Difference between revisions of "Template:RORrecap"
From Drinking and Dragons
>Mqs |
>Mqs |
||
Line 1: | Line 1: | ||
{{RORrecapSwitch | <noinclude>[[Category:ROR]]</noinclude>{{RORrecapSwitch | ||
|num=1 | |num=1 | ||
|value=expr | |value=expr | ||
Line 47: | Line 47: | ||
|late-text=You can gain the benefits of the Blind Fight feat for 1 round. | |late-text=You can gain the benefits of the Blind Fight feat for 1 round. | ||
|exp=End of Chapter 3. | |exp=End of Chapter 3. | ||
}}{{RORrecapSwitch | |||
|num=9 | |||
|value={{{s9|}}} | |||
|done-text=Erin Habe really put a grind on your gears. +4 to an intimidate roll outside of combat, or +6 to an intimidate roll to demoralize an opponent. You may use intimidate for this check instead of charisma, as long as you frame it as a shrink would. | |||
|late-text=Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intimidate for this check instead of charisma, as long as you frame it as a shrink would. | |||
|exp=End of Chapter 2. | |||
}} | }} |
Revision as of 12:37, 27 June 2015
- Session 3: Submit recap to get: Madame Mvashti will brew you a tea that will effectively be Augury, once, with a 10 minute "brewing" time. (Counts as a potion.)
- Session 4: Submit recap to get: You've grown to be more cautious. +1 to a save (or skill check, when appropriate) against a trap or environmental effect. (once, of course; this is reactive, not proactive [not disarming, for instance])
- Session 5: Submit recap to get: 1 free reroll, use second, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity.
- Session 6: Submit recap to get: Reroll a fortitude save against poison.
- Session 7: Submit recap to get: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering.
- Session 8: Submit recap to get: You can gain the benefits of the Blind Fight feat for 1 round.
- Session 9: Submit recap to get: Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intimidate for this check instead of charisma, as long as you frame it as a shrink would.