Difference between revisions of "Template:RORrecap"
From Drinking and Dragons
>Mqs |
>Mqs |
||
Line 50: | Line 50: | ||
|num=9 | |num=9 | ||
|value={{{s9|}}} | |value={{{s9|}}} | ||
|done-text=Erin Habe really put a grind on your gears. +4 to an intimidate roll outside of combat, or +6 to an intimidate roll to demoralize an opponent. You may use | |done-text=Erin Habe really put a grind on your gears. +4 to an intimidate roll outside of combat, or +6 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would. | ||
|late-text=Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use | |late-text=Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would. | ||
|exp=End of Chapter 2. | |exp=End of Chapter 2. | ||
}} | }} |
Revision as of 12:39, 27 June 2015
- Session 3: Submit recap to get: Madame Mvashti will brew you a tea that will effectively be Augury, once, with a 10 minute "brewing" time. (Counts as a potion.)
- Session 4: Submit recap to get: You've grown to be more cautious. +1 to a save (or skill check, when appropriate) against a trap or environmental effect. (once, of course; this is reactive, not proactive [not disarming, for instance])
- Session 5: Submit recap to get: 1 free reroll, use second, of a climb, acrobatics, swim, etc, check with natural terrain (etc.) in the Sandpoint vicinity.
- Session 6: Submit recap to get: Reroll a fortitude save against poison.
- Session 7: Submit recap to get: Extra Trait from DM's offering & extra non-core spell (or similar) from DM's offering.
- Session 8: Submit recap to get: You can gain the benefits of the Blind Fight feat for 1 round.
- Session 9: Submit recap to get: Erin Habe really put a grind on your gears. +2 to an intimidate roll outside of combat, or +3 to an intimidate roll to demoralize an opponent. You may use intelligence for this check instead of charisma, as long as you frame it as a shrink would.