Drinking & Dragons

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Name: Dookarenmoakobalt (Dook Son of Aren and Mo, untouchable prankster)
'''Dook'''<br> Dookarenmoakobalt
Class Rogue
'''Rogue''' | 3<br>
Race Gobber
'''Gobber:'''
Height 2'11"
*''Low-Light Vision. ''<br>
Age 19
*''+2 Alchemy, Move Silently, and Escape Artist . ''<br>
Weight 70
*''+1 Poison''<br>
Hair Grey
Alignment Chaotic Neutral | Size: S | Type:Humanoid<br>
Skin Green
Male | Height: 3 feet | Weight: 70 lbs | Hair: None | Eyes: Brown<br>
Alignment Chaotic Neutral
Patron Deity: Cyress <br>
Diety Cyress
'''Abilities'''
Str 10 - |
Dex 18 +4 |  (Temp 17)
Con 14 +2 |  (Temp 12)
Int 12 +1 |
Wis 10 - |
Cha 11 -<br>
-----
'''AC''' 15, touch 14, flat-footed 11 | ''(+4 Dex, +1 Great Coat)''<br>
'''HP'''  20 Temp 17 (HD:d6)<br>
'''Init''' +4<br>
'''Speed''' 25<br>
'''Fort''' +3, '''Ref''' +7, '''Will''' +1<br>
-----
'''Attacks'''
*'''M. Quadiron +8''' | '''4d4''' | 19-20x3 | Range: 80' | P/S/B/other | 0 lbs.<br>Special: ''Other weapon details''<br>
*'''Light X-bow+7''' | '''4d4''' | 19-20x3 | Range: 80' | P/S/B/other | 0 lbs.<br>Special: ''Other weapon details''<br>
*'''Rapier +2''' | '''1d4''' | 19-20x2 | Range: 0' | P/S/B/other | 0 lbs.<br>
*'''Dagger +2''' | '''1d2''' | 19-20x2 | Range: 0' | P/S/B/other | 0 lbs.<br>
'''Base Attack''' +2 | '''Grapple''' +2 (+2 BAB)<br>
-----
'''Feats'''<br>
*1st: Exotic Weapon Proficiency (Small Arms)
*Class Feat: Evasion
*Bonus Feat: Dash
*3rd: Quick Draw
-----
'''Rogue Skills''<br>
*+ 2d6 sneak attack
*Trap sense +1
-----


'''Skills'''<br> 
* [[srd:skills/bluff.htm | Bluff]] +6 (6 ranks)
* [[srd:skills/craft.htm | Craft(Small Arms)]] +7 (6 ranks)
* [[srd:skills/disableDevice.htm | Disable Device]] +7 (6 ranks)
* [[srd:skills/escapeArtist.htm | Escape Artist]] +12 (6 ranks)
* [[srd:skills/hide.htm | Hide]] +18 (6 ranks)
* [[srd:skills/knowledge.htm | Knowledge (Local)]] +2 (1 ranks)
* [[srd:skills/knowledge.htm | Knowledge (Dungeoneering)]] +2 (1.5 ranks)
* [[srd:skills/moveSilently.htm | Move Silently]] +12 (6 ranks)
* [[srd:skills/openLock.htm | Open Lock]] +10 (6 ranks)
* [[srd:skills/search.htm | Search]] +7 (6 ranks)
* [[srd:skills/slightofHand.htm | Slight of Hand]] +10 (6 ranks)
* [[srd:skills/tumble.htm | Tumble]] +10 (6 ranks)


Stats:


STR 10
'''Languages:''' Cygnar, Mulgar <br>
DEX 18
-----
CON 14
----
INT 12
'''Possessions'''
WIS 10
Equip=<br>
CHA 11
*Traveler’s Outfit 1 lbs.
*Rapier 1 lbs.
*Great Coat 3 lbs.
*Slip Dagger Harness (With dagger) 1lb.
*Masterwork Radcliff Quad Iron Pistol 4lbs.


Skills:
*Backpack; 2# (9# with contents);
**Crossbow Light  3 lbs 
**50 bolts  2.5 lbs
**Thief’s Tools 1 lb.
**Waterskin (Water) 3 lbs.
**3 bullet packages 1.5 lbs.


