IK:Dook: Difference between revisions
>Mqs attacks fixing, reformatting |
>Dookieagain No edit summary |
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'''Abilities''' | '''Abilities''' | ||
Str 10 - | | Str 10 - | | ||
Dex 18 +4 (Temp | Dex 18 +4 (Temp 16)| | ||
Con 14 +2 (Temp | Con 14 +2 (Temp 11)| | ||
Int 12 +1 | | Int 12 +1 | | ||
Wis 10 - | | Wis 10 - | | ||
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----- | ----- | ||
'''AC''' 15, touch 14, flat-footed 11 | ''(+4 Dex, +1 Great Coat)''<br> | '''AC''' 15, touch 14, flat-footed 11 | ''(+4 Dex, +1 Great Coat)''<br> | ||
'''HP''' 20 Temp | '''HP''' 20 Temp 14 (HD:d6)<br> | ||
'''Init''' +4<br> | '''Init''' +4<br> | ||
'''Speed''' 25<br> | '''Speed''' 25<br> | ||
Line 68: | Line 68: | ||
*Backpack; 2# (9# with contents); | *Backpack; 2# (9# with contents); | ||
**Crossbow Light 3 lbs | **Crossbow Light 3 lbs | ||
** | **32 bolts 2.5 lbs | ||
**Thief’s Tools 1 lb. | **Thief’s Tools 1 lb. | ||
**Waterskin (Water) 3 lbs. | **Waterskin (Water) 3 lbs. | ||
** | **7 bullet packages 1.5 lbs. | ||
'''Total Load:''' 16 lbs | '''Load:''' 33 | 66 | 100<br> | '''Total Load:''' 16 lbs | '''Load:''' 33 | 66 | 100<br> | ||
'''GP:''' Owes | '''GP:''' Owes eighty to the slush fund <br> | ||
----- | ----- | ||
Revision as of 06:48, 27 January 2006
Dook
Dookarenmoakobalt
Rogue | 3
Gobber:
- Low-Light Vision.
- +2 Alchemy, Move Silently, and Escape Artist .
- +1 Poison
Alignment Chaotic Neutral | Size: S | Type:Humanoid
Male | Height: 3 feet | Weight: 70 lbs | Hair: None | Eyes: Brown
Patron Deity: Cyriss
Abilities
Str 10 - |
Dex 18 +4 (Temp 16)|
Con 14 +2 (Temp 11)|
Int 12 +1 |
Wis 10 - |
Cha 11 -
AC 15, touch 14, flat-footed 11 | (+4 Dex, +1 Great Coat)
HP 20 Temp 14 (HD:d6)
Init +4
Speed 25
Fort +3, Ref +7, Will +1
Attacks
- Masterwork Quadiron +7 | 4d4 | 19-20x3 | Range: 80' | P
Reload: DC 16, standard action (17gp+/- per shot) - Light X-bow+6 | 1d6 | 19-20x2 | Range: 80' | P
- Rapier +2 | 1d4 | 18-20x2 | Range: 0' | P
- Dagger +2 | 1d2 | 19-20x2 | Range: 10' | P/S
Base Attack +2 | Grapple +2 (+2 BAB)
Feats
- 1st: Exotic Weapon Proficiency (Small Arms)
- Daryl 2nd Feat: Dash
- 3rd: Quick Draw
'Rogue Skills
- + 2d6 sneak attack
- Trap sense +1
- Evasion
Skills
- Bluff +6 (6 ranks)
- Craft(Small Arms) +7 (6 ranks)
- Disable Device +7 (6 ranks)
- Escape Artist +12 (6 ranks)
- Hide +18 (6 ranks)
- Knowledge (Local) +2 (1 ranks)
- Knowledge (Dungeoneering) +2 (1.5 ranks)
- Move Silently +12 (6 ranks)
- Open Lock +10 (6 ranks)
- Search +7 (6 ranks)
- Slight of Hand +10 (6 ranks)
- Tumble +10 (6 ranks)
Languages: Cygnaran, Mulgar
Possessions
Equip=
- Traveler’s Outfit 1 lbs.
- Rapier 1 lbs.
- Great Coat 3 lbs.
- Slip Dagger Harness (With dagger) 1lb.
- Masterwork Radcliff Quad Iron Pistol 4lbs.
- Backpack; 2# (9# with contents);
- Crossbow Light 3 lbs
- 32 bolts 2.5 lbs
- Thief’s Tools 1 lb.
- Waterskin (Water) 3 lbs.
- 7 bullet packages 1.5 lbs.
Total Load: 16 lbs | Load: 33 | 66 | 100
GP: Owes eighty to the slush fund
History: The son of a successful merchant family, Dook left his family to avoid the family business. Curious about mechanika he apprenticed at a small clockwork shop and subtly borrowed items to examine in his own time. He learned a fair bit of the workings of small devices, but his indiscretions were found out and he lost his position. He learned to further his skullduggery on the streets and eventually liberated a high quality hand gun from an inebriated noble. He spent several weeks disassembling and reassembling the weapon and learning to fire it, but before he could begin a life as a roguish pistoleer his hideout was raided, although he managed to escape his prized weapon was returned to its owner. Decided that anything as valuable as a gun would need to be purchased if he didn't want a repeat of his earlier issues, he opted to join a mercenary crew of adventurers to try and earn the money to acquire a mechanickal weapon of his own.