Weapon Finesse
Step-Up
+1 Climb, Swim, Handle Animal
2 Oracle-1
Battle Mystery
Weapon Master (Elven Thinblade)
0 - Detect Magic, Guidance, Light, Read Magic
1 - Protection from Evil, Divine Favor
+1 Perception, Ride, Sense Motive, Spellcraft, Acrobatics
3 Oracle-2
Power Attack
0 - Create Water
1 - Enlarge Person
+1 Perception, Handle Animal, Climb, Swim, Acrobatics
4 Oracle-3
Battlefield Clarity
1 - Entropic Shield
+1 Perception, Handle Animal, Climb, Acrobatics, Spellcraft
5 Oracle-4
Blind-Fight
0 - Stabilize
2 - Resist Energy, Fog Cloud
+1 Perception, Ride, Handle Animal, Acrobatics, Diplomacy
6 Fighter-2
Combat Expertise
+1 Sense Motive, Climb, Acrobatics
7 Fighter-3
Dodge
+1 Swim, Perception, Survival
8 Fighter-4
Mobility
+1 Climb, Acrobatics, Handle Animal
9 Fighter-5
Improved Critical: Thinblade
+1 Ride, Intimidate, Sense Motive
10 Fighter-6
Spring Attack
+1 Swim, Perception, Survival
11 Fighter-7
Whirlwind Attack
+1 Climb, Acrobatics, Handle Animal
12 Fighter-8
Critical Focus
+1 Ride, Intimidate, Sense Motive
13 Fighter-9
Staggering Critical
+1 Swim, Perception, Survival
14 Fighter-10
Disruptive
+1 Climb, Acrobatics, Handle Animal
15 Fighter-11
Spellbreaker
+1 Ride, Intimidate, Sense Motive
16 Fighter-12
Blinding Critical
+1 Swim, Perception, Survival
17 Fighter-13
Bleeding Critical
+1 Climb, Acrobatics, Handle Animal
18 Fighter-14
Critical Mastery
+1 Ride, Intimidate, Sense Motive