Drinking & Dragons

IK:Dook: Difference between revisions

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'''AC''' 15, touch 14, flat-footed 11 | ''(+4 Dex, +1 Great Coat)''<br>
'''AC''' 15, touch 14, flat-footed 11 | ''(+4 Dex, +1 Great Coat)''<br>
'''HP'''  25 (HD:d6)<br>
'''HP'''  30 (HD:d6)<br>
'''Init''' +4<br>
'''Init''' +4<br>
'''Speed''' 25<br>
'''Speed''' 25<br>
'''Fort''' +3, '''Ref''' +8, '''Will''' +1<br>
'''Fort''' +3, '''Ref''' +9, '''Will''' +1<br>
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'''Attacks'''
'''Attacks'''
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[[Image:Clockwork_Pepperbox.JPG|thumb|300px|'''Masterwork Pepperbox +8 (2d4-2)'''<br>19-20x3 / Range: 80' / P<br>Reload: DC 16, Full Round action (5gp+/- per shot)]]
[[Image:Clockwork_Pepperbox.JPG|thumb|300px|''' Magic Pepperbox (With activation switch) +9 (2d4-1)'''<br>19-20x3 / Range: 80' / P<br>Reload: DC 16, Full Round action (5gp+/- per shot)]]
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| valign="top"|
[[Image:Radcliffe_Quadiron.JPG|thumb|300px|'''Masterwork Quadiron +8 (4d4)'''<br>19-20x3 / Range: 80' / P<br>Reload: DC 16, Full Round action (17gp+/- per shot)]]
[[Image:Radcliffe_Quadiron.JPG|thumb|300px|'''Masterwork Quadiron +8 (4d4)'''<br>19-20x3 / Range: 80' / P<br>Reload: DC 16, Full Round action (17gp+/- per shot)]]
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'''Rogue Skills''<br>
'''Rogue Skills''<br>
*+ 2d6 sneak attack  
*+ 3d6 sneak attack  
*Trap sense +1  
*Trap sense +1  
*Evasion
*Evasion
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**Thief’s Tools 1 lb.  
**Thief’s Tools 1 lb.  
**Waterskin (Water) 3 lbs.
**Waterskin (Water) 3 lbs.
**0 bullet packages for Quadiron 1.5 lbs.
**2 bullet packages for Quadiron 1.5 lbs.
**0 rounds for Clockwerk
**2 rounds for Clockwerk
** Perception Drink


'''Total Load:''' 16 lbs | '''Load:''' 33 | 66 | 100<br>
'''Total Load:''' 16 lbs | '''Load:''' 33 | 66 | 100<br>
'''GP:''' 4793 gold <br>
'''GP:''' 2793 gold <br>
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Revision as of 04:02, 27 July 2006

Dook
Dookarenmoakobalt Rogue | 4
Gobber:

  • Low-Light Vision.
  • +2 Alchemy, Move Silently, and Escape Artist .
  • +1 Poison

Alignment Chaotic Neutral | Size: S | Type:Humanoid
Male | Height: 3 feet | Weight: 70 lbs | Hair: None | Eyes: Brown
Patron Deity: Cyriss
Abilities Str 10 - | Dex 19 +4| Con 14 +2| Int 12 +1| Wis 10 - | Cha 11 -


AC 15, touch 14, flat-footed 11 | (+4 Dex, +1 Great Coat)
HP 30 (HD:d6)
Init +4
Speed 25
Fort +3, Ref +9, Will +1


Attacks

File:Clockwork Pepperbox.JPG
Magic Pepperbox (With activation switch) +9 (2d4-1)
19-20x3 / Range: 80' / P
Reload: DC 16, Full Round action (5gp+/- per shot)
File:Radcliffe Quadiron.JPG
Masterwork Quadiron +8 (4d4)
19-20x3 / Range: 80' / P
Reload: DC 16, Full Round action (17gp+/- per shot)
  • Light X-bow+7 | 1d6 | 19-20x2 | Range: 80' | P
  • Rapier +3 | 1d4 | 18-20x2 | Range: 0' | P
  • Dagger +3 | 1d2 | 19-20x2 | Range: 10' | P/S

Base Attack +3 | Grapple +3 (+3 BAB)


Feats

  • 1st: Exotic Weapon Proficiency (Small Arms)
  • Daryl 2nd Feat: Dash
  • 3rd: Quick Draw

'Rogue Skills

  • + 3d6 sneak attack
  • Trap sense +1
  • Evasion
  • Uncanny Dodge

Skills


Languages: Cygnaran, Mulgar



Possessions Equip=

  • Traveler’s Outfit 1 lbs.
  • Courtier's Clothes 1 lbs.
  • Rapier 1 lbs.
  • Great Coat 3 lbs.
  • Slip Dagger Harness (With dagger) 1lb.
  • Masterwork Radcliff Quad Iron Pistol 4lbs.
  • Masterwok Clockwerk Arms Pepperbox 3lbs.
  • Backpack; 2# (9# with contents);
    • Crossbow Light 3 lbs
    • 13 bolts 2.5 lbs
    • Thief’s Tools 1 lb.
    • Waterskin (Water) 3 lbs.
    • 2 bullet packages for Quadiron 1.5 lbs.
    • 2 rounds for Clockwerk
    • Perception Drink

Total Load: 16 lbs | Load: 33 | 66 | 100
GP: 2793 gold


History: The son of a successful merchant family, Dook left his family to avoid the family business. Curious about mechanika he apprenticed at a small clockwork shop and subtly borrowed items to examine in his own time. He learned a fair bit of the workings of small devices, but his indiscretions were found out and he lost his position. He learned to further his skullduggery on the streets and eventually liberated a high quality hand gun from an inebriated noble. He spent several weeks disassembling and reassembling the weapon and learning to fire it, but before he could begin a life as a roguish pistoleer his hideout was raided, although he managed to escape his prized weapon was returned to its owner. Decided that anything as valuable as a gun would need to be purchased if he didn't want a repeat of his earlier issues, he opted to join a mercenary crew of adventurers to try and earn the money to acquire a mechanickal weapon of his own.