Drinking & Dragons

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{{RORchar}}
<div id="table-spreadsheet"><iframe src="https://ethercalc.org/uphdns4vwf5u"/></div>
__NOTOC__
 
<div style="float:right;" id="skills">
=== Skills ===
'''Armor Check Penalty''': 0
* Acrobatics 1 {{Detail|Ranks 0 DEX 1 ACP 0}}
* Appraise 3 {{Detail|Ranks 0 INT 3}}
* Bluff -1 {{Detail|Ranks 0 CHA -1}}
* Climb 0 {{Detail|Ranks 0 STR 0 ACP 0}}
* Diplomacy -1 {{Detail|Ranks 0 CHA -1}}
* Disguise -1 {{Detail|Ranks 0 CHA -1}}
* Escape Artist 1 {{Detail|Ranks 0 DEX 1 ACP 0}}
* Fly 1 {{Detail|Ranks 0 DEX 1 ACP 0}}
* Heal 4 {{Detail|Ranks 0 WIS 4}}
* Intimidate -1 {{Detail|Ranks 0 CHA -1}}
* Perception 4 {{Detail|Ranks 0 WIS 4}}
* Ride 1 {{Detail|Ranks 0 DEX 1 ACP 0}}
* Sense Motive 4 {{Detail|Ranks 0 WIS 4 ACP 0}}
* Stealth 1 {{Detail|Ranks 0 DEX 1 ACP 0}}
* Survival 4 {{Detail|Ranks 0 WIS 4}}
* Swim 0 {{Detail|Ranks 0 STR 0 ACP 0}}
* Craft (base) 3 {{Detail|Ranks 0 INT 3}}
* Perform (base) -1 {{Detail|Ranks 0 CHA -1}}
</div>
 
=== Overview ===
Bobba, the First level Neutral Human Commoner
* <big>'''Str''' 10 (0) • '''Dex''' 12 (1) • '''Con''' 14 (2) • '''Int''' 16 (3) • '''Wis''' 18 (4) • '''Cha''' 8 (-1)</big>{{Detail|Str 10 • Dex 12 • Con 14 • Int 16 • Wis 18 • Cha 8}}
* '''Initiative''': 0 {{Detail|DEX 1}} • '''Speed''': 30 • '''Size''': Medium
* '''Languages''': Common • '''Senses''': Normal
 
=== Defense ===
* '''Hit Points''': 13 • '''Hit Dice''': 2 {{Detail|1d6 + 1d4 + 0 + 0}}
* '''AC''': 10 {{Detail|Base 10 Armor 0 Shield 0 DEX 0 Size 0 Natural 0 Deflection 0}} •  '''Touch''': 10 {{Detail|Base 10 DEX 0 Size 0 Deflection 0}} •  '''Flat-Footed''': 10 {{Detail|Base 10 Armor 0 Shield 0 Size 0 Natural 0 Deflection 0}}
* '''CMD''': 1 {{Detail|BAB 0 STR 0 DEX 1 Size 0}}
* '''Fortitude''': 2 • '''Reflex''': 1 • '''Will''': 4
;Resistances:
* '''DR''': none  •  '''SR''': none
 
=== Offense ===
* '''BAB''': 0
* '''CMB''': 0 {{Detail|BAB 0 STR 0 Size 0}}
* '''Melee''': 0 {{Detail|BAB 0 STR 0}} • '''Ranged''': 1 {{Detail|BAB 0 DEX 1}}
 
;Attack Options:
* ''Melee'' '''Unarmed Strike''' 0 (1d3 nonlethal/×2)  {{Detail|MELEE 0}}
* ''Melee'' '''Dagger''' 1 (1d4/19-20×2)  {{Detail|Slash or Pierece, MELEE 0 Focus 1}}
* ''Thrown'' '''Dagger''' 2 (1d4/19-20×2) {{Detail|Slash or Pierce, RANGED 1 Focus 1}}
*: '''10'''' (3, +1 Damage) • '''20'''' (1, +1 Damage) • '''30'''' (-1, +1 Damage) • '''40'''' (-4) • '''50'''' (-6)
* ''Ranged'' '''Longbow''' 1 (1d4/×3) {{Detail|Pierce, RANGED 1}}
*: '''30'''' (2, +1 Damage) • '''100'''' (1) • '''200'''' (-1) • '''300'''' (-3) • '''400'''' (-5) • '''500'''' (-7) • '''600'''' (-9) • '''700'''' (-11) • '''800'''' (-13) • '''900'''' (-15) • '''1000'''' (-17)
 
=== Options ===
sic.
 
=== Spells ===
<div style="float:left;" id="spells">
{| class="wikitable"
|- style="vertical-align:top;"
|+ Spells
|-
! Level !! DC !! Slots
|-
| '''Zeroth''' || 14 || 4+D
|-
| '''First''' || 15 || 2+D
|}
</div>
<div style="float:left;" id="spellcasting">
* '''Caster Level''': 5 • '''Save Modifier''': 4 {{Detail|WIS 4}}
* '''Concentration''': 9 {{Detail|CL 5 WIS 4}}
* '''Range Close''' 35  •  '''Medium''' 150  •  '''Far''' 600
</div>
 
=== Feats ===
;Weapon Focus
: text
: ''Source'': Human
: ''Choice'': Dagger
 
;Point Blank Shot
: text
: ''Source'': 1st Level
 
 
=== Traits ===
;<strike>Trait</strike>
: Trait's text.
: ''Source'': Chargen
 
 
=== Race ===
;+2 to One Ability Score
: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
: ''Source'': Core Human
 
;Medium
: Humans are Medium creatures and receive no bonuses or penalties due to their size.
: ''Source'': Core Human
 
;Normal Speed
: Humans have a base speed of 30 feet.
: ''Source'': Core Human
 
;Bonus Feat
: Humans select one extra feat at 1st level.
: ''Source'': Core Human
 
;Skilled
: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
: ''Source'': Core Human
 
;Language
: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
: ''Source'': Core Human
 
 
=== Class ===
;Channel Energy (Su)
: Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.
: A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric casts spontaneous cure or inflict spells (see spontaneous casting).
: Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.
: ''Source'': Core Cleric 1st
 
 
=== Description ===

Latest revision as of 00:39, 2 February 2019