Bluff 4
'''Total Load:''' 16 lbs | '''Load:''' 33 | 66 | 100<br>
Craft Small Arms 7
'''GP:''' Owes sixty to the slush fund <br>
Disable Device 5
-----
Escape Artist 10
Hide 15
Knowledge Dungeoneer 2
Knowledge Local 1
Forgery 1
Move Silently 12
Open Lock 8
Search 5
Sleight of Hand 8
Tumble 8


Feats
History: The son of a successful merchant family, Dook left his family to avoid the family business. Curious about mechanika he apprenticed at a small clockwork shop and subtly borrowed items to examine in his own time. He learned a fair bit of the workings of small devices, but his indiscretions were found out and he lost his position. He learned to further his skullduggery on the streets and eventually liberated a high quality hand gun from an inebriated noble. He spent several weeks disassembling and reassembling the weapon and learning to fire it, but before he could begin a life as a roguish pistoleer his hideout was raided, although he managed to escape his prized weapon was returned to its owner. Decided that anything as valuable as a gun would need to be purchased if he didn't want a repeat of his earlier issues, he opted to join a mercenary crew of adventurers to try and earn the money to acquire a mechanickal weapon of his own.
Exotic Weapon Gun
 
History:  
The son of a successful merchant family, Dook left his family to avoid the family business. Curious about mechanika he apprenticed at a small clockwork shop and subtley borrowed items to examine in his own time. He learned a fair bit of the workings of small devices, but his indescretions were found out and he lost his position. He learned to further his skulldrugery on the streets and eventually liberated a high quality hand gun from an inebriated noble. He spent several weeks disassembling and reassembling the weapon and learning to fire it, but before he could begin a life as a roguish pistoleer his hideout was raided, althouh he managed to escape his prized weapon was returned to its owner. Decided that anything as valuable as a gun would need to be purchased if he didn't want a repeat of his earlier issues, he opted to join a mercenary crew of adventurers to try and earn the money to aquire a mechanickal weapon of his own.


[[Category:IK]]
[[Category:IK]]
[[Category:IK:PC]]
[[Category:IK:PC]]

Revision as of 04:36, 26 January 2006

Dook
Dookarenmoakobalt Rogue | 3
Gobber:

  • Low-Light Vision.
  • +2 Alchemy, Move Silently, and Escape Artist .
  • +1 Poison

Alignment Chaotic Neutral | Size: S | Type:Humanoid
Male | Height: 3 feet | Weight: 70 lbs | Hair: None | Eyes: Brown
Patron Deity: Cyress
Abilities Str 10 - | Dex 18 +4 | (Temp 17) Con 14 +2 | (Temp 12) Int 12 +1 | Wis 10 - | Cha 11 -


AC 15, touch 14, flat-footed 11 | (+4 Dex, +1 Great Coat)
HP 20 Temp 17 (HD:d6)
Init +4
Speed 25
Fort +3, Ref +7, Will +1


Attacks

  • M. Quadiron +8 | 4d4 | 19-20x3 | Range: 80' | P/S/B/other | 0 lbs.
    Special: Other weapon details
  • Light X-bow+7 | 4d4 | 19-20x3 | Range: 80' | P/S/B/other | 0 lbs.
    Special: Other weapon details
  • Rapier +2 | 1d4 | 19-20x2 | Range: 0' | P/S/B/other | 0 lbs.
  • Dagger +2 | 1d2 | 19-20x2 | Range: 0' | P/S/B/other | 0 lbs.

Base Attack +2 | Grapple +2 (+2 BAB)


Feats

  • 1st: Exotic Weapon Proficiency (Small Arms)
  • Class Feat: Evasion
  • Bonus Feat: Dash
  • 3rd: Quick Draw

'Rogue Skills

  • + 2d6 sneak attack
  • Trap sense +1

Skills


Languages: Cygnar, Mulgar



Possessions Equip=

  • Traveler’s Outfit 1 lbs.
  • Rapier 1 lbs.
  • Great Coat 3 lbs.
  • Slip Dagger Harness (With dagger) 1lb.
  • Masterwork Radcliff Quad Iron Pistol 4lbs.
  • Backpack; 2# (9# with contents);
    • Crossbow Light 3 lbs
    • 50 bolts 2.5 lbs
    • Thief’s Tools 1 lb.
    • Waterskin (Water) 3 lbs.
    • 3 bullet packages 1.5 lbs.

Total Load: 16 lbs | Load: 33 | 66 | 100
GP: Owes sixty to the slush fund


History: The son of a successful merchant family, Dook left his family to avoid the family business. Curious about mechanika he apprenticed at a small clockwork shop and subtly borrowed items to examine in his own time. He learned a fair bit of the workings of small devices, but his indiscretions were found out and he lost his position. He learned to further his skullduggery on the streets and eventually liberated a high quality hand gun from an inebriated noble. He spent several weeks disassembling and reassembling the weapon and learning to fire it, but before he could begin a life as a roguish pistoleer his hideout was raided, although he managed to escape his prized weapon was returned to its owner. Decided that anything as valuable as a gun would need to be purchased if he didn't want a repeat of his earlier issues, he opted to join a mercenary crew of adventurers to try and earn the money to acquire a mechanickal weapon of his own.